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HCI_Midterm Examination - Part I&II

Total questions: 50

Worksheet time: 2hrs 40mins

Name
Class
Date
1.

Human computer interaction that you must understand.

(a)  

2.

The information Input-Output channel - Vision, Audio, Touch and Movement.

(a)  

3.

Physical characteristics of interaction.

(a)  

4.

Areas of the screen that behave as if they were independent.

(a)  

5.

The design and implementation of computer systems that people interact with which includes desktop systems as well as embedded systems in all kinds of devices

(a)  

6.

Individual and isolated regions within a display that can be selected to invoke an action.

(a)  

7.

Information windows that pop-up to inform of an important event or request information.

(a)  

8.

This involves both cognitive and physical responses to stimuli

(a)  

9.

According to his theory, 7 ± 2 chunks of information can be held in short-term memory at any time.

(a)  

10.

Refinement of architectural components and interrelations to identify modules to be implemented separately the refinement is governed by the nonfunctional requirements.

(a)  

11.

It is the psychological term for physical objects.

(a)  

12.

It is information that explains why a computer system is the way it is and serves as Basis for much of design rationale research.

(a)  

13.

Effective presentation requires clear, familiar, and (a)   language.

14.

High-level description of how the system will provide the services required factor system into major components of the system and how they are interrelated needs to satisfy both functional and nonfunctional requirements.

(a)  

15.

Predictability, synthesizability, familiarity, generalizability, consistency. What are these?

(a)  

16.

A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve or satisfy human needs or want and to narrow down the possible solutions to one final choice.

(a)  

17.

There is one factors that outweighs all the knowledge in HCI.

(a)  

18.

Focus on the user and how they’ll experience the content.

(a)  

19.

Users are taken out of their normal work environment to take part in controlled tests, often in a specialist usability laboratory.

(a)  

20.

This type of study takes the designer or evaluator out into the user’s work environment in order to observe the system in action.

(a)  

21.

A popular way to gather information about actual use of a system.

(a)  

22.

Use knowledge of the context, individual user, task, domain and instruction to provide help adapted to user's needs.

(a)  

23.

It is the prediction of outcome of an experiment.

(a)  

24.

Concentrate on content and context of help rather than technological issues.

(a)  

25.

Is a type of GUI which implements WIMP paradigm for a user interface.

(a)  

26.

Provide information about correct usage when an error occurs.

(a)  

27.

Monitor user behavior and offer contextual advice.

(a)  

28.

User moves between levels of expertise based on quantitative measure of what he knows.

(a)  

29.

In this approach to user modelling, idealized model of expert use is constructed.

(a)  

30.

Involves choosing the correct style of advice for a given situation.

(a)  

31.

In the development of Human Computer Interaction during early computers, following statements are true except?

a)

Extremely difficult to use

b)

Large and Expensive

c)

Used only by specialist

d)

Everyone has knowledge about how to make use easier

32.

One of the Human computer interaction disciplines which understand human behavior and mental process.

a)

Neuroscience

b)

Human factors

c)

Cognitive psychology

d)

Artificial Intelligence

33.

Buffers for stimuli received through senses.

a)

Sensory memory

b)

short term memory

c)

Long term memory

d)

Iconic memory

34.

Acts as a ‘scratch-pad’ for temporary recall of information.

a)

Sensory memory

b)

short term memory

c)

Long term memory

d)

Iconic memory

35.

Interface designers need to focus attention on the users’ _______.

a)

Information presentation

b)

Design

c)

Goal

d)

User interface

36.

Involves bringing a group of people together to generate many different ideas.

a)

Research and generate ideas

b)

Brainstorming

c)

Explore possibilities

d)

Select an approach

37.

Which is not true about the software life cycle?

a)

An attempt to identify the activities that occur in software development.

b)

Discipline for understanding the software design process, or life cycle

c)

Designing for usability occurs at all stages of the life cycle, not as a single isolated activity

d)

Provides the structure for applying techniques to develop software systems.

38.

Which statement is not true about requirements specification?

a)

Begins at the start of product development

b)

Concentrates on what the system supposed to do

c)

Eliciting information from the customer about the work environment, or domain in which the final product will function

d)

Design process has several stages and is iterative and never complete.

39.

Select the letter which is not included in ISO usability standard 9241 usability categories.

a)

Effectiveness

b)

Efficiency

c)

Satisfaction

d)

Completeness

40.

There are three main approaches to prototyping, select the letter which is not included.

a)

Throw-away

b)

Excremental

c)

Evolutionary

d)

Incremental

41.

From the choices below, select which is a not benefit of design rationale.

a)

Communication through life cycle

b)

Reuse of design knowledge across products

c)

Capturing contextual information

d)

Did not presents arguments for design trade-offs

42.

Which is not included as the main elements of Issue-based information system?

a)

events

b)

issues

c)

arguments

d)

positions

43.

The principle to support usability is divided into three main categories; which letter contains wrong information?

a)

Learnability and Flexibility

b)

Flexibility and Robustness

c)

Robustness and Learnability

d)

None of the above

44.

Which of the given choices is not included in the three possible software architectures.

a)

each application manages all processes

b)

management role as sole application

c)

management role is within kernel of operating system

d)

management role as separate application

45.

Which is not true about wizards?

a)

Task specific tool that leads user through task step-by-step

b)

User answer questions along the way

c)

Should have progress and allow back-up

d)

Is a tool that can help you create a magic

e)

A,B and C

46.

Which statement is not true about the goals of evaluation?

a)

assess extent of system functionality

b)

assess effect of interface on user

c)

assess defaults of system functionality

d)

identify specific problems in the systems

47.

Evaluates design on how well it supports user in learning task.

a)

Cognitive Walkthrough

b)

Heuristic Evaluation

c)

Model-based evaluation

d)

Using previous studies in evaluation

48.

Select the letter that is not included in analysis type of test.

a)

Robust

b)

Parametric

c)

Non-parametric

d)

Contingency table

49.

Which is true about consistency?

a)

between different parts of the help system and paper documentation

b)

allows user to interact in a way appropriate to experience and task

c)

does not prevent the user continuing with work

d)

continuous access concurrent to main application

50.

Which is true about consistency?

a)

help matches and covers actual system behavior

b)

allows user to interact in a way appropriate to experience and task

c)

correct error handling and unpredictable behavior

d)

none of the above