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U Artist Compiled Practice 1

Total questions: 35

Worksheet time: 18mins

Name
Class
Date
1.

You can download assets from

a)

Microsoft Store

b)

All of these options are correct

c)

Steam

d)

Unity Asset Store

2.

Name this tool

a)

Move

b)

Rotate

c)

View

d)

Scale

3.

Rendering grass is not dependent on the render pipeline.

a)

True

b)

False

4.

What is the name of Unity animation system?

a)

Mecanim

b)

Maya

c)

Skeletal

d)

Allimation

5.

To add wind to terrain and particle systems you have to add a GameObject with _______

a)

a rigidbody

b)

built in tree editor

c)

Wind zone components

d)

a skeletal mesh

6.

Unity Asset store

a)

Only has paid assets

b)

Only offers free assets

c)

Offers both free and paid assets

d)

Offers neither

7.

In Unity, the asset store can be accessed from _

a)

the Window menu

b)

The Assets menu

c)

The Gameobject menu

d)

The component menu

8.

T or F

Unity includes a built in tree editor.

(Think about our greyboxing lesson.)

a)

True

b)

False

9.

Creating the three-dimensional shape game object is called:

a)

Rigging

b)

Bones

c)

Skinning

d)

Modeling

10.

Which option allows you to enable grid snapping?

a)

b)

c)

d)

11.

Can you download & import assets directly from the asset store?

a)

Yes

b)

No

12.

Name this tool

a)

Scale

b)

Rect

c)

Move

d)

Rotation

13.

Using the Terrain Tool to create mountains you find that it is creating a flat top and squared edges. To change it to be more sharp and less flat you should change the

a)

Brush hardness

b)

Brush Opacity

c)

Brush

d)

Brush Size

14.

What is the purpose of greyboxing?

a)

To use as a blueprint of level design and reference scene elements

b)

To test finalized art (matertials)

c)

To finalize your game

d)

To publish as a beta version of your game to the public

15.

T or F

If you change a prefab it only affects the instances in the open scene.

a)

T

b)

F

16.

Guess the term for this process:

adjust basic shapes of assets, test designs, and check for playability

a)

rigging

b)

Greyboxing

c)

Animating

d)

None of these are correct

17.

Cube, Sphere, Capsule, Cylinder, Plane and Quad are called?

a)

Polygon game objects

b)

Primitive game objects

18.

T or F

You can control if a model receives a lot of indirect lighting with albedo parameter

a)

T

b)

F

19.

Name this tool

a)

Scale

b)

Rect

c)

Position

d)

Rotation

20.

Which Unity account user can purchase assets from the Unity Asset store

a)

Personal

b)

Plus

c)

Pro

d)

Any User

21.

Which option will verify the grid is oriented on the correct axis?

a)

b)

c)

d)

22.

T or F

Unity can publish games for the web

a)

T

b)

F

23.

If you make a change in prefab mode it

a)

will delete all instances of said prefab

b)

will not affect all instances of said prefab

c)

will affect all instances of said prefab

24.

Name this tool

a)

Rotate

b)

Move

c)

View

d)

Scale

25.

Which one of these statements is false?

a)

Unity is a free program that offers paid features for professionals and stuidos

b)

A cube is made up of 5 faces

c)

A face is one of the flat surfaces that make up the side of a primitive

d)

A face is an area of space connected by at least 3 points

26.

Name this tool

a)

Scale

b)

Scale

c)

Rotate

d)

Move (Position)

27.

T or F

Instance overrides let you create variations between prefab instances while remaining connected to the same prefab asset

a)

T

b)

F

28.

What does albedo control

a)

Color of the object

b)

Shape of the object

c)

Lighting

d)

Frame rate of your game

29.

A(n) _ is a component that allows fully configured GameObjects to be saved in the Project for reuse

a)

Asset

b)

Primitive

c)

Prefab

d)

Probuilder

30.

When you draw a game to the screen frame-by-frame this is called:

a)

Rigging

b)

Screening

c)

Rendering

d)

Tracing

31.

What does prefab mode allow you to

a)

edit the prefab isolated from other objects in the scene

b)

Edit all prefabs at once

c)

make edits to the terrain

d)

add trees with a built in tree editor

32.

T or F

Main camera is not a game object but a viewpoint to see your game.

a)

T

b)

F

33.

You can/cannot change transparency of material with alpha value of albedo color.

a)

Can

b)

Cannot

34.

The _ of your albedo color controls reflections of light sources in your scene.

a)

parameter

b)

alpha value

c)

instance

35.

What is the result of combining two prefabs. (Ex: A campfire and a save point.)

a)

None of the options are correct

b)

Double Prefab

c)

Error. They should be separate

d)

Nested prefab