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Usability-UXD

Total questions: 51

Worksheet time: 26mins

Name
Class
Date
1.

Good usability is

a)

user dependent

b)

user independent

c)

developer dependent

d)

developer independent

2.

Who will do the usability testing

a)

new user to the product

b)

any user who actually uses the product

c)

developer of the product

d)

Manager of the product

3.

Having WHITE SPACE in your app UI can improve readability.

a)

Yes

b)

No

4.

Which of the following usability term describes the statement below?

The system should always keep users informed about what is going on through appropriate feedback in reasonable time.

a)

Visibility of system status

b)

Consistency and standards

c)

Error prevention

d)

Help users recognize, diagnose, and recover from errors

5.

Which of the following usability term describes the statement below?

The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system oriented terms.

a)

Aesthetics and minimalist design

b)

Visibility of system status

c)

Match between system and the real world

d)

Help and documentation

6.

Which of the following usability term describes the statement below?

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

a)

Match between system and the real world

b)

Consistency and standards

c)

Help and documentation

d)

User control and freedom

7.

Which of the following usability term describes the statement below?

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

a)

Consistency and standards

b)

Match between system and the real world

c)

Help users recognize, diagnose, and recover from errors

d)

Help and documentation

8.

Which of the following usability term describes the statement below?

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

a)

Recognition rather than recall

b)

Flexibility and efficiency of use

c)

Aesthetics and minimalist design

d)

Error prevention

9.

Which of the following usability term describes the statement below?

Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

a)

Visibility of system status

b)

Match between system and the real world

c)

Recognition rather than recall

d)

Error prevention

10.

Which of the following usability term describes the statement below?

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

a)

Aesthetics and minimalist design

b)

Help users recognize, diagnose, and recover from errors.

c)

Help and documentation

d)

Match between system and the real world

11.

Which of the following usability term describes the statement below?

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

a)

Visibility of system status

b)

User control and freedom

c)

Error prevention

d)

Help users recognize, diagnose, and recover from errors

12.

Usability Testing is testing the

a)

look and feel of the product

b)

usage of the product

c)

product from the developer point of view

d)

product from the user's point of view

13.

Good usability is

a)

user dependent

b)

user independent

c)

developer dependent

d)

developer independent

14.

these can be measured in Usability testing

a)

number of mouse clicks

b)

number of mouse movements

c)

number of key strokes

d)

number of menus we navigate

15.

Who will do the usability testing

a)

new user to the product

b)

any user who actually uses the product

c)

developer of the product

d)

Manager of the product

16.

messages that a system gives to its users

a)

pass, fail, wrong

b)

informational, wrong,pass

c)

error, informational, warning.

d)

error, pass, fail

17.

quality factors of usability

a)

navigation, comprehensibility

b)

comprehensibility, viability

c)

consistency, reliability

d)

responsiveness, consistency

18.

Usability design is verified through

a)

style sheets

b)

Layout design

c)

screen prototype

d)

paper design

19.

Users in usability testing are categorized

a)

Beginner

b)

intermediate

c)

Junior

d)

Senior

e)

Expert

20.

Accessibility testing is

a)

testing the ability of accessing system storage

b)

testing the ability of accessing system

c)

usability testing by(for) visually challenged

d)

usability testing by(for) physically challenged

21.

Customers can't give feedback on all the UI requirements. B'coz

a)

they don't have enough time

b)

they can't envision the use of the product

c)

they don't have proper guidance

d)

they may have confusion in requirements

22.

The ease with which new users can begin effective interaction and achieve maximal performance

a)

Learnability

b)

Flexibility

c)

Effectiveness

d)

Robustness

23.

Mr. Rudolf has changed his bank account from Maybank to Public Bank. He did not face any problem while using the Auto Teller Machine for the first time because the process is very similar to Maybank.

a)

Synthesizability

b)

Consistency

c)

Predictability

d)

Familiarity

24.

Five main elements for:

a)

Arrangement

b)

Site Layout

c)

Alignment

d)

Content

25.

According to Don Norman, User Experience can best be described as...

a)

the implementation of coding to create page layouts, styling and features for websites and applications

b)

all aspects of the end-user's interaction with a company, its services, and its products

c)

a root vegetable, Brassica napus, that originated as a hybrid between a cabbage and a turnip

d)

the process of maximizing the number of visitors to a particular website by ensuring that the site appears high on the list of results returned by a search engine

26.

User Experience is concerned with a customer's...

a)

demographics

b)

favorite colors

c)

needs, motivations, goals, and frustrations

d)

educational background

27.

