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Design Thinking UXD

Total questions: 39

Worksheet time: 2hrs 32mins

Name
Class
Date
1.
During which stage would you:
Consult experts to learn more about the areas of concern and to gain an understanding of other people's experiences. 
a)
Prototype
b)
Define
c)
Ideate
d)
Empathize
2.
During which stage would you:
Analyze observations and data collected in order to identify the core problem.
a)
Prototype
b)
Define
c)
Ideate
d)
Empathize
3.
During which stage would you:
Start looking for alternative ways of viewing the problem.
a)
Prototype
b)
Define
c)
Ideate
d)
Empathize
4.
During which stage would you:
Create a model of your solution.
a)
Prototype
b)
Define
c)
Ideate
d)
Test
5.
During which stage would you:
Want users to be able to try out your solutions for themselves.
a)
Prototype
b)
Define
c)
Ideate
d)
Test
6.

What is design thinking?

a)

When you think about designs

b)

A way of building something

c)

A method for creative problem solving

d)

Steps for making lightbulbs

7.

What step makes design thinking different than the engineering design process?

a)

Define

b)

Empathize

c)

Ideate

d)

Prototype

8.

When you create a 3D model of your design.

a)

Ideate

b)

Prototype

c)

Test

d)

Design Thinking

9.

Construct the design solution with proportions similar to the real-life final product.

a)

Prototype

b)

Ideas/ Brainstorm

c)

Test

d)

Refine

10.

Think up ideas/ possible solutions by sketching, creating lists, having team conversations, etc.

a)

Prototype

b)

Ideas/ Brainstorm

c)

Test

d)

Refine

11.

Identify the key questions being asked. Possibly ask questions and do background research as needed.

a)

Test

b)

Ideas/ Brainstorm

c)

Understand the problem

d)

Repeat

12.

Conduct experiments with the prototype to test the design against identified variables in order to determine if flaws exist.

a)

Test

b)

Ideas/ Brainstorm

c)

Understand the problem

d)

Repeat

13.

Based on test data, update the original design to improve stability, buoyancy, maximum weight capacity, etc.

a)

Test

b)

Refine

c)

Understand the problem

d)

Repeat

14.

Retest the refined prototype to determine success/ failure of design.

a)

Test

b)

Refine

c)

Understand the problem

d)

Repeat

15.

An object with similar proportions to a real life object.

a)

Prototype

b)

Ideas/ Brainstorm

c)

Test

d)

Refine

16.

Based on test data, update the original design to improve stability, buoyancy, maximum weight capacity, etc.

a)

Test

b)

Refine

c)

Understand the problem

d)

Repeat

17.

This is an example of which part of design thinking?

a)

Prototype

b)

Ideas/ Brainstorm

c)

Test

d)

Refine

18.

This is an example of which part of Design Thinking?

a)

Test

b)

Ideas/ Brainstorm

c)

Understand the problem

d)

Repeat

19.

Design Thinking

a)

A process for creative problem solving that is human-centered.

b)

The process for creating and sharing ideas where yo use images and sketches instead of words to describe your idea.

c)

When you put the prototype into action, get feedback, identify successes, and iterate.

d)

Limitations or obstacles in your challenge.

20.

Empathize

a)

When you identify your materials, constraints, and how you will be successful.

b)

A process for creative problem solving that is human-centered.

c)

When you self-reflect on your experiences with the problem or challenge.

d)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

21.

Ideate

a)

To rapidly change.

b)

When you create a 3D model of your design.

c)

The process for creating and sharing ideas where you use images and sketches instead of words to describe your idea.

d)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

22.

Iterate

a)

To rapidly change.

b)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

c)

The process for creating and sharing ideas where you use images and sketches instead of words to describe your idea.

d)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

23.

Prototype

a)

Limitations or obstacles in your challenge.

b)

A process for creative problem solving that ishuman-centered.

c)

When you create a 3D model of your design.

d)

When you put your prototype into action, get feedback, identify successes, and iterate.

24.

Which mindset does NOT fit with design thinking?

a)

There is only one real solution.

b)

Learn from failure.

c)

Empathy.

d)

Make your ideas tangible.

25.

The phases of Design Thinking are generally in the following order:

a)

Define, ideate, prototype, empathize, test

b)

Ideate, define, empathize, prototype, test

c)

Empathize, define, ideate, prototype test

d)

Empathize, ideate, define, prototype, test

26.

An iteration usually takes...

a)

one day

b)

a week

c)

two weeks

d)

As long/short as you do it.

27.

At the end of the design thinking cycle it makes sense to:

a)

Focus on improving your prototype.

b)

Leave the target audience alone.

c)

Generate lots of ideas.

d)

No more testing.

28.

With design thinking...

a)

the designer is central

b)

the product is central

c)

the process is central

d)

the end user is central

29.
The Benefits of Design Thinking. Which one is WRONG among them?
a)
Creates innovative solutions.
b)
Expands design thinkers’ knowledge.
c)
Foresees new problems.
d)
Prioritizes product needs
30.

Design Thinking is a Linear Process, True or False?

a)

TRUE

b)

FALSE

31.
Which ONE of these statements is a practice of the “Define” step?
a)
Propose as many solutions to the problem as possible
b)
Come with a point of view statement highlighting the user’s need.
c)
Craft “How Might we – (HMW)” questions
d)
Craft Persona(s) for your target audience
32.
Why do we need HMW questions?
a)
To find opportunities for design
b)
To find multiple prototypes for product
c)
To find enormous customers for business
d)
To find similar problems to solve
33.
Which one is right? “Intended experience” in HMW is?
a)
Planned to be offered to target user.
b)
That the experience is actually lived by the user.
34.
Which one statement is right?
a)
How might we (user) for (intended experience) so that (desired effect).
b)
How might we (intended experience) for (user) so that (desired effect).
c)
How might we (desired effect) for (user) so that (intended experience)
35.
All questions that start with HMW are not effective. “Kavitha, a teenage girl, needs to eat nutritious food (in order to / because she wants to) thrive and grow in a healthy way.” - a Problem Statement: Which one below is the effective HMW question?
a)
How Might We make healthy eating appealing to her?
b)
How Might We inspire Kavitha towards healthier eating options?
c)
How Might We make healthy eating something, which Kavitha aspires towards?
d)
How Might We make nutritious food more affordable?
36.
One of the different perspectives of HMW is “Amplify the good”, Which statement describes the most of it?
a)
To amplify the positive aspects of the Customer’s needs.
b)
To amplify the positive aspects of the Designer’s needs
c)
To amplify the positive aspects of the Product’s needs
d)
To amplify the positive aspects of the Service’s needs.
37.
“Explore the opposite” in HMW is
a)
To convert the problem into a result.
b)
To convert the problem into a challenge.
c)
To convert the problem into an opportunity.
d)
To convert the problem into a question.
38.
“Question the Assumptions” in HMW
a)
Never accept something as true without meticulous reflection.
b)
Is to counter our assumptions with thoughtful questions.
c)
Act as the framework of our ideas.
d)
All the above are true.
39.
“Design thinkers should try to find whether some other resources not mentioned by the user can be leveraged.” -
a)
Explore the opposite
b)
Remove the bad
c)
Identify the Unexpected Resources