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VQT_Scratch.Review

Total questions: 35

Worksheet time: 35mins

Name
Class
Date
1.

What block ( type ) will you use to have the sprite say something?

a)

Looks

b)

Sounds

c)

Pen

d)

Data

2.

What does this script do?

a)

When the project starts set my variable to 0, then change my variable by 1 forever

b)

When the project stops set my variable to 1, then change my variable by 0 forever

c)

When the project starts set my variable to 0, then change my variable by 1 then wait 1 second and repeat again forever

3.
A PROGRAM is a series of  _____________ for a computer or device to follow
a)
instructions
b)
windows
c)
suggestions
d)
voices
4.
The above  script is added to a sprite. According to the script what do you expect to happen?
a)
If “y position” of the sprite is less than -175 it goes to first a random position then glides to the top of the stage
b)
If “y position” of the sprite is less than -175 it goes to intersection of a random position on the “X axis” and top of the stage
c)
If “y position” of the sprite is greater than -175 it goes to a random position on the stage
5.
The above script is added to a sprite. What happens to “Oranges” when the sprite touches to “Bowl” object?
a)
The position of “Oranges” sprite goes up 1
b)
The number of “Oranges” sprite increases 1
c)
The number of “Oranges” sprite collected is incremented 1
6.
How do we make sure a sprite starts from a certain place? 
a)
Drag the sprite before we run
b)
Create a loop
c)
Set co-ordinates
d)
Reset the program
7.

WHAT IS THE RESULT OF THE PROGRAM

a)
b)
c)
d)
8.

WHICH ONE OF THE FOLLOWING BLOCKS IS NOT A REPETITION LOOP.

a)
b)
c)
d)
9.

what is the color of the control blockes ?

a)

blue

b)

green

c)

light yellow

d)

i don`t know !

10.

what are the two axis in scratch

a)

x and y

b)

n and t

c)

j and w

d)

k and somethig

11.
Which one from the following indicate scratch file extension ?
a)
scr
b)
sh
c)
scar
d)
sb
12.
Which from the following is not a command ?
a)
forever until
b)
repeat until
c)
repeat
d)
forever
13.

What happens to a sprite's script if this sprite was deleted?

a)

The script will be saved if you decided to use this sprite later

b)

You can't delete a sprite before deleting the script written in it.

c)

The script will be deleted with the sprite

14.

Which sprite has the most available costume options?

a)
b)
c)
d)
15.

A blocks that hold value and can be changed

a)

Operational Blocks

b)

Event Blocks

c)

Sensing Blocks

d)

Variable Blocks

16.

In scratch, this is the place where we see all the possible commands for our project. Includes movement, control, events and other options.

a)

Stage

b)

Sprites

c)

Blocks

d)

Scripts

17.

To add a new sprite to your code, you click on:

a)
b)
c)
18.

What is the variable in this code?

a)

keep score

b)

random position

c)

edge

19.

What does this section called?

a)

Stage

b)

Sprite

c)

Script

d)

Costumes

20.

When is this used?

a)

With the point in direction block.

b)

With the move block.

c)

When I want the game to end.

d)

When I want to change costume

21.

To make character pause or slow in scratch, control that is added to script is

a)

Forever

b)

Repeat

c)

Wait

d)

Next costume

22.

A block that sends messages from one sprite to another

a)

When the green flag is clicked

b)

Broadcast block

c)

Forever Loop

d)

If/Then Block

23.
Where do you go to get help in Scratch? 
a)
Sprite
b)
Script
c)
Scratch
d)
Question mark
24.

Which rotation style leaves the sprite unchanged even as its direction changes?

a)

all around

b)

Left right

c)

Dont rotate

25.

Which rotation style makes the sprite only face to the left and right even as its direction changes?

a)

all-around

b)

left-right

c)

dont rotate

26.

Which category is the [point towards] block in?

a)

The Purple Looks Category

b)

The Dark Blue Motion Category

c)

The Brown Events Category

d)

The yellow Control category

27.

If the ball's direction is 135, what is its direction after the [point in direction 180 - direction] block run?

a)

135

b)

-135

c)

45

d)

-45

28.

What is the difference between the [when Green Flag clicked] and [when I start as a clone] blocks are run?

a)

There is no difference.

b)

The original sprite and clones both run the script under [when Green Flag clicked] but only clones run the script under [when I start as a clone].

c)

The original sprite and clones both run the script under [when I start as a clone] but only clones run the script under [when Green Flag clicked].

d)

The original sprite runs the script under [when Green Flag clicked] but only clones run the script under [when I start as a clone].

29.

The [create clone of myself] block is inside a [repeat 7] block. That [repeat 7] block is inside a [repeat 4] block. How many clones are created?

a)

11

b)

4

c)

5

d)

28

30.

How can the program's code blocks stop the program the way clicking on the Red Stop Sign button stops the program?

a)

By running the [hide] block

b)

By running the [Stop All] block

c)

By running the [Delete this Clone] block

d)

It is not possible for a code block to stop the program.

31.

What can you tell about the coordinates x: 100 y: -100

a)

It is on the left half of the Stage.

b)

It is on the right half of the Stage.

32.

The orange cat sprite comes with a "meow" sound effect that it can play, but how would you load other sound effects?

a)

Select a sound from the magenta [play sound] block.

b)

Click the Sounds tab, then click the speaker button to open the Sound Library and select a sound from there.

c)

The orange cat sprite only has the "meow" sound effect.

d)

Click the "choose sprite from library" button and select a sound from there.

33.

How can one sprite cause another sprite to perform an action?

a)

The first sprite can run a [broadcast] block, and the second sprite can run a script in response to the broadcast.

b)

Code blocks can be copied from one sprite to another.

c)

The [stop all] block can stop one sprite and start another sprite.

d)

You can double click the second sprite in the Sprites Area.

34.

How do you add images from websites as a sprite in your Scratch program?

a)

In the Sprite Library window, type the website address of the image.

b)

In the Costumes tab, type the website address of the image.

c)

In a web browser, right click the image to save it to your computer. Then, click the folder button next to "New sprite" and select the downloaded image file.

35.

What option will make a copy of a sprite when you right-click the sprite in the Sprites Area?

a)

info

b)

duplicate

c)

delete

d)

save to local file