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EdTech Test Quiz

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Which of these can't you do with MALL (Mobile Learning)?

a)

a) Use language learning apps.

b)

b) Do grammar drills on your phone.

c)

c) Work together on projects with classmates using phones.

d)

d) Take a written test on a computer.

2.

CALL (Computer Language Learning) is mostly for:

a)

a) Talking to a computer program to practice pronunciation.

b)

b) Taking tests with multiple choice questions.

c)

c) Discussing topics with real people online.

d)

d) Writing essays for a grade.

3.

Game-based learning might NOT be good for:

a)

a) Making learning more fun.

b)

b) Solving puzzles and thinking critically.

c)

c) Working together with classmates.

d)

d) Getting so focused on the game you forget what you're learning.

4.

A design gamification in class wouldn't use:

a)

a) Points for completing tasks.

b)

b) A leaderboard to see who's doing well.

c)

c) Different difficulty levels for different students.

d)

d) Taking away recess for bad grades in the game.

5.

MALL and CALL are similar because they both:

a)

a) Don't need any technology besides a computer lab.

b)

b) Can be used to learn at your own pace.

c)

c) Give you feedback and personalize your learning.

d)

d) Require a teacher to be present at all times.

6.

When making a learning game, you should NOT focus on:

a)

a) Making the game connect to what you're learning.

b)

b) Having cool graphics and sound effects.

c)

c) Making sure everyone enjoys it.

d)

d) Explaining the rules and giving you time to practice.

7.

Gamifying your class doesn't need:

a)

a) Knowing what you want students to learn.

b)

b) Picking game ideas that fit your learning goals.

c)

c) Making sure gamification works well with your lessons.

d)

d) Throwing the whole thing out if it doesn't work well.

8.

Teachers might worry about game-based learning because:

a)

a) Students might care more about winning than learning.

b)

b) The games might be too expensive to keep running.

c)

c) Games can't be used to teach math or history.

d)

d) It does not evaluate the learners' performance.

9.

MALL stands for:

a)

a) Multimedia Assisted Language Learning

b)

b) Mobile Assisted Language Learning

c)

c) Moving Apparatus for Language Learning

d)

d) Multiple Application for Language Learning

10.

CALL stands for:

a)

a) Computer Assistant for Language Learning.

b)

b) Computer Augmentation for Language Learning

c)

c) Computer Assisted Language Learning

d)

d) Computer Assisted Learning Language