wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

VIDEOGAME CAUSE VIOLENCE YES.

Total questions: 5

Worksheet time: 3mins

Name
Class
Date
1.
  1. What is the evidence suggesting a link between video games and violent behavior, and how strong is this evidence?

 The evidence suggesting a link between video games and violent behavior is very strong. Some studies have shown correlations, but the strength of these are very strong. Most scholars and experts agree that a serious link is well-established.

a)

true

b)

false

2.
  1. How do researchers define and measure "violence" when studying the impact of video games on behavior? 

Researchers typically define and measure violence as aggressive or hostile behavior that can be physical or verbal. They often use metrics like self-reports of aggression, observations of behavior, and psychological assessments to gauge violent tendencies.

a)

true

b)

false

3.
  1. What psychological theories or mechanisms have been proposed to explain the potential connection between violent video games and real-life aggression?

Some theories suggest that exposure to violent video games may desensitize individuals to violence, increase aggressive thoughts and emotions, or promote a reward system linked to violent actions. These theories are well accepted and well-known.

a)

true

b)

false

4.
  1. Are there any demographic or individual factors that may influence the relationship between video game exposure and violent behavior?

Research has indicated that individual factors such as age, pre-existing aggressive tendencies, and the amount of time spent playing video games can influence the potential connection. Younger individuals, those predisposed to aggression, and heavy gamers might be more susceptible.

a)

true

b)

false

5.
  1. What is the role of regulation, parental control, and responsible gaming in mitigating any potential negative effects of violent video games on individuals, especially children and adolescents?

There’s no need to have parental control and be responsible when it comes to gaming because the children and adolescents can manage their routines very well.

a)

true

b)

false