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Unity & Game Design Final

Total questions: 53

Worksheet time: 27mins

Name
Class
Date
1.

Which Unity window contains a list of all the game objects currently in your scene?

a)

Hierarchy

b)

Scene view

c)

Project window

d)

Inspector

2.

True or False: Visual Studio is not a part of Unity. You could use a different code editor to edit your C# scripts if you wanted to.

a)

True

b)

False

3.

What component (in green) was added to the selected object?

a)

Particle

b)

Collider

c)

Mesh

d)

Animator

4.

The Game Controller (Script) would open up in which other program?

a)

Java Studio

b)

Notepad

c)

Basic Editor

d)

Visual Studio

5.

If you want to apply Gravity what component would you want to add to a gameObject?

a)

RigidBody

b)

Image

c)

A Custom Script

d)

Box Collider

6.
What component does every object in Unity start with?
a)
Rigidbody
b)
Physics
c)
Transform
d)
Event System
7.

What is Unity?

a)

A video game

b)

A game engine

c)

A coding language

d)

3D modeling software

8.

Which window shows the properties and components of a given gameObject?

a)

Hierarchy Window

b)

Scene Window

c)

Project Window

d)

Inspector Window

9.

What two methods are automatically added to our scripts?

a)

OnEnable() & OnDisable

b)

Awake() & Update()

c)

Start() & Update()

d)

Start() & FixedUpdate()

10.

Which mathematical symbol is used for multiplication?

a)

+

b)

^

c)

%

d)

*

11.

To change a gameObject's position or scale in code, what type of data does it need?

a)

float

b)

variables

c)

Vector2

d)

Vector3

12.

What component do we need to add to a Sphere to make it affected by gravity and physics?

a)

Collider

b)

Animation

c)

Rigidbody

d)

A script

13.

To check if the player is pressing the Space key, we would write:

a)

Input.GetKey(KeyCode.Space)

b)

Input.GetAxis("Horizontal")

c)

if(spacePressed){}

d)

bool spacePressed = true;

14.

Unity's Prefab system allows us to save a gameObject as an asset to be reusable

a)

True, all components, properties, and children are saved

b)

True, but it cannot be edited later

c)

False, the prefab system only makes clones

d)

False, the prefab system turns assets into gameObjects

15.

Which symbol is used to denote a comment, that does not affect the game?

a)

//

b)

++

c)

--

d)

#

16.

What is the name of the component that allows you to move GameObjects around?

a)

Mover

b)

Transform

c)

Transmit

d)

Move

17.

What do we use to represent "and" in C#?

a)

&++

b)

and

c)

&&

d)

AND

18.

What type of input will move a player from left to right?

a)

verticalInput

b)

Public Float Speed

c)

horizontalInput

d)

If/Then Statements

19.

What is the following statement used for: // Keep the player inbounds

a)

This is simply a comment and does not affect the code or game play.

b)

This is the code that keeps the player from falling off of the playing area.

c)

Because the text is green, it is the instructions to make the player "Go".

d)

This is a comment that controls what is displayed on the game screen during game play.

20.

What type of coding language (script) are we using with Unity?

a)

C#

b)

C++

c)

Python

d)

JavaScript

21.

What is the name of the game engine we are using?

a)

Unity

b)

Unreal Engine

c)

C# Engine

d)

GameMaker

22.

In the Unity - Unit 2 Project, the player is throwing food at animals. What is another name for the "food" that is being thrown?

a)

projectile

b)

property

c)

player

d)

project

23.

True or False: Coding in Unity (C#) requires the user to pay attention to spelling, capitalization and using correct punctuation marks in order to make the coding valid.

a)

True

b)

False

24.

True or False: It is ok to continue moving to the next step (next lesson) in Unity, even if you are getting errors and your game is not working correctly.

a)

True

b)

False

25.

True or False: Unity is the only game engine available. All video games are coded using Unity software.

a)

True

b)

False

26.

True or False: Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. These assets can then be shared between scenes, or even other projects without having to be configured again.

a)

True

b)

False

27.

