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Motor Learning & Tactical Awareness Quiz

Total questions: 20

Worksheet time: 15mins

Name
Class
Date
1.

Motor Learning is ...

a)

the study of the processes involved in acquiring and refining skills

b)

understanding how the heart works as a motor for the body

c)

the field of study concerned with understanding changes in motor control

d)

understanding movement sequences and movement strategies

2.

Tactical Awareness is ...

a)

using constraints to make the opposition team play worse

b)

making a plan b in case plan a does not work, specifically in a sporting context, to bring success

c)

knowing what is happening around you and what options are available (affordances), then selecting a motor sequence that will be successful

3.

Affordances are ...

a)

the act of taking away room for error, creating more success

b)

environmental characteristics that offer opportunity for action

c)

weighing up the costs of an action during a movement sequence

d)

the amount of positive actions performed during a movement sequence

4.

Technical ability is ...

a)

a way of thinking technically to improve a movement sequence

b)

being able to critique your own movement sequence

c)

the level to which a specialised movement sequence has been refined in order to produce consistently successful outcomes

5.

An invasion game is ...

a)

a game where the main objective is to evade the opposition

b)

a game where the aim is to attack an opponent's territory and score a goal or point

c)

a game where the points are doubled for invading the oppositions territory

6.

Which sport is not an example of an invasion game?

a)

Volleyball

b)

Rugby League

c)

Soccer

d)

Basketball

7.

Principles of play are similar characteristics or tactical components in the game. Which options below are considered principles of play?

a)

setting up attack

b)

defending against attack

c)

creating, defending, and exploiting space

d)

scoring

8.

Individual constraints are ...

a)

the unique mental and physical abilities of the individual that affect their decision-making movement patterns, and that can be displayed during performance

b)

something that you can wear during gameplay to prevent injuries

c)

the ability to show leadership when your team is trailing on the scoreboard

d)

specific plays during gameplay that can affect your confidence

9.

Which options are examples of individual constraints?

a)

gravity

b)

a players fitness level

c)

a players decision-making skills

d)

the height of the net in a volleyball match

10.

Task constraints are ...

a)

findings shortcuts to bend the rules and gain an advantage over the opposition

b)

the environment or situational factors that affect decision-making skills during performance

c)

the rules, equipment, and goal of an activity that limit the decision-making and movement patterns that can be displayed by an individual during performance

11.

Which option is not an example of a task constraint?

a)

the height of the net in a volleyball game

b)

the heat of the sun in a tennis match

c)

the double-dribble rule in basketball

d)

only 13 players allowed on the field in Rugby League

12.

Environmental constraints are ...

a)

the social or situational factors that limit the decision-making and movement patterns during gameplay

b)

the internal and mental battles that limit the decision-making and movement during gameplay

c)

the measurable fitness of athletes (strength, speed, aerobic capacity, flexibility)

13.

Which options are examples of environmental constraints?

a)

societal expectation (e.g. the expectation that players will be rugby players in New Zealand)

b)

gravity

c)

auditory feedback

d)

terrain

14.

What are the 3 stages of learning (in the correct order) according to Fitts and Posner's stages of learning?

a)

Associative --> Cognitive --> Autonomous

b)

Beginner --> Intermediate --> Expert

c)

Autonomous --> Associative --> Cognitive

d)

Cognitive --> Associative --> Autonomous

15.

Which option is the best definition of the cognitive systems approach?

a)

how much you train determines how good you play on gameday

b)

information processing approach - how the human body adapts and learns to process information during learning

c)

how quick you are able to react to split-second decisions in games

d)

learning a skill from a young age to become competent at that skill later on in life

16.

Which stage of learning would a professional basketball player that plays in the NBA be?

a)

Cognitive

b)

Associative

c)

Autonomous

17.

Which stage of learning would a first-time golfer be when performing a golf swing for the first time?

a)

Cognitive

b)

Associative

c)

Autonomous

18.

The Dynamic Systems approach to motor learning can be described as ...

a)

similar to a computer processing information - learning as a result of feedback

b)

the environment and the task are equally important parts of the system of learning

c)

the isolation of one specific skill in a movement sequence that is practiced in long periods of time until competent

d)

multiple solutions to the same situational problem

19.

Which options are examples of a dynamic systems approach to learning?

a)

participating in game situation drills to reflect game day constraints

b)

not separating skills from gameplay practice, promoting holistic learning in training

c)

isolating a skill such as passing an AFL ball, and practicing that skill repeatedly until competent

d)

removing a constraint from a gameplay situation to help players improve on one specific skill

20.

The dynamic systems approach to motor learning requires the learner to adapt their motor responses in accordance with variations in the task, themselves, and the environment to provide a successful solution to the problem or challenge

a)

True

b)

False