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Game Physics - Unity Assessment

Total questions: 10

Worksheet time: 3hrs 30mins

Name
Class
Date
1.

Rigidbodies allow your GameObjects to be impacted by____________.

a)

lights

b)

physics engines

c)

launch origin

d)

audio files

2.

Which of the following is a GameObject?

a)

Plane

b)

Cube

c)

Sphere

d)

All answers

3.

How does game physics compare to real physics?

a)

They are equal.

b)

They both require scripts.

c)

Both are nonexistent.

d)

They are not equal.

4.

How can we allow a GameObject to be influenced by gravity?

a)

Add an empty object

b)

Change the camera angle

c)

Add a rigidbody component

d)

Add a gravity impact component

5.

What should we apply to stop a game object from falling through other objects?

a)

Rigidbody

b)

Character Controller

c)

Object Controller

d)

Add a cube in front of the character

6.

Which of the following a mesh collider good for?

a)

A sphere like object

b)

Transparent object

c)

Oblong object

d)

Highly detailed object

7.

Why are Mesh colliders not recommended?

a)

They are expensive.

b)

They require hardware performance during game play

c)

They require special scripts

d)

They require special assets

8.

When one game object collides with another, you can change all of the following EXCEPT for

a)

Audio

b)

Color

c)

Change size of the game object

d)

Destroy Enemy

9.

Which of the following Rigidbody properties determines the speed of a GameObject?

a)

Mass

b)

Interpolate

c)

Drag

d)

Extrapolate

10.

What did we use to add color to the boxes?

a)

A brown material

b)

A purple material

c)

Another GameObject

d)

A script