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Digital Gamification Tools

Total questions: 10

Worksheet time: 4mins

Name
Class
Date
1.

Which is one of the ways gamification tools can be used in the classroom?

a)

playing online games

b)

teacher giving students badges instead of grades

c)

Participating in school online quizzes

d)

Online class activities

2.

Which one is not one of the participation activities of gamification?

a)

leaderboard

b)

Competitions

c)

Storytelling

d)

Online participation activities

3.

What is classpoint used for in terms of participation?

a)

Online quizzes

b)

Participation

c)

Onlineslide points participant

d)

Online participation quizz

4.

What does visually appealing designs add to gamification?

a)

Interesting visuals

b)

Makes education more informative

c)

Better reading skills

d)

More information on participation

5.

What teachers give to students ........... for completing a particular action?

a)

Point system

b)

class points

c)

Information

d)

Class participation

6.

How can we not use digital gamification tools in e-learning?

a)

Visual Design

b)

Final Exams

c)

Storylines

d)

Rewards

7.

Which one is not a digital gamification tool?

a)

Avatars and Customization

b)

Paper-based exams

c)

Points and Badges

d)

Leaderboards

8.

What can be the aim of playing Kahoot while teaching a new topic?

a)

Summative Assessment

b)

Formative Assessment

c)

To give students a sense of competition

d)

Engage Students

9.

Games that are produced specifically for enhancing cognitive development are often referred to as "brain games."

a)

TRUE

b)

FALSE

10.

Which of the following cannot be considered among the reasons for using digital gamification tools in teaching?

a)

positive effects on motivation

b)

higher order cognitive skills including, e.g. problem solving and critical thinking

c)

social skills like cooperative work skills

d)

to break with routine and boredom and to encourage active learning

e)

none of them