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Game & Simulation Foundations - Semester 1 Exam Practice #3

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

Which generation of gaming saw the majority of game consoles switch from cartridge to disc?

a)

6th Gen (PS2, Xbox, Gamecube)

b)

7th Gen (PS3, Xbox 360, Wii)

c)

5th Gen (N64, Gameboy, PS1)

d)

8th Gen (PS4, Xbox One, Wii U)

2.

In the latest battle of the Console Wars, who currently (Gen 8) has the lead?

a)

Nokia

b)

Microsoft

c)

Nintendo

d)

Sony

3.

The world in which the game exists

a)

playtest

b)

rule

c)

space

d)

protoype

4.

Trying your game using actual players

a)

objectives

b)

rules

c)

playtest

d)

prototype

5.

 Uses challenges and breaks to establish a rhythm and a tempo in the game

a)

emergent play

b)

pacing

c)

challenge

d)

growth

6.

There should be no time while playing a game that players are ______, regardless of how unlikely it may be

a)

antisocial

b)

incapable of winning

c)

frustrated

d)

winning respect

7.

What type of computer chip architecture is used in the PS3?

a)

Intel

b)

CELL

c)

Pentium

d)

Nanometer

8.

To create a module within a game it is important to plan all the parts of the operation using a(n) _____ or other organizational tool.

a)

graph

b)

flowchart

c)

array

d)

logic statement

9.

A(n) _____ tests a condition and determines an action based on the result

a)

logic statement

b)

action statement

c)

cause and effect

d)

condition statement

10.

A(n) _____ is a change that occurs when a condition is met; it is a reaction to the condition

a)

action

b)

event

c)

loop

d)

collision

11.

A(n) _____ is a computer script that performs the steps needed to solve a problem.

a)

algorithm

b)

logic statement

c)

data structure

d)

flowchart

12.

Logic statement with a condition of two or more objects colliding.

a)

collision statement

b)

structure

c)

cause and effect

d)

collision theory

13.

Idea that when objects collide, the movements, animations, and events must provide an illusion of reality

a)

collision statement

b)

structure

c)

cause and effect

d)

collision theory

14.

How one object behaves in relation to the objects around it

a)

collision statement

b)

Interactivity

c)

Collision

d)

collision theory

15.

What is Integrated Development Environment (IDE)?

a)

A suite of game engines from humble bundle

b)

A collection of development tools including source code editors and compilers

c)

A diverse programming team from every culture

d)

Government mandated security regulations

16.

What country uses the ESRB rating board to rate games?

a)

United States of America

b)

Europe

c)

Japan

d)

China

17.

Condition that occurs when an object touches another object

a)

collision statement

b)

Collision

c)

Flowchart

d)

Actions

18.

Attributes assigned to an object, such as visibility, interactivity, and movement.

a)

properties

b)

steps

c)

objects

d)

triggers

19.

 

That which is required to successfully complete or win the game is known as the _____________.

a)

User Interface

b)

Victory Condition

c)

Gameplay

d)

Digital Toy

20.

Any device or action that draws attention to your product is a(n)

a)

Target Market

b)

Unique Selling Point

c)

Marketing Tool

d)

Marketing Effort

21.

List three criteria for an activity to be classified as a game.

a)

rules, computer console, game environment

b)

victory condition, computer console, internet

c)

rules, victory condition, game environment

d)

internet, joy sticks, computer

22.

Media that is liked by a small group of people who embrace the message.

a)

experimental media

b)

mainstream media

c)

audio/visual media

d)

obsolete media

23.

Which of the following Game Engines is free until you earn $100K?

a)

Unity

b)

RPGMaker

c)

AppGameKit

d)

Blender

24.

A version with limited features mainly for concept testing

a)

Character Design Document

b)

Alpha

c)

Prototype

d)

Beta

25.

The time designated to find errors and to fix them

a)

Testing and Debugging

b)

Prototype

c)

Game Script Document

d)

Programming

26.

The person (people) in charge of finding bugs and error

a)

Mock Up

b)

Third Person

c)

First Person

d)

Game Tester(s)

27.

The term for the period of time right before when the finished product is due and everyone no longer has a life because they are working long demanding hours and turn into Mountain Dew Drinking Insomniacs

a)

Green Light

b)

Crunch Time

c)

Testing and Debugging

d)

Sourcing

28.

When the project has been approved

a)

Beta

b)

Green Light

c)

End User

d)

Alpha

29.

Set of documents that includes sketches and lists of abilities of the characters

a)

Character Design Documents

b)

Developer documentation

c)

Iteration

d)

Condition Statements

30.

Details the game rules and core mechanics

a)

Game Script Documents

b)

GUI

c)

Gold

d)

Assignment statement

31.

Used to act out game scenes and test the rules and core mechanics

a)

First Person

b)

Mock Up

c)

Crunch Time

d)

Start Time

32.

A computer program that enables a person to communicate with a computer through the use of symbols, visual metaphors, and pointing devices.

a)

GUI

b)

Game Tester(s)

c)

Scanner

d)

Character Design Document

33.

The final customer who plans on keeping the product

a)

Prototype

b)

Alpha

c)

The Keeper

d)

End User

34.

First link in the supply chain

a)

Game Script Dude

b)

Developer

c)

Mock Up

d)

Java Scripter

35.

The test or trial version of the game meant for a large scale audience

a)

Beta

b)

Third Person

c)

Green Light

d)

Charlie Version

36.

The test or trial version of the game meant for finding MAJOR bugs intended for a very small set of users

a)

Testing and Debugging

b)

Alpha

c)

End User

d)

Developer

37.

This release is feature complete with high polish

a)

Beta

b)

Gold

c)

Copper

d)

Silver

38.

Any device or action that draws attention to your product is a(n)

a)

Target Market

b)

Marketing Tool

c)

Unique Selling Point

d)

Digital Toy

39.

The group of potential customers for your game for which you direct your advertising is known as the...

a)

Target Market

b)

Genre

c)

Marketing Tools

d)

Marketing Effort

40.

Anyone willing and able to buy your product is known as the...

a)

Current Customers

b)

Target Market

c)

Potential Customers

d)

Marketing Effort