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WorksheetsEffective Planning of Appropriate Strategies
Total questions: 10
Worksheet time: 5mins
True or False.
Since children have short attention spans, distance learning comes with challenges to learner engagement, especially from home.
True
False
(a) is a broader term for Information Technology (IT), which refers to all communication technologies, including the internet, wireless networks, cell phones, computers, software, middleware, video-conferencing, social networking, and other media applications and services .
It defines the correct actions to achieve the organizational goals.
Objectives
Effective Planning
Decision Making
Standard Directions
Choose the 3 learning tasks applicable for distance learning.
Quizzes
Creating and exhibiting art works.
Group activity.
Singing in a choir.
Essays
It is a method of studying in which lectures are broadcast or classes are conducted by correspondence or over the internet, without the student's needing to attend a school.
Informal Education
Formal Education
Peer Education
Distance Education
True or False.
A computer is a device capable of performing computations and making logical decisions at speeds millions (even billions) of times faster than human beings can.
True
False
What will you do to keep the attention of the learners on distance education?
Let them play on a computer once in a while.
Teach a lesson without an activity.
Do your best to avoid long-winded lectures.
Make tests questions too hard.
What is the use of implementing regular assessments to the pupils?
It's important than ever to understand student knowledge and the learning process.
To be flexible in activity planning.
To force children to answer too many questions or perform too many tasks.
To have greater self-awareness and an improved ability.
In an online distance education setup, learners interact with the teacher in real-time through video/audio conferencing or live chats to follow instructions, lectures, or tasks. This refers to ___.
asynchronous instruction
synchronous instruction
blended learning
game-based learnning
