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Unit 5 Vocabulary and Problem Solving Process

Total questions: 20

Worksheet time: 16mins

Name
Class
Date
1.

A named bit of programming instructions.

a)

Abstraction

b)

Function

c)

Bug

d)

Variable

2.

A simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.

a)

Condition

b)

Conditionals

c)

Variable

d)

Abstraction

3.

Statements that only run when certain conditions are true.

a)

Property

b)

Conditionals

c)

Condition

d)

Variables

4.

Something a program checks to see whether it is true before deciding to take an action.

a)

Conditionals

b)

Debugging

c)

Condition

d)

Bug

5.

A character on the screen with properties that describe its location, movement, and look.

a)

Function

b)

Variable

c)

Bug

d)

Sprite

6.

In programming, an expression that evaluates to True or False.

a)

Boolean Expression

b)

Function

c)

Dot notation

d)

Debugging

7.

A label for a characteristic of a sprite, such as its location and appearance

a)

Dot notation

b)

Variable

c)

Condition

d)

Property

8.

The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot

a)

Dot notation

b)

Boolean Expression

c)

Function

d)

Abstraction

9.

A label for a piece of information used in a program.

a)

Program

b)

Variable

c)

Property

d)

Function

10.

Additional information provided as input to a block to customize it's functionality.

a)

Parameter

b)

Program

c)

Bug

d)

Debugging

11.

An algorithm that has been coded into something that can be run by a machine.

a)

Program

b)

Function

c)

Parameter

d)

Property

12.

Finding and fixing problems in an algorithm or program

a)

Bug

b)

Conditionals

c)

Debugging

d)

Abstraction

13.

Part of a program that does not work correctly.

a)

Parameter

b)

Function

c)

Sprite

d)

Bug

14.

what is the first thing you do when solving a problem?

a)

Try

b)

Prepare

c)

Define

d)

Reflect

15.

What is the second step in solving a problem?

a)

Prepare

b)

Try

c)

Reflect

d)

Define

16.

What is the right order of problem solving process?

a)

Try, Reflect, Prepare, Define

b)

Prepare, Try, Define, Reflect

c)

Try and Reflect

d)

Define, Prepare, Try, Reflect

17.

Preparing to solve the problem might include brainstorming.

a)

True

b)

False

18.

When you add pennies to foil boat what step is it?

a)

define

b)

prepare

c)

try

d)

reflect

19.

If you are making a plan, what part of the problem solving process are you working on?

a)

Define

b)

Prepare

c)

Try

d)

Reflect

20.

If you are comparing your results to the original goals you set, then you are doing this step in the Problem Solving Process?

a)

Define

b)

Prepare

c)

Try

d)

Reflect