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Lesson 7 - Gamification for Dummies: PBL

Total questions: 15

Worksheet time: 7mins

Name
Class
Date
1.

Be careful, because in some contexts where gamification is also quite popular, PBL also means…

a)

Project-Based Learning

b)

PowerBuilder Library

c)

Protected Bike Lane

d)

Performance Based Logistics

2.

PBL is not Marczewski’s invention, but according to his model, it would be geared towards what kind of user?

a)

Achiever

b)

Player

c)

Explorer

d)

Socializer

3.

An even more simplified approach to “PBL” would “P”, “pointsification”, or rewards programs. Which kind of gamification elements from the “Periodic Table” could be considered to be also included in this approach, apart from “Points”?

a)

Social Status

b)

Goals

c)

Progression

d)

All of them

4.

Be very careful before answering. Is “pointsification” gamification?

a)

NO

b)

yes

5.

“Points” can be boring unless they have a purpose. For instance, Habitica has different kinds of “Points”. Which one provides the best perception of user progress?

a)

Gold

b)

Health

c)

Experience

d)

Gems

6.

A way to provide purpose to “Points” would be as currency for virtual shops. This can interact with other gamification elements such as…

a)

Customization

b)

Progress

c)

Exploration

d)

All of them

7.

What’s the main problem with being able to buy points with IAPs?

a)

Makes everything pointless

b)

Complicates development

c)

Costs money

d)

It’s unethical

8.

Let’s go back to SDT/Drive. In a gamified experience, Badges would be mostly related to the dimension of...

a)

Autonomy

b)

Relatedness

c)

Competence

d)

Purpose

9.

Badges can have many uses and meanings. Again, a QUAD can be used to classify them. The axis dimension that relates to a badge that was deliberately earned, on purpose (some effort was needed), is…

a)

Social

b)

Implicit

c)

Explicit

d)

Personal

10.

Which type of badge would mostly correspond to one awarded by finishing the initial tutorial level in a video game?

a)

Identity

b)

Achievement

c)

Status

d)

Acknowledgement

11.

Leaderboards have existed since the first arcade video games (let’s not even talk about sports). But, in an established game where points keep accumulating, how can you make them fair to beginners?

a)

By time interval

b)

Relative

c)

By region

d)

By teams

12.

According to scientific evidence from 2019 by Morschheuser et al., which is the most engaging approach to leaderboard-based competition? (Note: there is evidence, but the science is not “settled”)

a)

Competitive

b)

Cooperative

c)

Inter-team

d)

Periodic resets

13.

In StackOverflow, “Points” are given a purpose by letting them unlock new functionalities to the user, as they become a more active member of the community. This results in “milestones”, which are kind of “Badges”, of the type…

a)

Identity

b)

Achievement

c)

Status

d)

Acknowledgement

14.

One of StackOverflow’s engagement mechanics was the inclusion of “Badges”. Among them, “Civic Duty: Vote 300 times”. What type would it be?

a)

Identity

b)

Achievement

c)

Status

d)

Acknowledgement

15.

QUALITY ROUND: In "Wind Waker", Daphnes Nohansen, the king of Hyrule, has been turned into a...

a)

Boat

b)

Fish

c)

Tree

d)

Toad