Font size
WorksheetsEDL243 - Foundations of Game Design - Unit 6
Total questions: 36
Worksheet time: 18mins
What is the purpose of visual design in game design?
To make things pretty
To communicate information effectively
To create interesting characters
To make the game more difficult
Where can visual design be applied in game design?
Only in game art
Only in level designs
Only in interfaces
In game art, level designs, interfaces, menus, and more
What are the basic building blocks of visual design in a video game?
Rules and mechanics
Characters and storylines
Design elements
Game levels and interfaces
What is the role of a designer in visual design?
To randomly choose design elements
To arrange design elements on the page or screen
To create rules and mechanics
To create characters and storylines
What is a point in visual design?
A small dot that is not visible
A position in space
An area of focus in a design
A building block for lines
Why are points important in visual design?
They make the design more interesting
They help create areas of focus
They make the design more colorful
They are necessary for creating lines
Why does the position of a point matter in visual design?
It determines the color of the point
It determines the size of the point
It determines the shape of the point
It affects where the user's attention is directed
Choose all that apply: Which of the following are the purpose of using lines in design?
To separate
To divide
To indicate direction
To organize
Choose all that apply: Which of the following characteristics can lines have?
Thick or thin
Straight
Curved
Single width
Variable width
Choose all that apply: How can lines be used in games?
To organize a menu
To indicate a character's walking path
To outline an important button
What is shape in visual design?
A 3D object with height, width, and depth
A 2D area with a boundary
A combination of lines and colors
A familiar name for a geometric figure
Shapes can be used in their simple form or used as a starting point to add details and textures to complex visuals.
true
false
What is form in visual design?
A 2D area with a boundary
A 3D version of shape with a boundary
A combination of perspective and shading
A sense of space and solidness
How is form usually communicated in visual design?
Through perspective and shading
Through shapes and lines
Through colors and textures
Through characters and storylines
In gaming, where can the concept of form be applied?
Only to characters
Only to game worlds
Only to 3D models
To characters, 3D models, and game worlds
What is space within the Elements of Design?
the 'empty' part of a design
an unimportant area that's there just because
the part above and below lines of text that make it easier to read
space is not part of the Elements of Design
What is the purpose of texture in the Elements of Design?
there is no purpose, you can't touch it so it doesn't actually have texture
its the property that makes it appear to have a certain quality of touch
it only applies to 3D art and it's what makes them three dimentional
it's part of animation and making things cartoon-ish
How can you see value using your eyes?
You can't. It's digital only.
You squint and filter out the details.
You look at the price tag.
Things only have value if you believe they're important
Which of these is an example of value within the Elements of Design?
adding shading to a circle to make it look like a sphere
proving a price list to investors for your game or elements of your game
using shapes to create other shapes
adding empty areas to make items look bigger or smaller on the screen
Everyone sees colors the same, so there shouldn't be any discrepency between viewing them.
True
False
What are some design choices that can influence how efficiently a viewer can read text?
Typeface, size, color, letter spacing
Characters, storylines, rules, mechanics
Art, arrangement, interface, project
Font, feeling, future, design
What is the purpose of design choices in relation to text?
To make the text look pretty
To communicate information effectively
To create interesting characters
To make the text more difficult to read
When will the art of arranging text be covered in the future?
When designing game levels
When creating characters and storylines
When designing an interface for the Game On project
When choosing colors and textures for visuals
What are the design principles in relation to the elements of design?
The elements of design are tools and guidelines for designers to use.
The design principles are the building blocks of design.
The design principles are how elements are used and combined to communicate information.
The design principles are the guidelines for designers to follow.
How should designers use the design principles?
There is only one right way to use the design principles.
Designers should use the design principles as tools and guidelines.
Designers should use the design principles as building blocks.
Designers should use the design principles to create interesting characters.
How does a good composition differ from a bad one?
A good composition guides the viewer's eye on a journey, while a bad one may be uncomfortable to look at.
A good composition makes the design look pretty, while a bad one makes it difficult to understand.
A good composition creates interesting characters, while a bad one lacks creativity.
A good composition makes the design more difficult, while a bad one is easy to navigate.
What is the purpose of unity in design?
To make the design look pretty
To communicate information effectively
To create interesting characters
To make the design more difficult
Unity in design refers to the overall cohesion and membership of the different design elements together as a group.
True
False
Balance is the overall distribution of design elements and can be beneficial when both balanced and unbalanced, depending on your needs.
True
False
The idea that different elements draw attention to different parts of a design is called -
emphasis
hierarchy
contrast
balance
___ is the utilization of size, position, and other techniques to communicate how different elements are grouped and categorized.
emphasis
hierarchy
contrast
balance
Rhythm is the use of repetition and spacing to create patterns and set expectations in the viewer’s mind.
True
False
Which of the following are things that you can contrast?
large vs small, loud vs quiet, light vs dark
loud vs quiet, light vs small, fast vs slow
light vs small, fast vs quick, loud vs quiet
light vs dark, fast vs quick, large vs small
fast vs slow, light vs dark, color vs brightness
Which of the following questions help you decide if you've made a good design?
Are you happy with the design, and are there any things that you'd change?
What is the goal of the design, and how well does it reach the goal?
Are you considered an expert in your design?
Does the design make the player comfortable, happy, and excited?
All designs must be 'pretty'.
True
False
Which descriptors are negative when talking about a design?
elegant & dynamic
balances & unified
muddy & crowded
unbalanced & disorganized
