WorksheetsUnit 9 - Game Design (Part 2)
Total questions: 20
Worksheet time: 10mins
What is a Game Structure?
The formal name for a game console.
Buildings within the game environment.
The programming code used to develop the game.
A planning diagram that shows the overall structure of the games content.
Which of the following would fall under the "Settings" subcategory in a Game Structure?
Level Select
Accessibility Options
Instructions
Avatar Customisation
Which part of the game development process in which the creative team defines the game’s story structure and core emotional elements.
Gameplay Perspectives
Game Mechanics
Narrative
Goals and Objectives
Which of the following is not a Narrative component?
Characters
Worldbuilding
Puzzles
Plot
Which of the following is an element of Worldbuilding?
Character Development
Culture
Confrontation
Protagonist(s)
Which of the following is NOT a stage of plot development?
Character Development
Final Confrontation
Antagonist(s)
Exposition
What Gameplay Perspective is shown in the image?
Side-View
Third-Person
Flat
Isometric
What Gameplay Perspective is shown in the image?
Top-Down
Side-View
First-Person
Third-Person
What Gameplay Perspective is shown in the image?
Isometric
Top-Down
Third-Person
Flat
Which Gameplay Aspect is a way the player is represented within a game and how the player interacts with the game world?
Controls
Interaction Models
Gameplay Perspectives
Mechanics
Which of the following are types of Goals and Objectives?
Memories
Perform
Endurance
Outwit
Survival
An Objective is ...
A reward for completing a challange.
an item the player can use.
a challenge for the player to overcome.
a requirement to achieve a goal.
Which of the following is a type of Physical challenge?
Reaction Time
Memorisation
Resource Management
Diplomacy
Which of the following is an Analytical challenge?
Endurance
Team Synergy
Problem Solving
Diplomacy
Which of the following is a Socio-emotional Challenge?
Co-ordination
Negotiation
Sensory
Imagination
Which of the following methods is a way of Increasing Challenge Intensity?
Applying a Debuff.
Reducing the volume of threats.
Providing additional facilities and resources.
Removing time limitations.
A good Reward should ...
be hard to get.
be balanced.
provide motivation.
look awesome.
Which of the following best explains an Access reward?
Flattery and praise.
Player enhancement.
Burden mitigation.
Unlocked game content.
A Variable Ratio Reward Schedule ...
Rewards after a fixed number of actions.
Rewards after a random number of actions.
Rewards after a fixed time interval.
Rewards after a variable time interval.
Which of the following is the best example of a Core Mechanic.
Enemy Actions
Emoting
Jumping
Reloading
