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Blender MU 5

Total questions: 17

Worksheet time: 9mins

Name
Class
Date
1.

How do poles affect geometry?

a)

Poles can cause deformations in the surface quality, making “points” where sharpness should not occur

b)

Poles can cause deformation in the surface quality, making “curves” where smoothness should not occur

c)

Poles can affect the magnetic properties of an object and cause unwanted change in geometry

d)

Poles increase the number of tris of an object and is inefficient

2.

If we sharpen an edge, will this automatically be applied?

a)

Yes

b)

No

3.

How do we make sure that surface normals are modified?

a)

Check the normal map and ensure the lines are perpendicular to the surfaces

b)

Go to the preferences menu and tick the checkbox 'apply surface normal modifications'

c)

Object Data Properties > Normals > Click “Auto Smooth” and set an angle

d)

Use the surface normal tool and a prompt will show if the modification is successful

4.

If we position two edges close to each other, how does this affect the surface?

a)

Blender will automatically merge the edges (the distance at which this process triggers can be adjusted in the settings menu) and round out the edge

b)

It creates a pole

c)

It has no effect on the surface is the edges do not overlap and causes an error if there is overlap

d)

It sharpens the geometry in that location

5.

How do we subdivide the geometry?

a)

Geometry Properties > Subdivision

b)

Use the subdivision tool found in the model menu

c)

Create edge loops

d)

Modifier Properties > Add Modifier > Subdivision

6.

If we want to smooth our object without subdividing and setting the smoothing properties, how do we do this?

a)

Go to Object > Shade Smooth

b)

Remove some edge loops

c)

Add bezier curve modifiers

d)

Go to Object > Properties > Smoothness and adjust the slider

7.

Help! I’ve moved my 3D Cursor to a different location and I want it positioned in the center of my screen, how do I do this?

a)

Hold down “ctrl” (“cmd” on Mac) and drag the 3D cursor back to where you want it

b)

Right click on the 3D cursor and choose “reset” in the menu that pops up

c)

Open the Properties panel (“N in 3D View”) and go to View > 3D Cursor and zero out all the properties

d)

Delete the 3D cursor and place another one

8.

Can you duplicate faces while in edit mode?

a)

Yes, by clicking Ctrl-D

b)

No

c)

Yes, by clicking “Shift-D”

d)

No, you can only duplicate objects

9.

Can you duplicate faces while in edit mode?

a)

Yes, this is dangerous but can be easily resolved

b)

Yes, this is a good thing

c)

No

d)

No, geometry in blender is always perfect

10.

Is it possible to have stray vertices?

a)

No

b)

Yes

11.

Is it possible to have stray edges?

a)

Yes

b)

No

12.

Will having an N-Gon that is curved be bad for the surface quality?

a)

Absolutely yes

b)

Not really

c)

No

13.

Can you have N-Gons for flat surfaces?

a)

Yes, this is always the best solution

b)

No, Blender won’t let you

c)

Yes, but it’s ill-advised

d)

No, Unity doesn’t accept N-Gons

14.

Blender operates in what space orientation?

a)

Y-up space

b)

X-up space

c)

Z-up space

d)

7-up space

15.

Which of these is NOT a transform orientation?

a)

Global

b)

Local

c)

Forward

d)

Normal

16.

How do we align two edges or vertices together in edit mode?

a)

Snapping

b)

Moving the edges or vertices until they align

c)

Weld

d)

Screw

17.

What shape do we want the faces to be?

a)

Hexagons

b)

Pentagons

c)

Quadrilaterals and Triangles

d)

Octagons