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Spring21_Krukovitz_Quizizz

Total questions: 10

Worksheet time: 7mins

Name
Class
Date
1.

What is NOT a way teachers can gamify their virtual classrooms to engage their students?

a)

Add competition

b)

Make student progress visible

c)

Make students stress over getting the correct answer

d)

Offer digital badges and rewards for students

2.

The gamification philosophy includes which of the following?

a)

Adding game inspired elements to a course

b)

Using games to meet learning outcomes

c)

Can include simulations so students can experience learning

3.

According to the TedTalk by Jane McGonigal, if students have perfect attendance from 5th grade until high school graduation, approximately how many hours will they spend in school?

a)

10,000

b)

20,500

c)

10,8000

4.

Would you like to incorporate gaming into your classroom?

a)

Absolutely

b)

Not sure

c)

Not a chance

5.

According to Shapiro's article, what are some benefits of gaming in the classroom according to research?

a)

gaming can help develop kid’s metacognitive skills

b)

"action based" video games improve attentional processing

c)

video games contribute to neural plasticity

d)

gaming improves attention and focus

6.

Granic, Lobel, and Engels identified four types of positive impacts that video games have on the kids who play them. They are cognitive, emotional, social and...

(a)  

7.

True of False?

Gaming in the classroom is supposed to be fun AND engaging.

a)

True

b)

False

8.

Games ask us to (a)   with others and learn by doing.

9.

MineCraftEDU, World of Warcraft, and Portals 2 are all examples of...

a)

gamification

b)

game-based learning

10.

According to the video "Gaming in Education", what are some parallels that can be drawn between gaming and education?

a)

Communication

b)

Creativity

c)

Collaboration

d)

Problem Solving