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Rana Quiz

Total questions: 53

Worksheet time: 2hrs 46mins

Name
Class
Date
1.

The X and Y part of these blocks help us.....

a)

place any shape or sprite in a specific area on the screen.

b)

change how big or small the shape or sprite is

c)

move the shapes

d)

create a new plot

2.

The W and H part of these blocks help us.....

a)

place any shape or sprite in a specific area on the screen.

b)

change how wide or tall the shape or sprite is

c)

move the shapes

d)

create a new plot

3.

How do we use this block in code.org?

a)

We have to place this block by a shape or sprite in order to change its size.

b)

We use this to change all colors

c)

We have to put this block at the end of the code

d)

We have to place this block by a shape or sprite in order to change its color.

4.

What does this block do and how do we use it?

4 lines
5.

What does this block do and how do we use it?

4 lines
6.

Tell me what this block does for us in code.org.

4 lines
7.

It is important for the sprite to have the small name and be spelled correctly when using it throughout your code.

a)

True

b)

False

8.

Scale block zooms in the sprite or shape

rotation block spins the sprite or shape

a)

True

b)

False

9.

What will this block help you do in Code.org?

a)

Change

b)

Color development

c)

Change the color of the background

d)

background movement

10.

A graphic character on the screen with properties that describe its location, movement, and look.

a)

Debugging

b)

Bug

c)

Variable

d)

Sprite

11.

A placeholder for a piece of information that can change.

a)

Debugging

b)

Sprite

c)

Variable

d)

Parameter

12.

Attributes that describe an object's characteristics

a)

Property

b)

Sprite

c)

Variable

d)

Algorithm

13.

This block will....

a)

Create a variable

b)

Move a sprite across the screen

c)

Place a sprite on the screen

d)

Draw a background

14.

The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.

a)

Dot Notation

b)

Declare Command

c)

Initialize

d)

Variable

15.

By chance, not planned or prearranged; irregular

a)

variable

b)

random

c)

property

d)

sprite

16.

True or False: the following is a valid label name


1team

a)

True

b)

False

17.

True or False .The following is a valid label name.


size_of _eye

a)

True

b)

False

18.

True or False. The following is a valid label name.


petalsize

a)

True

b)

False

19.

How can we correct the code above? We are getting the error message (dessert is defined, but it is not called in your program)

a)

Change drink to dessert in the 6th line of code

b)

Change drink to ice cream in the 6th line of code

c)

Change drink to sprite in the 6th in of code

20.

If you wanted to make a sprite twice as big as it currently looks which code would you use?

a)

sprite.y

b)

sprite.scale

c)

sprite.rotation

d)

sprite.setAnimattion

21.

The block of code in this image

a)

Creates a sprite

b)

transforms a sprite from a gray square into a picture of a mouse

c)

changes the size of a sprite

d)

changes the x position of a sprite

22.

What is the NAME and starting Y LOCATION of this sprite?

a)

dog, 150

b)

dog, 350

c)

fido, 150

d)

fido, 350

23.

What is the name of the ANIMATION (not the sprite) used in this block of code?

a)

dog

b)

fido

c)

sprite

d)

150

24.

what block is used to declare a variable

a)
b)
c)
25.

Can we create our own sprite ?

a)

Yes

b)

No

26.

Where is the (0,0) point on a programming grid?

a)

Top right corner

b)

Top left corner

c)

Bottom right corner

d)

Bottom left corner

27.

When you're drawing a square, where does the shape start?

a)

Bottom line

b)

A few centimeters away

c)

Center

d)

Top left corner

28.

I can't change the colors of my shapes.

a)

True

b)

False

29.

I can make my shapes black and white.

a)

True

b)

False

30.

How do I get the grid to show onscreen?

a)

Click run

b)

Click finish

c)

Click reset

d)

Click show grid

31.

Shapes can overlap each other

a)

True

b)

False

32.

What is x value in the following code?

rect(250, 200, 75, 225);

a)

250

b)

200

c)

75

d)

225

33.

What is y value in the following code?

rect(250, 200, 75, 225);

a)

250

b)

200

c)

75

d)

225

34.

The fourth parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

35.

The third parameter in the () after an ellipse or rectangle code is:

a)

height

b)

width

c)

x coordinate point

d)

y coordinate point

36.

What is the (x, y) location of the palette?

a)

(0, 0)

b)

(200, 200)

c)

(100, 300)

d)

(300, 100)

e)

error

37.

What is the (x, y) location of the palette?

a)

(0, 0)

b)

(200, 200)

c)

(100, 300)

d)

(300, 100)

e)

error

38.

What is cowSmall.scale=?


var cowBig = createSprite(150, 150);

cowBig.setAnimation("cow");

cowBig.scale = 1;

var cowSmall = createSprite(250, 250);

cowSmall.setAnimation("cow");

cowSmall.scale = ?;

a)

0.5

b)

1.0

c)

1.5

d)

2.0

e)

None of the above

39.

Compare the rotation of the top row to the bottom row.

What is the rotation of the red car?


Definition: sprite.rotation = #;

Clockwise rotation in degrees of the sprite.

A positive value will rotate clockwise, a negative value will rotate counterclockwise. The rotation usually will be a number between -360 and 360.

a)

car.rotation = 0;

b)

car.rotation = 90;

c)

car.rotation = -90;

d)

car.rotation = 270;

e)

car.rotation = -270;

40.

What is cowSmall.scale=?


var cowBig = createSprite(150, 150);

cowBig.setAnimation("cow");

cowBig.scale = 1;

var cowSmall = createSprite(250, 250);

cowSmall.setAnimation("cow");

cowSmall.scale = ?;

a)

0.5

b)

1.0

c)

1.5

d)

2.0

e)

None of the above

41.

What is fishBlue.scale=?


var fishGold = createSprite(100, 100);

fishGold.setAnimation("fish");

fishGold.tint='gold';

fishGold.scale = 1.0;


var fishBlue = createSprite(200, 200);

fishBlue.setAnimation("fish");

fishBlue.tint='blue';

fishBlue.scale = ?;

a)

0.5

b)

1.0

c)

2.0

d)

None of the above

42.

To add more sprite (character) which button should you click?

a)
b)
c)
43.

Which icon should you click to change Scratch backdrop

a)
b)
c)
44.

What is the name of this part of Sratch?

a)

Sprites

b)

Backdrop

c)

Costume

d)

Blocks

45.

What is the name of this in Scratch?

a)

Costumes

b)

Code

c)

Script

d)

Backdrop

46.

What happen to sprite if you use this block?

a)

Sprite will jump

b)

Sprite will move 10 steps

c)

Sprite will change colour

d)

Sprite will say hello

47.

This block moves its sprite costume center's X position by the specified amount.

a)
b)
c)
d)
48.

This block moves its sprite's Y position by the specified amount.

a)
b)
c)
d)
49.

What is this cat a type of?

a)

Animal

b)

Cat species

c)

Sprite

50.
a)
b)
c)
d)
51.

Where to find these codes?

a)
b)
c)
d)
52.

Where to find these codes?

a)
b)
c)
d)
53.

Where to find these codes?

a)
b)
c)
d)