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LIB203 Exercise (Pscyhology of Game Designing & Scripting) 10&11

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

The autistic ________ theory states that the scriptwriting process is an act of recording daydream in words.

a)

fantasy

b)

idealist

c)

reality

d)

fundamental

2.

The ___________ theory of scriptwriting suggests that the

person believes their thoughts are unique and

worth noting.

a)

fundamental

b)

superego

c)

daydream

d)

narcissistic

3.

When the outside is at odd with your inside (belief), it exemplifies ___________ dissonance.

a)

cognitive

b)

emotional

c)

psychomotor

d)

affective

4.

Sigmund Freud believes that human being composed by three elements. Which of the following is NOT included?

a)

id

b)

superego

c)

ego

d)

ethics

5.

What will the viewer NOT get from the idea of a colour script in animation?

a)

mood

b)

lighting

c)

dialogue

d)

emotions

6.

Daia, Downy, Softlan, Comfort:

These are softener detergent brands.

Mostly, these brands portray ________________ in its brand personality (and advertisements).


Clue: brand personality dimension.

a)

excitement

b)

competence

c)

sincerity

d)

sophistication

7.

The elements of ruggedness in brand personality include _______________

a)

daring

b)

tough

c)

domestic

d)

glamorous

8.

Cool colour in video production let the viewers feel ________________.

a)

angry

b)

relaxed

c)

confuse

d)

energetic

9.

Yellow colour closely relates to these emotions in brands except:

a)

intellect

b)

joy

c)

freshness

d)

energy

10.

TRUE OF FALSE: Recognizing the underlying patterns is one of the core components in Video Game.

a)

TRUE

b)

FALSE

11.

Game ________: How many different needs and desires that the game touches upon the player.

a)

experience

b)

height

c)

severity

d)

width

12.

Our response to the musical piece within the game-playing experience proves the significance of _________ part in designing video games.

a)

market analysis

b)

pacing and difficulty

c)

emotional impact

d)

imitation

13.

According to Marc Prensky from Digital Game-Based Learning, when the games offer the fun of win states, it gratifies our___________.

a)

structure

b)

adrenaline

c)

motivation

d)

ego

14.

TRUE OR FALSE: When dealing with pace and difficulty aspect in designing video games, racing game developers adopt the self regulated pace technique to accommodate the theme.

a)

TRUE

b)

FALSE

15.

TRUE OR FALSE: GameFlow model by Sweetser and Wyeth (2005) argues that players' ritual is the most important goal for computer games.

a)

TRUE

b)

FALSE