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3D Modeling and Animation I - Quiz 1 - Rehearse

Total questions: 23

Worksheet time: 23mins

Name
Class
Date
1.

What are the Viewports used for in 3ds Max?

a)

To view and manipulate the scene

b)

To import and merge scenes

c)

To create geometric primitives

d)

Not mentioned in the text

2.

What tool is this?

a)

Move

b)

Copy

c)

Scale

d)

Center

3.

How many viewports are showing in 3ds max by default?

a)

1

b)

4

c)

6

d)

8

4.

What tool is this?

a)

Move

b)

Copy

c)

Scale

d)

Rotation

5.

What tool is this?

a)

Move

b)

Copy

c)

Scale

d)

Rotation

6.
Which technique involves manipulating vertices, edges, and faces to create 3D models?
a)
Texturing
b)
Sculpting
c)
Spline modeling
d)
Polygon modeling
7.

What feature in the view has been enabled?

a)

Default Shading

b)

Edit Poly

c)

Edged Faces

d)

Wireframe

8.

Where would you click to work at the vertex level of an object?

a)

A

b)

B

c)

C

d)

D

(button not in this picture)

9.

Which is NOT a transform?

a)

Move

b)

Scale

c)

Bend

d)

Rotate

10.

Edit Poly sub-objects are:

a)

vertices, edges, poly faces

b)

vertices, parameters, poly faces

c)

poly faces, primitive, parameters

d)

bend, extrude, edges

11.

Which button would you press for The 'Move Tool'

a)

T

b)

W

c)

E

d)

L

12.

This modifier will let you delete one side of a box:

a)

Edit Poly

b)

Edit Mesh

c)

Delete

d)

FFD 3x3

13.

What area on 3dsMax is this?

a)

Command Panel

b)

Quad Menu

c)

Viewports

d)

Toolbar

14.

What represents a point or corner in space?

a)

Vertex

b)

Edge

c)

Face

d)

None of the above

15.

What represents a line that connects to points in 3D space?

a)

Vertex

b)

Edge

c)

Face

d)

None of the above

16.

What transformation happened?

a)

Chamfer

b)

Taper

c)

Bend

d)

Extrude

17.

"Edit Poly", "Turbosmooth", and "UVW Map" are examples of what?

a)

Meshes

b)

Edit Items

c)

Modifiers

d)

Render Settings

18.

What do we call it when you "take a picture" of your scene?

a)

Photograph

b)

Render

c)

Screenshot

d)

Illuminate

19.

what are the letters that are used in a 3D coordinate system?

a)

A,B,C

b)

X, Y, Z

c)

X, Y

d)

P, B, J

20.

Out of all the coordinate systems, which one are we using in our software for 3D design and animation?

a)

Polar Coordinates

b)

Spherical & Cylindrical

c)

Cartesian

d)

Homogeneous

21.

Local coordinate system is relative to ______________, while a world coordinate system is relative to _________.

a)

a single object...the entire scene or environment.

b)

an entire scene...a single object.

c)

both answers are true

22.

Which of the following best describes the role of a 3D modeler in the animation industry?

a)

Creating sound effects for animations

b)

Designing characters and environments using 3D software

c)

Writing scripts for animated films

d)

Directing the overall animation production

23.

____ are used to apply various types of functions or effects on an object.

a)

Modifiers

b)

Textures

c)

Shapes