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M1 & M2 Design Thinking

Total questions: 48

Worksheet time: 28mins

Name
Class
Date
1.

It predicts that the time it takes to make a decision increases with the number and complexity of choices available.

a)

Hick’s Law

b)

Miller’s Law

c)

Chunking

d)

Jakob’s Law of Internet User Experience

2.

It predicts that the average person can only keep 7 (± 2) items in their working memory.

The act of visually grouping related information into small, distinct units of information.

a)

Hick’s Law

b)

Miller’s Law

c)

Chunking

d)

Jakob’s Law of Internet User Experience

3.

The content are organized into smaller chunks to help users process, understand, and memorize easily.

a)

Hick’s Law

b)

Miller’s Law

c)

Chunking

d)

Jakob’s Law of Internet User Experience

4.

It states that users spend most of their time on other sites, and they prefer your site to work the same way as all the other sites they already know.

a)

Hick's Law

b)

Miller's Law

c)

Chunking

d)

Jakob's Law of Internet User Experience

5.

It refers to the output of the process of producing quality user experience from the product through its physical attributes and functionality.

a)

Design

b)

Cognitive Load

c)

Ethical Design

d)

Mental Models

6.

It refers to the mental processing power being used by our working memory.

a)

Design

b)

Cognitive Load

c)

Ethical Design

d)

Mental Models

7.

A design made with the intent to do good, and unethical design is its black hat counterpart.

a)

Design

b)

Cognitive Load

c)

Ethical Design

d)

Mental Models

8.

It is what we think we know about a system, especially about how it works.

a)

Design

b)

Cognitive Load

c)

Ethical Design

d)

Mental Models

9.

Too many choices will increase the cognitive load for users.

a)

TRUE

b)

FALSE

10.

Don't break up long or complex processes into screens with fewer options.

a)

TRUE

b)

FALSE

11.

Don't use progressive onboarding to minimize cognitive load for new users.

a)

TRUE

b)

FALSE

12.

Don't use the "magical number seven" to justify unnecessary design limitations.

a)

TRUE

b)

FALSE

13.

Don't organize content into smaller chunks to help users process, understand, and memorize easily.

a)

TRUE

b)

FALSE

14.

Users will transfer expectations they have built around one familiar product to another that appears similar.

a)

TRUE

b)

FALSE

15.

By leveraging existing mental models, we can create superior user experiences in which the user can focus on their task rather than learning new models.

a)

TRUE

b)

FALSE

16.

Don't minimize discordance by empowering users to continue using a familiar version for a limited time.

a)

TRUE

b)

FALSE

17.

Use the Ethical Hierarchy of Needs and best Practices in Ethical Design to be able to make an Ethical Design.

a)

TRUE

b)

FALSE

18.

Ethical Design Best Practices

a)

Use data to improve the human experience.

b)

Advertising without tracking.

c)

Always, always prioritize usability.

d)

Don’t ask for more than you need.

e)

Be transparent.

19.

It refers to the quality of holistic user engagement to the system in which user capabilities and limitation are taken in considerations by the designers and developers, along with business goals and context and content.

a)

User Experience

b)

User Experience Design

c)

User Experience Designer

d)

User Experience Honeycomb

20.

It is a process done to ensure the solution’s provision of user’s meaningful and relevant experiences.

a)

User Experience

b)

User Experience Design

c)

User Experience Designer

d)

User Experience Honeycomb

21.

It is the person that uses his deep understanding of users’ emotions, capabilities, limitations and needs towards and from the solution.

a)

User Experience

b)

User Experience Design

c)

User Experience Designer

d)

User Experience Honeycomb

22.

The factors that influence user experience are seen on the ___________ by Peter Morville?

a)

User Experience

b)

User Experience Design

c)

User Experience Designer

d)

User Experience Honeycomb

23.

Solutions should be creative and innovative to fulfill the need. (all lowercase)

(a)  

24.

Solutions should be easy to use. (all lowercase)

(a)  

25.

