WorksheetsNCM 110 - VIRTUAL WORLDS
Total questions: 10
Worksheet time: 5mins
What is the major challenge of students in online education?
Students learning
Students coping
Students engagement
Students resources
A three dimensional (3D) virtual world, developed by Linden Lab and uniquely imagined and created by its residents
Second Life
OpenSim
OSgrid
Active Worlds
Second Life features _______ interaction between faculty and students even they are geographically apart.
synchronous
real-time
same day
level up
Defined as the subjective experience of being in one place or environment, even when one is physically situated in another.
Immersion
Involvement
Presence
Reality
A sense of being enveloped by and interacting with the environment.
Immersion
Presence
Involvement
Existence
A psychological state experienced as a consequence of focusing one's energies and attention on a coherent set of stimuli or meaningfully related activities and events.
Immersion
Presence
Involvement
Reality
Second Life activities offers _____ and______ to students and faculty.
Immersion and presence
Isolation and distance
Involvement and participation
Immersion and distance
All of the following are teaching strategies for faculty in virtual worlds EXCEPT
Role-play
Gaming
Social balance
Simulation of social and clinical skills
Is based on the following assumptions about adult learners such as adults are self-directed, problem centered and recognized value of learning and how to incorporate that learning into their personal lives.
Theory of Assumptions
Theory of Andragogy
Theory of Pedagogy
Theory of Relativity
All of the following are other learning theories applied by educators in Second Life EXCEPT
Experiential Learning Theory
Social Learning Theory
Common Learning Theory
Collaborative Learning Theory
