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WorksheetsSpring21_Krukovitz_Quizizz
Total questions: 10
Worksheet time: 7mins
What is NOT a way teachers can gamify their virtual classrooms to engage their students?
Add competition
Make student progress visible
Make students stress over getting the correct answer
Offer digital badges and rewards for students
The gamification philosophy includes which of the following?
Adding game inspired elements to a course
Using games to meet learning outcomes
Can include simulations so students can experience learning
According to the TedTalk by Jane McGonigal, if students have perfect attendance from 5th grade until high school graduation, approximately how many hours will they spend in school?
10,000
20,500
10,8000
Would you like to incorporate gaming into your classroom?
Absolutely
Not sure
Not a chance
According to Shapiro's article, what are some benefits of gaming in the classroom according to research?
gaming can help develop kid’s metacognitive skills
"action based" video games improve attentional processing
video games contribute to neural plasticity
gaming improves attention and focus
Granic, Lobel, and Engels identified four types of positive impacts that video games have on the kids who play them. They are cognitive, emotional, social and...
(a)
True of False?
Gaming in the classroom is supposed to be fun AND engaging.
True
False
Games ask us to (a) with others and learn by doing.
MineCraftEDU, World of Warcraft, and Portals 2 are all examples of...
gamification
game-based learning
According to the video "Gaming in Education", what are some parallels that can be drawn between gaming and education?
Communication
Creativity
Collaboration
Problem Solving
