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PSTM -ACTIVITY-BASED TEACHING STRATEGIES

Total questions: 44

Worksheet time: 23mins

Name
Class
Date
1.

It involves structuring small group of

learners who work together toward

achieving shared learning goals.

a)

COOPERATIVE LEARNING

b)

Simulations

c)

Problem-Based Learning

d)

Self-learning module

2.

Learners work together and are

responsible not only for their own

learning but also for the learning of other

group members.

a)

Simulations

b)

Cooperative learning

c)

Self-learning module

d)

problem-based learning

3.

3 types of Cooperative Learning

a)

Formal group

b)

Base group

c)

Self learning group

d)

Informal group

4.

To complete a

specific learning

task consisting of

concepts or skills

a)

Formal group ; purpose

b)

Informal group; purpose

c)

Base group ; purpose

5.

Most useful in academic settings

a)

informal group

b)

base group

c)

formal group

6.

Can be used in any setting

a)

informal group

b)

base group

c)

formal group

7.

To enhance understanding of a specific unit of information; To make connections to prior learning

a)

formal group; purpose

b)

Informal group ; purpose

c)

Informal group ; length of existence

d)

base group; length of existence

8.

No more than one class and perhaps for only a few minutes during a class.

a)

informal group; length of existence

b)

informal group; purpose

c)

base group; length of existence

d)

formal group; purpose

9.

The length of experience usually long term.

a)

informal group; purpose

b)

base group; length of existence

c)

form group; length of existence

10.

One class to weeks

a)

formal group; length of existence

b)

formal group; purpose

c)

informal group; purpose

d)

base group; length of existence

11.

4 Advantages of Cooperative Learning

a)

Help address individual learning needs and

learning styles.

b)

Exercises that learners engage in to learn about the

real world without the risks of the real world.

c)

Critical thinking is promoted.

d)

Group members learn to function as part of a

team

e)

Working in a group for any length of time can

teach or enhance social skills.

12.

Controlled representations of reality

a)

Simulations

b)

Formal group

c)

self-learning module

13.

FOUR TYPES OF SIMULATIONS

a)

simulation exercise

b)

simulation games

c)

case study

d)

role playing

e)

self learning simulation

14.

Exercises that learners engage in to learn about the real world without the risks of the real world.

a)

simulation

b)

simulation exercise

c)

simulation games

15.

A controlled representation of a piece of reality that learners can manipulate to better understand the corresponding real situation.

a)

simulation

b)

simulation games

c)

simulation exercise

16.

An analysis of an incident or situation in which characters and relationships are described, factual or hypothetical events transpire and problems need to be solved.

a)

simulation games

b)

case study

c)

role playing

d)

simulation exercise

17.

A game that represents real life situations in which learners compete according to a set of rules in order to win or achieve an objective.

a)

case study

b)

simulation exercise

c)

simulation games

d)

role playing

18.

A form of drama in which learners spontaneously act out roles in an interaction involving problems or challenges in human relations.

a)

case study

b)

simulation games

c)

simulation exercise

d)

role playing

19.

Participants learn how to make decisions or solve problems or apply theory

a)

simulation games

b)

case study

c)

simulation exercise

d)

role playing

20.

Focus on teaching or reinforcing factual information.

a)

simulation games

b)

simulation exercise

c)

case study

d)

role playing

21.

games that follow the format of established board games, television games, and word games.

a)

frame games

b)

word games

c)

simulation games

22.

It increases interaction among learners and allows even quiet and reserved class members to participate in a low-risk situation

Allow learners to actively apply probem-solving methods.

a)

simulation exercise

b)

case study

c)

simulation games

d)

role playing

23.

Help learners apply and master psychomotor and clinical skills

a)

simulation games

b)

simulation exercise

c)

case study

d)

role playing

24.

Help people in gain skill in interpersonal and therapeutic relationships.

a)

simulation games

b)

case study

c)

simulation exercise

d)

role playing

25.

Apply principle discussed during the class.

a)

simulation games

b)

simulation exercise

c)

case study

d)

role playing

26.

Encourage independent study and critical thinking.

Safely expose learners to real-world situations they will encounter in the future.

a)

simulation games

b)

case study

c)

simulation exercise

d)

role playing

27.

Pilot the simulation before using it in the classroom. To anticipate any unanticipated problems.

a)

planning

b)

facilitating

c)

debriefing

28.

Final discussion

Briefly summarize what has taken place

a)

planning

b)

facilitating

c)

debriefing

29.

Done at the actual progress of simulation.

a)

planning

b)

facilitating

c)

debriefing

30.

Involves confronting students with real life problems that provide stimulus for critical thinking and self-taught content.

a)

simulation

b)

self-learning module

c)

problem-based learning

d)

cooperative learning

31.

Students work together in small groups, analyze a case, identify their own needs for information and solve problems like those that occur in everyday life.

a)

simulation

b)

problem-based learning

c)

case study

d)

self-learning module

32.

Conducted with small groups

a)

problem-based learning

b)

case study

33.

Students have little background knowledge of the subject matter in the case.

a)

Problem-based learning

b)

case study

34.

Students have most of the background knowledge they need to apply to the case.

a)

PBL

b)

case study

35.

Cases are often long and detailed, and their problems are fairly well defined.

a)

PBL

b)

Case study

36.

The case are usually brief andthe presenting problems are ill-structured

a)

PBL

b)

cse study

37.

Used by individuals or groups

a)

PBL

b)

case study

38.

Self-directed Learning modules, Self-paced learning modules, Self-learning packets, and Individualized learning activity packages.

a)

simulation

b)

PBL

c)

Self-learning module

39.

To determine if learners have mastered module objectives.

a)

post-test

b)

pre-test

c)

self-evaluation

40.

Significance of the module

How to work through the module

a)

post test

b)

Introduction and Instructions

c)

Behavioral Objectives

41.

Express what the learner will be able to do on completion of the module.

a)

Behavioral Objectives

b)

Introduction and Instructions

c)

pre test

42.

Learners must know what level of performance constitutes mastery of the

content.

a)

pre-test

b)

Behavioral Objectives

c)

Introduction and Instructions

43.

Designed to help learners achieve the objectives.

a)

Learning Activities

b)

Behavioral Objectives

c)

post test

44.

Checking whether the objectives were achieved.

A self-test at the end of every lesson or subconcept.

a)

Self-Evaluations

b)

pre test

c)

post test