When players have special effects like running, falling down, etc. that move parts of the character - these special effects are called:

a)

Animations

b)

Rigid Bodies

c)

Colliders

d)

Scripts

28.

In Unity - Unit 3 - when a player collides with an obstacle there is a mini "explosion", this effect is called a:

a)

Party Effect

b)

Particle Effect

c)

Prefab Effect

d)

Perfect Effect

29.

In the last sections of Unity - Unit 3 - we added some new functionality (effects) that we haven't used before, they were:

a)

Animation & Sound Effects

b)

Player Controller Scripts

c)

Prefab Creation & Scripts

d)

Rigid Body Control Effects

30.

True or False: All video game companies are large and have 100s of people working on different parts of the game at the same time.

a)

True

b)

False

31.

Where did the video game industry start ?

a)

San Francisco Bay Area

b)

China

c)

UK

d)

France

32.

How many years old is the video game industry?

a)

25

b)

100

c)

50

d)

15

33.

What name did the game Galaxay War used to have?

a)

Space War

b)

Space Invaders

c)

Space Machine

d)

Pong

34.

From what university did they launch one of the first video games?

a)

Berkley

b)

Stanford

c)

Oxford

d)

Reed

35.

Steve Jobs worked for ATARI?

a)

True

b)

False

36.

Pong, the first successful video game, was played on.....

a)

A giant PC

b)

The ATARI 2500

c)

A coin operated computer

d)

A handheld device

37.

What was the name of the first video game console/device?

a)

ATARI 1500

b)

ATARI 2600

c)

MACINTOSH

d)

HP Screens

38.

Dice used to be made out of....(according to the documentary)

a)

ANIMAL BONES

b)

WOOD

c)

Banana peels

d)

Teeth

39.

What was the first commercially successful video game?

a)

Pac-man

b)

Donkey Kong

c)

Pong

d)

Duck Hunt

40.

What year was the Super Nintendo Entertainment System released?

a)

1982

b)

1987

c)

1988

d)

1991

41.

What is the highest selling video game console to date?

a)

Super Nintendo Entertainment System

b)

The Wii

c)

Atari

d)

PlayStation 2

42.

What year was Nintendo founded?

a)

1889

b)

1910

c)

1950

d)

1980

43.

Blizzard Entertainment is most well known for what video game?

a)

Super Mario Brothers

b)

World of Warcraft

c)

Pac-Man

d)

Grand Theft Auto

44.

What food was the character Pac Man modeled after?

a)

Sandwhich

b)

Bagel

c)

Pizza

d)

Pie

45.

In the original arcade version of Donkey Kong, what was the name of the character that would later be known as Mario?

a)

Jump Man

b)

Hammer Man

c)

Mustache Man

d)

Hat Man

46.

What was the first video game character to have a balloon featured in the Macy's Thanksgiving Day Parade?

a)

Pac Man

b)

Donkey Knog

c)

Pokemon

d)

Sonic the Hedgehog

47.

When was the first virtual reality headset created?

a)

1965

b)

1985

c)

1995

d)

2005

48.

In what year was a prototype for a home-based video game console developed?

a)

1955

b)

1967

c)

1971

d)

1982

49.

Who released the first flight simulator game?

a)

Apple

b)

Microsoft

c)

Atari

d)

Nintendo

50.

What popular dinning franchise is the founder of Atari also responsible for?

a)

Burger King

b)

Taco Bell

c)

Domino's

d)

Chuck E Cheese

51.

How many American households play video games?

a)

42%

b)

53%

c)

66%

d)

78%

52.

What U.S. President was asked (and declined) to voice the in-game President character in Fallout 3?

a)

George Bush

b)

Bill Clinton

c)

Barack Obama

d)

Donald Trump

53.

What was Steve Wozniak's (co-founder of Apple) favorite game?

a)

Sonic the Hedgehog

b)

Grand Theft Auto

c)

Donkey Knog

d)

Tetris