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WorksheetsQuiz #1 MIL
Total questions: 15
Worksheet time: 22mins
A wearable technology helps the athletes to get qualified input about vital data during work-out.
Sports and Fitness
Security and Prevention
Gaming and Lifestyle
Health and Wellness
A virtual reality system with a complete body experience approach.
(a)
It is formerly known as Lynda.com
(a)
An application designed to teach digital marketing basics in a fast and easy to learn environment.
(a)
It is a language learning platform.
(a)
It provide participants with course materials that are normally used in a conventional education setting – such as examples, lectures, videos, study materials and problem sets.
(a)
A worldwide leading innovation and market development platform for technologies worn close to the body, on the body or even in the body.
(a)
A device attached to the person’s back and the smart sensors are able to store data.
(a)
The world’s most technologically advanced electronic airbag system for motorcycle riders and the first fully self-contained active protection technology to function completely independent for the motorcycle.
(a)
A process of making three dimensional solid objects from a digital file.
(a)
It is a motion picture that enhances the illusion of depth perception, hence adding a third dimension.
(a)
A type of interactive, reality-based display environment that take the capabilities of computer generated display, sound, text and effects to enhance the user’s real-world experience
(a)
An image created by a photographic projection of a recording of a light field rather than an image formed by some sort of lens.
(a)
A concept was originated by Frederick Lancaster in the year 1978.
(a)
It is defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).
(a)
