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Metaverse enabled Immersive Learning Environment

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

Cryptocurrencies are the ................................. of the virtual world.

a)

money

b)

advantage

c)

problem

d)

type

2.

AR is an interactive experience that combines the real world and ...................................content.

a)

Artificial

b)

electronic

c)

computer-generated

d)

Natural

3.

Merged reality will merge ....................................... and the real world together and create a different environment.

a)

Fake world

b)

Natural world

c)

Virtual reality

4.

what is the FIRST thing you should prepare to join the metaverse?

a)

digital literacy

b)

buying etherium on low price

c)

antivirus, for data security

d)

VR/AR goggles

5.

The term Metaverse was originated first time in year......

a)

2010

b)

2019

c)

1992

d)

2004

6.

What is Metaverse?

a)

StreamVR

b)

Artificial Intelligence

c)

Virtual world

d)

Reality

7.

____ and crypto are undoubtedly the most crucial metaverse technologies.

a)

AI

b)

Blockchain

c)

Crypto

d)

Cyberspace

8.

What company renamed itself as Meta?

a)

Apple

b)

Microsoft

c)

Facebook

d)

Tesla

9.

The word metaverse appread first time in .................

a)

Facebook

b)

Gaming

c)

Science fiction

d)

AI

10.

Which definition best fits "Augmented Reality"?

a)

Technology that turns physical objects into digital objects

b)

Technology that overlays digital information on top of real world items

c)

Technology that puts users in a new digital environment

d)

Technology that can achieve a human-level understanding of images

11.

What is the main idea of Metaverse?

a)

It is virtual worlds that blend together.

b)

It is a physical world.

c)

It is the real universe that contains the Earth and the Moon.

d)

It is the past version of the internet.

12.

which one of these games is an example of a metaverse

a)

Fortnite

b)

Fifa

c)

rocket league

13.

What does the metaverse consist of

a)

Augmented Reality

b)

Virtual Reality

c)

Blockchain

d)

All of the above

14.

We can do the following in metaverse, EXCEPT ....

a)

playing games

b)

shopping

c)

socializing

d)

meeting friends physically

15.

What are the immediate consequences of The Metaverse?

a)

People will be able to create their own avatars and interact with each others

b)

People will be able to ‘visit’ distant locations in The Metaverse

c)

Companies will have more space for advertising

d)

All the above

16.

Define S.T.E.M.

a)

Science, Technology, Engineering, Mathematics

b)

Science, Teachers, English, Mathematics

c)

Sports, Tennis, End Game, Mantis

d)

Science, Technology, Engineering, Motors

17.

Metaverse can be used for implementing

a)

Gamified Learning

b)

Immersive Learning

c)

Self directed learning

d)

all of the above

18.

According to Bloom's Taxanomy, Metaverse can be used to...

a)

Evaluate and Create

b)

Analyze and Evaluate

c)

Apply and Analyze

d)

Remember and Understand

19.

Which is of the following is not a 21st Century Skill?

a)

Problem Solving

b)

Leadership

c)

Creativity

d)

Worksheet

20.

What is the meaning of A in STEAM

a)

And

b)

Arts

c)

Augmented

d)

AI