WorksheetsDMU - Kahoot 3D Quiz Third Years
Total questions: 20
Worksheet time: 7mins
How many tris does this Cube have?
8
6
12
18
Why do we disable SRGB on Channel Packed maps in Unreal Engine?
To save on memory
To make the red channel (Ambient Occlusion) more prominent
Performance boost in engine
To remove colour correction (e.g. Roughness)
Which of these is not a standard primitive in 3DSMax?
Tube
Hexagon
Torus
Cone
What is a vertice?
Smoothing group data
XYZ coordinates of points in a mesh
A surface of a mesh
What are smoothing groups? (3DSMax)
Groups of Polygons connected to form a smooth surface
Groups of Vertices connected to form a smooth surface
Groups of Tris connected to form a smooth surface
How would you add depth to a eye mesh? (Pick 2)
Make geometry to push in
Tesselation
Parallax Occlusion
Scale the entire eye mesh
How are hair cards made?
Through high poly sculpting to low poly baking
Stealing normals to cards
Baking a variety of hair strands to cards
Which of the following should be scaled up on a UV sheet for characters?
FACE
EYES
BODY
WEAPON
What does subsurface scattering do in Unreal Engine?
Apply PBR lighting to characters
Scatter light through a mesh (e.g. skin or plants)
Apply subsurface smoothing to hair strands
What benefit do facial loops provide for character meshes?
Cheaper topology
Easier UV Unwrap
Better deformation when posed/animated
What is a TRIM sheet?
A sheet of reusable, (usually horizontally tiling) texture data for meshes
A seamless tileable texture sheet
A foliage texture sheet
What is a modular kit?
A set of steps to construct buildings procedurally
A set of highly reusable pieces (usually buildings) that attach together to build more complex structures.
A arrangment of finalised meshes aka asset zoo
Another term for decals
What type of texture would be used for the walls of this Water Mill?
TILEABLE
TRIM
DECAL
UNIQUE SCULPT NORMALS
What are hero assets?
Repeatable sets of meshes for constructing structures
Meshes made for heroic characters
Objects of key focus and higher detail in a scene
Optimisation variants of denser meshes
What is greyboxing in games?
Creation of collision meshes for blocking and boxing purposes
The untextured lighting preview in Unreal Engine
Scene blockouts using primitives for compositional and lighting experimentation
What is a Master Material in Unreal Engine?
A material instance of a complex material
A material with highly editable parameters for instancing
A material function
A material from Starter Content
How would you move a mesh using only shaders?
You will need to rig it first
Using Base Colour masks
Using Parallax Occlusion
Using World Position Offset (WPO) masks
What does the colour white mean in the Shader Complexity Viewmode?
Shader is extemely expensive!
Shader is not loaded or missing from geometry
Shader is very cheap
Shader is corrupted in viewport
What is Parallax Occlusion in games?
Subdivides geometry and pushes vertices using a height map
Uses Ambient Occlusion to manipulate vertices
Camera based depth on a texture using the height channel
A cheaper more optimised method of ambient occlusion
What are LODS in Games?
Live texture streaming budget tools that monitor performance
Another term for instancing in engine (loaded mesh actors)
Level of detail meshes that pop in at a distance to improve performance