In the UX honeycomb, Useable addresses which concern?

a)

Can users effectively and efficiently achieve their end goals?

b)

Is your navigational structure intuitive?

c)

Can the user trust the product you provide?

d)

Does the product, service or feature serve a purpose for your target customers?

28.

The inclusive practice of ensuring there are no barriers that prevent interaction with a website or product is addressed by which UX aspect?

a)

Usability

b)

Usefulness

c)

Accessibility

d)

Credibility

29.

What could be defined as a research method used to examine if participants can easily understand and use a product or service?

a)

Strep Testing

b)

Usability Testing

c)

Wireframing

d)

Network Testing

30.

The system should always keep users informed about what is going on through appropriate feedback in reasonable time.

a)

Visibility of system status

b)

Consistency and standards

c)

Error prevention

d)

Help users recognize, diagnose, and recover from errors

31.

The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system oriented terms.

a)

Aesthetics and minimalist design

b)

Visibility of system status

c)

Match between system and the real world

d)

Help and documentation

32.

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

a)

Match between system and the real world

b)

Consistency and standards

c)

Help and documentation

d)

User control and freedom

33.

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

a)

Consistency and standards

b)

Match between system and the real world

c)

Help users recognize, diagnose, and recover from errors

d)

Help and documentation

34.

Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

a)

Recognition rather than recall

b)

Flexibility and efficiency of use

c)

Aesthetics and minimalist design

d)

Error prevention

35.

Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

a)

Visibility of system status

b)

Match between system and the real world

c)

Recognition rather than recall

d)

Error prevention

36.

Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

a)

Help users recognize, diagnose, and recover from errors

b)

Flexibility and efficiency of use

c)

Recognition rather than recall

d)

Consistency and standards

37.

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

a)

Aesthetics and minimalist design

b)

Help users recognize, diagnose, and recover from errors.

c)

Help and documentation

d)

Match between system and the real world

38.

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

a)

Visibility of system status

b)

User control and freedom

c)

Error prevention

d)

Help users recognize, diagnose, and recover from errors

39.

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation.

a)

Recognition rather than recall

b)

Consistency and standards

c)

Help and documentation

d)

Match between system and the real world

40.

1-Which one is the element of usability?

a)

Memorability

b)

Efficiency

c)

Satisfaction

d)

All

41.

How to develop usability? Choose the incorrect option.

a)

Planning

b)

Designing

c)

Writing

d)

Evaluating

42.

3-Usability testing is, how ______, ______ and ______ a product can be used by potential users in a specific context of use to achieve its intended use. (Please fill in the blanks with the correct option)

a)

effectively, flexibly, satisfactorily

b)

clearly, efficiently, effectively

c)

effectively, efficiently, satisfactorily 

43.

4- Which principles are not related to the following statement? (more than one option is possible)

“The system should always keep users informed about what is going on through appropriate feedback in a reasonable time.”

a)

Visibility of system status

b)

Consistency and standards

c)

Error prevention

d)

Help users recognize, diagnose, and recover from errors

44.

5- .................... minimize the user’s memory load by making objects, actions, and options visible.

a)

Flexibility and efficiency of use

b)

Aesthetic and minimalist design

c)

Recognition rather than recall

d)

Error prevention

45.

6- Which option is not true?

The system should speak with ........................

a)

the users’ language

b)

words

c)

system-oriented terms

d)

phrases and concepts familiar to the user

46.

7- Supporting undo and redo for user operations is about …............... principle.

a)

Consistency and standards

b)

Recognition rather than recall

c)

Help and documentation

d)

User control and freedom

47.

8- ............ is a word prediction program. There are six words you can choose from by hitting the number key it’s the world you sleep out.

a)

Co: Writer

b)

Youtube

c)

NaturalReader

d)

Nearpod

48.

9- .................... is a common learning difficulty that can cause problems with reading, writing, and spelling.

a)

Autism Spectrum Disorder

b)

Blindness

c)

Dyslexia

d)

Deafness

49.

10- Which game’s education edition supports the immersive reader feature?

a)

Minecraft

b)

Animal Crossing

c)

Valorant

d)

The Legend of Zelda

50.

From 5 steps of Best Practices of Usability Testing, which one that you have (supposedly) done in previous unit(s)?

a)

conduct a test

b)

recruit a user

c)

define goals and target user

d)

write a test script

e)

summarise the result

51.

Does unmoderated usability testing requires person to facilitate?

a)

Yes

b)

No