Use of emotional design to make the solution attractive and enticing. (all lowercase)

(a)  

26.

Solutions should be navigational in which information in the solution can be easily found. (all lowercase)

(a)  

27.

Solutions should be designed also for people with disabilities. (all lowercase)

(a)  

28.

Provided information and executed processes by the solution is true and believable. (all lowercase)

(a)  

29.

Solution must provide benefits that are beyond the expectations of the users. (all lowercase)

(a)  

30.

It focuses on planning and organizing a project and its resources.

a)

Project Management

b)

Usability Evaluation

c)

User Research

d)

Web Analytics

31.

It focuses on how well users can learn and use a product to achieve their goals. It also refers to how satisfied users are with that process.

a)

Content Strategy

b)

Usability Evaluation

c)

User Research

d)

Web Analytics

32.

It focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies.

a)

Content Strategy

b)

Usability Evaluation

c)

User Research

d)

Web Analytics

33.

It focuses on anticipating what users might need to do and ensuring that the interface has elements that are easy to access, understand, and use to facilitate those actions.

a)

Content Strategy

b)

Web Analytics

c)

User Research

d)

User Interface Design

34.

It focuses on how information is organized, structured, and presented to users.

a)

Interaction Design (IxD)

b)

User Interface Design

c)

Information Architecture (IA)

d)

Visual Design

35.

It focuses on creating engaging interactive systems with well thought out behaviors.

a)

Interaction Design (IxD)

b)

User Interface Design

c)

Information Architecture (IA)

d)

Visual Design

36.

It focuses on how a disabled individual accesses or benefits from a site, system or application. Section 508 is the governing principal for accessibility.

a)

Interaction Design (IxD)

b)

Visual Design

c)

Accessibility

d)

Content Strategy

37.

It focuses on ensuring an aesthetically pleasing interface that is in line with brand goals.

a)

Interaction Design (IxD)

b)

Visual Design

c)

Accessibility

d)

Content Strategy

38.

It focuses on the collection, reporting, and analysis of website data.

a)

Interaction Design (IxD)

b)

Accessibility

c)

Content Strategy

d)

Web Analytics

39.

It focuses on writing and curating useful content by planning the creation, delivery and governance behind it.

a)

Interaction Design (IxD)

b)

Accessibility

c)

Content Strategy

d)

Web Analytics

40.

It is the ability of the solution to have its user’s learnability, ease of achieving objective/s and competence in utilizing the solution. A sub-discipline of user experience design.

a)

Usability

b)

Learnability

c)

Ease of Achieving Objective

d)

Building User’s Competence

41.

It should be easy for the user to become familiar with and competent in using the user interface on the first contact with the solution.

a)

Usability

b)

Learnability

c)

Ease of Achieving Objective

d)

Building User’s Competence

42.

It should be easy for users to achieve their objective through using the solution.

a)

Usability

b)

Learnability

c)

Ease of Achieving Objective

d)

Building User’s Competence

43.

It should be easy to recall the user interface and how to use it on subsequent visits.

a)

Usability

b)

Learnability

c)

Ease of Achieving Objective

d)

Building User’s Competence

44.

It is the practice of testing how easy a design is to use on a group of representative users.

a)

Usability

b)

Learnability

c)

User Experience Design

d)

Usability Testing

45.

In order to say that the solution is usable, the solution should pass the minimum criteria in the test.

a)

TRUE

b)

FALSE

46.

Hick's Law is by __________?

a)

William Edmund Hick and Ray Hyman

b)

William Edmund Hay and Ray Man

c)

William Edward Hick and Ray Hyman

d)

William Jaymark Hick and John Ray

47.

Miller's Law is by __________?

a)

George Miley

b)

Gerome Milles

c)

George Miller

d)

Gorgy Miller

48.

Jakob’s Law of Internet User Experience is by __________? (syempre yung full name, wag kang ano dyan)

a)

Jakob Nielsen

b)

Jakob Pielsen

c)

Jake Nieller

d)

Jaymark Nielser