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MKT318m

Total questions: 20

Worksheet time: 11mins

Name
Class
Date
1.

Steps in the co-creation process, which step often happens to risk making customers feel dissatisfied and easy to lose customers

a)

Contribution

b)

Select

c)

Consociality

d)

Crowdsource supply

2.

What are the characteristics of Doppelganger Brand Images?

a)

Is a collection of negative images and stories about a brand

b)

Usually focuses against well-known brands that are seen as lacking in authenticity and attempt to create a false or misleading emotional appeal through their promotional activities

c)

Passed down by brand lovers

d)

 Usually spread through social media

3.

Which of the following is true about Customer Co-Creation?

a)

 Customers can contribute ideas to assist a company in the design and development of a new product.

b)

Customer contributions are usually made through a web-based platform and are often digital.

c)

Is a very broad category and has many different forms.

d)

There are 3 types of client co-creation: Co-designing, collaborating, submitting

e)

Two important steps in the co-creation process contribution and selection

4.

 What are the typical characteristics of the sharing economy?

a)

Access instead of ownership: rather than buying an asset, the seeker rents it from someone else

b)

Many different parties will cooperate and create new values, values that cannot be created if the parties work independently.

c)

A platform brings together owners and seekers and facilitates all processes between them

d)

 A&C are correct

e)

 A&B are correct

5.

What is digital marketing?

a)

A form of performance-based marketing. This is a way for businesses and companies to market their products and services on the Internet.

b)

 The process of building and maintaining customer relationships through online activities to facilitate the exchange of ideas, products, and services that satisfy the goals of both parties.

c)

 "Is the process of planning the product, price, distribution, and promotion of products, services and ideas to meet the needs of organisations and individuals based on electronic media and the Internet”.

d)

None of the above

6.

 What kind of products can design crowdsourcing bring positive effects?

a)

Products with a high degree of initial customer appeal.

b)

Products with simple technology.

c)

Products with low initial customer appeal.

d)

Products with complex technology.

7.

Threadless was one of the first brands to use a co-creation strategy quite successfully for a long time, but from 2014 to now, the brand has encountered many difficulties such as declining sales, had to lay off employees and close some stores. The key reason why Threadless can no longer maintain its previous successes?

a)

Because there are many competitors that also use the co-creation strategy.

b)

Because Threadless's product quality is not as good as before.

c)

 Because Threadless cannot adapt to the development of social networking platforms as well as the shift in consumer buying patterns.

d)

Because the co-creation model is outdated.

8.

There are 3 types of feedback that motivate individuals to provide UGC to the company. How does the impact of these three different types of responses depend on each individual's gender?

a)

Among women, cooperation was the strongest motivator, while among men, the competition was the strongest motivator for providing UGC

b)

Among women, the competition was the strongest motivator, while among men, cooperation was the strongest motivator for providing UGC

c)

Among women, individualistic was the strongest motivator, while among men, competition was the strongest motivator for providing UGC

d)

Among women, cooperation was the strongest motivator, while among men, individualistic was the strongest motivator for providing UGC

9.

______the practice of examining merchandise in a physical retail location without purchasing it, and then shopping online for a better deal on the same item

a)

Webrooming

b)

Shopper marketing

c)

Brick and mortar

d)

Showrooming

10.

User-Generated Content occurs when a product's customers create and disseminate online ideas about a product or the firm that markets it. These ideas are often in the form of text but also come in other forms such as music, photos, or videos .Which of the following is false regarding user-generated content characteristics?

a)

The customer is involved in the production of the product.

b)

The contribution is by users of a product rather than the firm that sells this product

c)

It is creative in nature and the user adds something new

d)

 it is posted online and generally accessible.

11.

How is social media affecting co-creation of brand and marketing ?

a)

Does not have much effect on co-creation

b)

It's facilitating a democratisation of media production and creates a power shift towards consumers who can now produce content

c)

Helping co-creation reach more people

d)

Harms co-creation because it is easy to steal ideas

12.

Which of the following is a cross-platform marketing method?

a)

Multi channel

b)

Omni Channe

c)

both a and b

d)

only b

13.

What is the difference between Omnichannel and Multichannel?

a)

Two channels have different sales forms, omnichannel is an online sales channel and multichannel is direct sales at points of sale.

b)

Two channels with different target audiences.

c)

Omnichannel focuses on products and Multichannel focuses on customers.

d)

Omnichannel has a close and flexible connection between online and offline channels, Multichannel is operated more individually.

14.

How does GoPro give customers a different experience?

a)

GoPro encourages people who have used the product to take up adventure challenges and share their adventures on social networks.

b)

Introduce customers to outstanding features

c)

GoPro has created many different product lines for many customers.

15.

The _______allows users to utilise basic features of a software, game or service free, then charges for "upgrades" to the basic package.

a)

Paid service

b)

Freemium Model

c)

Pay what you  want

d)

Premium pricing

16.

 Why do physical stores use a marketing to Shoppers strategy?

a)

To understand and influence customers behaviour

b)

To keep the customers in-store for a longer period

c)

To promote self-service

d)

All of the above

17.

 ________is a new trend in buying behaviour where customers research relevant product information to qualify their buying decision, before they actually decide to buy their favourite product in the local store.

a)

 Purchase at the point of sale

b)

Look for information before buying

c)

 Purchase online Research offline

d)

Research online Purchase offline

18.

Which of the following is true about "Pay What You Want"?

a)

99% of consumers will pay without being asked to pay

b)

 This pricing strategy is not sustainable, it takes time to apply this pricing strategy, or only applies to some products, to identify the right customer file

c)

 This strategy sells 10% lower because selling less, customers do not come much.

d)

Researchers suggest that consumers pay less after experiencing products and services

19.

Which of the following is not an example of using the anchoring effect in sales?

a)

Attach the higher price in front of the product selling price

b)

Put more expensive dishes on the front pages of the menu and lower-priced items on the back.

c)

Emphasise the price before the discount

d)

Provide a product package as bait for the product that needs to be consumed.

20.

High-involvement product is often suitable for which path in the ELM model?

a)

The central route

b)

The peripheral route

c)

Both of the above answers are correct.