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Unit 9 - Game Design (Part 2)

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

What is a Game Structure?

a)

The formal name for a game console.

b)

Buildings within the game environment.

c)

The programming code used to develop the game.

d)

A planning diagram that shows the overall structure of the games content.

2.

Which of the following would fall under the "Settings" subcategory in a Game Structure?

a)

Level Select

b)

Accessibility Options

c)

Instructions

d)

Avatar Customisation

3.

Which part of the game development process in which the creative team defines the game’s story structure and core emotional elements.

a)

Gameplay Perspectives

b)

Game Mechanics

c)

Narrative

d)

Goals and Objectives

4.

Which of the following is not a Narrative component?

a)

Characters

b)

Worldbuilding

c)

Puzzles

d)

Plot

5.

Which of the following is an element of Worldbuilding?

a)

Character Development

b)

Culture

c)

Confrontation

d)

Protagonist(s)

6.

Which of the following is NOT a stage of plot development?

a)

Character Development

b)

Final Confrontation

c)

Antagonist(s)

d)

Exposition

7.

What Gameplay Perspective is shown in the image?

a)

Side-View

b)

Third-Person

c)

Flat

d)

Isometric

8.

What Gameplay Perspective is shown in the image?

a)

Top-Down

b)

Side-View

c)

First-Person

d)

Third-Person

9.

What Gameplay Perspective is shown in the image?

a)

Isometric

b)

Top-Down

c)

Third-Person

d)

Flat

10.

Which Gameplay Aspect is a way the player is represented within a game and how the player interacts with the game world?

a)

Controls

b)

Interaction Models

c)

Gameplay Perspectives

d)

Mechanics

11.

Which of the following are types of Goals and Objectives?

a)

Memories

b)

Perform

c)

Endurance

d)

Outwit

e)

Survival

12.

An Objective is ...

a)

A reward for completing a challange.

b)

an item the player can use.

c)

a challenge for the player to overcome.

d)

a requirement to achieve a goal.

13.

Which of the following is a type of Physical challenge?

a)

Reaction Time

b)

Memorisation

c)

Resource Management

d)

Diplomacy

14.

Which of the following is an Analytical challenge?

a)

Endurance

b)

Team Synergy

c)

Problem Solving

d)

Diplomacy

15.

Which of the following is a Socio-emotional Challenge?

a)

Co-ordination

b)

Negotiation

c)

Sensory

d)

Imagination

16.

Which of the following methods is a way of Increasing Challenge Intensity?

a)

Applying a Debuff.

b)

Reducing the volume of threats.

c)

Providing additional facilities and resources.

d)

Removing time limitations.

17.

A good Reward should ...

a)

be hard to get.

b)

be balanced.

c)

provide motivation.

d)

look awesome.

18.

Which of the following best explains an Access reward?

a)

Flattery and praise.

b)

Player enhancement.

c)

Burden mitigation.

d)

Unlocked game content.

19.

A Variable Ratio Reward Schedule ...

a)

Rewards after a fixed number of actions.

b)

Rewards after a random number of actions.

c)

Rewards after a fixed time interval.

d)

Rewards after a variable time interval.

20.

Which of the following is the best example of a Core Mechanic.

a)

Enemy Actions

b)

Emoting

c)

Jumping

d)

Reloading