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Game & Simulation Foundations - Semester 1 Exam Practice #2

Total questions: 36

Worksheet time: 18mins

Name
Class
Date
1.

Animation...

a)

is the integration of interactive elements such as text, graphics, animation, audio, and video using computer technology.

b)

refers to media that allows active participation by the user, or viewer.

c)

is the representation of motion in graphics or text.

d)

applications are interactive multimedia productions that use technology such as Flash.

2.

In multimedia development, live or recorded sound is referred to as _______

a)

audio

b)

print publication

c)

video

d)

presentation

3.

A _____ is a computer-based model of a real-life situation.

a)

video

b)

presentation

c)

simulation

d)

tutorial

4.

A _____ is a software program combining multimedia elements designed primarily for the entertainment of the participant or participants.

a)

simulation

b)

print publication

c)

video game

d)

presentation

5.

 

Identify the TYPE of game to its definition: Role Playing

a)

Interaction with the game takes place in a virtual environment

b)

People assume characters and base decisions on their roles

c)

Players creating their own storyline within the game

d)

luck or possibility plays a role in determining the outcome

6.

An Animator's job is to_____?

a)

Play Video Games 

b)

Can fix computer coding

c)

Creates multiple images, known as frames.

d)

Frame houses with windows

7.

Some of the degrees to major in for Video game design are_________.

a)

Culinary degree

b)

Civil Servants such as Fireman or police officer.

c)

Computer science, Arts in interactive Entertainment, Science of Game development and design, Arts in Game design, Fine Arts in Game Design, Animation, Game programing,

d)

Game warden degree

8.

What was the first game invented by Stanford?

a)

Pong, which later became a home video game

b)

Tank

c)

Call Of Duty

d)

Grand Theft Auto

9.

What are some animation software?

a)

A person who creates multiple images called frames

b)

A person who assists record producers and musicians

c)

Adobe flash, photoshop, cinema 4d

d)

A team in charge of developing the basic layout of a game

10.

What guides a player through a game?

a)

objectives

b)

rules

c)

playtest

d)

space

11.

Statements about what the game should do, are...

a)

objectives

b)

rules

c)

prototype

d)

space

12.

The word for whatever a player does with your game that is fun

a)

flow of power

b)

emergent gameplay

c)

gameplay

d)

challenge

13.

Stopping the gameplay in order for the player to watch a video 

a)

cut-scenes

b)

checkpoint

c)

escapist

d)

suspension of disbelief

14.

To brainstorm is to

a)

Look at the weather outside

b)

Same thing as an animator.

c)

Become a brain surgeon 

d)

Produce an idea or way of solving a problem by holding a spontaneous group discussion.

15.

What is video game design?

a)

Computer science, Arts in interactive Entertainment, Science of Game development and design, Arts in Game design, Fine Arts in Game Design, Animation, Game programing,

b)

$70,000-90,000

c)

the process of designing the content and rules of a videogame in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage.

d)

A gamer who can write programs.

16.

Classes to take in high school to prepare for game design.

a)

Computer science/ programming , Art/Design, Advanced math, English.

b)

Spanish Portuges in Austrailia 

c)

Agriculture

d)

Theatre Arts

17.

Where does Sony think Generation 9 gaming is going?

a)

It's going towards retro classic gaming

b)

It's going toward full immersion VR

c)

it's going towards handheld consoles

d)

it's going toward hologram projection

18.

Which Generation of Gaming does Atari and Pong belong to?

a)

Gen 2

b)

Gen 3

c)

Gen 1

d)

Gen 4

19.

Which generation of gaming saw the arrival of Sony PlayStation?

a)

Generation 5

b)

Generation 6

c)

Generation 2

d)

Generation 1

20.

Which company produced the first home gaming console?

a)

Nintendo

b)

Sony

c)

Atari

d)

Microsoft

21.

Games like Doom, Goldeneye 64; and Halo became genre defining for which of the following genres?

a)

Puzzle games

b)

Role Playing Games

c)

Sports games

d)

First Person Shooters

22.

Games like Super Mario Bros, Spyro the Dragon, and Prince of Persia came to define which genre of games?

a)

Platforming

b)

Horror

c)

Real Time Strategy

d)

Sports

23.

The first commercially successful video computer system that used interchangeable cartridges was the________.

a)

Magnavox Odyssey

b)

Sega Genesis

c)

Game Boy

d)

Nintendo Entertainment System

24.

Which of the following shows the correct progression that most technology follows?

a)

Obsolete > Mainstream > Experimental

b)

Mainstream > Experimental > Obsolete

c)

Experimental > Obsolete > Mainstream

d)

Experimental > Mainstream > Obsolete

25.

What is the purpose of a cheat code?

a)

There is no reason, they are usually mistakes left behind

b)

To allow someone the play the cheat past an obstacle

c)

Used during game development so each part of the game can be properly tested without having to play the entire game

d)

To allow the people who buy the game to have a way to have fun should they not be able to beat the game

26.

 Which of the following is NOT a video game genre?

a)

Football

b)

SciFi

c)

Fantasy

d)

Action

27.

2D Game Objects are

a)

Models

b)

Sprites

c)

Genre

d)

Obsolete (Video Game) Technology

28.

3D Game Objects are

a)

Toys

b)

Robots

c)

Models

d)

Sprites

29.

How players interact with the game world (challenges, obstacles, etc...)

a)

Gameplay

b)

Model

c)

App

d)

Sprite

30.

A subcategory of a genre

a)

Models

b)

Obsolete (Video Game) Technology

c)

Theme

d)

Gameplay

31.

Buying in large amounts.

a)

Retailers

b)

MSRP

c)

Budget Release

d)

Bulk

32.

Increase the per unit cost of something

a)

Overhead

b)

Markup

c)

Budget

d)

Markdown

33.

Decrease the per unit cost of something.

a)

Bulk

b)

Markup

c)

Budget

d)

Discount

34.

The link in the supply chain that buys in bulk to resell to other distributors

a)

Wholesale Group

b)

Retailers

c)

MSRP

d)

Sellers

35.

The link in the supply chain that sells directly to buyers/consumers.

a)

MSRP

b)

Retailers

c)

Sellers

d)

Wholesale Group

36.

Manufacturer Suggested Retail Price

a)

Discount

b)

MSRP

c)

Bulk

d)

Retail