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Departmental Prelim Exam in IT211_2026

Total questions: 50

Worksheet time: 20mins

Name
Class
Date
1.

It measures of how well a specific user in a specific context can use a product/design to achieve a defined goal effectively, efficiently and satisfactorily.

(a)  

2.

It is a branch of science that deals with the study of correct thinking and correct reasoning.

(a)  

3.

It is a processed data.

(a)  

4.

These are raw facts and raw materials.

a)

data

b)

record

c)

information

d)

file

5.

Which of the following is NOT a primary goal of HCI?

a)

Usability

b)

Accessibility

c)

Scalability

d)

Efficiency

6.

The primary components of HCI are:

a)

Users, tasks, and interfaces

b)

Hardware, software, and designers

c)

Computers, networks, and servers

d)

Code, algorithms, and systems

7.

Who is considered the user in an HCI system?

a)

Network administrators

b)

Engineers testing the system

c)

Programmers

d)

End-users interacting with the system

8.

How easy is it for users to accomplish basic tasks the first time they encounter the design?

(use small letters)

(a)  

9.

Once users have learned the design, how quickly can they perform tasks?

(use small letters)

(a)  

10.

The act or process of interacting.

(a)  

11.

A set of detailed methods, procedures, and routines established or formulated to carry out a specific activity, perform a duty, or solve a problem.

(a)  

12.

Which of the following is NOT a principle of usability?

a)

Learnability

b)

Memorability

c)

Error frequency

d)

Satisfaction

13.

Which is NOT a common interaction style in HCI?

a)

Batch processing

b)

Direct manipulation

c)

Command-line interface

d)

Menu selection

14.

In HCI, it refers to a specific goal or activity that a user aims to accomplish when interacting with a system. It is the high-level objective that guides the interaction between the user and the interface.

a)

lexical

b)

task

c)

syntactic

d)

semantic

15.

It deals with the meaning of the interaction or the intent behind the actions a user performs. It focuses on what the user wants to achieve and how the system interprets the user's input to fulfill the goal.

a)

syntactic

b)

semantic

c)

task

d)

lexical

16.
  • It focuses on the specific inputs and outputs involved in interaction. It concerns the lowest level of interaction, such as the precise words, symbols, buttons, or gestures users employ to communicate with the system.

a)

semantic

b)

task

c)

lexical

d)

syntactic

17.

It addresses the structure or sequence of actions needed to accomplish a task. It defines how tasks are translated into a specific order of operations or commands. It focuses on how the interaction is organized.

a)

lexical

b)

task

c)

semantic

d)

syntactic

18.

It is the fundamental unit of interaction between the user and the computer, representing the purpose or intent behind using the system.

a)

syntactic

b)

task

c)

semantic

d)

lexical

19.

True or False: These are the Key Features of Semantic in HCI:

  1. 1. User-centered: Tasks are based on the needs and goals of the user.

  2. 2. Goal-oriented: Every task has an objective that the user aims to achieve.

  3. 3. Context-specific: Tasks occur within a specific context, influenced by the environment, tools, and user constraints.

a)

True

b)

False

20.

It supports users in completing actions accurately.

(a)  

21.

Users find it pleasant to use and appropriate for its industry/topic.

(a)  

22.

The goal of HCI that refers to the process of forming a high-level mental model or framework that defines how a system or interaction is understood, structured, and designed. It involves translating user needs, tasks, and system requirements into a coherent representation that guides the design and development of the user interface.

a)

empirical

b)

conceptualization

c)

technical

d)

usability

23.

Goals of HCI that refers to the underlying technologies, systems, and engineering principles that enable the interaction between humans and computers. It encompasses the hardware, software, algorithms, and infrastructure that support the design, implementation, and functioning of user interfaces and interaction mechanisms.

a)

usability

b)

conceptualization

c)

technical

d)

empirical

24.

It refers to the physical component of a computer system.

(a)  

25.

It is an electronic device capable to process data into an information and storing it according to the instructions given by the user or programmer.

(a)  

26.

It refers to the design and development of systems, interfaces, and technologies that are usable by individuals with a wide range of abilities, disabilities, and other limitations. The goal of accessibility is to ensure that everyone, regardless of their physical, cognitive, sensory, or situational constraints, can effectively interact with a computer system or device.

a)

technical

b)

empirical

c)

accessibility

d)

usability

e)

simplicity

27.

tama o mali:

HCI is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

(a)  

28.

What does UX stand for?

a)

Unified Experience

b)

User Exploration

c)

User Experience

d)

Usability Excellence

29.

Virtual reality (VR) is an example of:

a)

Direct manipulation

b)

Augmented interaction

c)

Immersive interaction

d)

Tangible interaction

30.

Which of the following is NOT a type of user interface?

a)

Graphical User Interface (GUI)

b)

Network User Interface (NUI)

c)

Voice User Interface (VUI)

d)

Tangible User Interface (TUI)

31.

Eye-tracking technology is primarily used for:

a)

Analyzing user attention

b)

Tracking cursor movement

c)

Enhancing system performance

d)

Simulating interactions

32.

Which of the following evaluates user satisfaction?

a)

Eye-tracking studies

b)

Task success rate

c)

Error rate tracking

d)

Surveys

33.

Which metric is commonly used to measure usability?

a)

Time on task

b)

Lines of code

c)

Server response time

d)

Number of features

34.

A persona in HCI represents:

a)

A prototype of the system

b)

An employee managing the project

c)

The designer’s ideal user

d)

A fictional user based on real data

35.

It is a free programming and coding education app

designed to teach the basics of software development.

(a)  

36.

It is a type of input device that allows users to control the movement of a pointer or cursor on a screen. It consists of a stationary base and a freely rotating ball on top that the user manipulates directly with their fingers or palm.

(a)  

37.

It is an essential input device that allows users to interact with a computer by entering text, numbers, commands, and other data. It consists of a set of keys arranged in a specific layout, with each key corresponding to a particular character, function, or action.

(a)  

38.

tama o mali:

C.B. Mirick is credited with inventing the first joystick utilized at the US Naval Research Laboratory. Similar to a mouse, a joystick serves as a pointing device, allowing the movement of a cursor. The joystick can be maneuvered in all directions.

(a)  

39.

It resembles a photocopy machine and is used when transferring information on paper onto the computer. Also, it captures the images from the paper and converts them into their digital form.

(a)  

40.

tama o mali:

Invented around 1945 as a part of the Whirlwind Project at MIT, a light pen contains a light-sensitive detector. When you point the Light Pen to an object, its light-sensitive tip detects the object and then sends the signals to the CPU. Its use today is limited since it is not compatible with LCD screens.

(a)  

41.

It helps control the cursor. It has a left and a right button. The primary purpose of this input device is to send appropriate signals to the CPU.

(a)  

42.

The primary function is to converting acoustic energy into an electric signal. Its low cost, compact size, and high sensitivity make it advantageous. Additionally, this input device can be utilized for dictating text instead of typing it via the keyboard.

(a)  

43.

Topic: Importance of HCI

HCI focuses on understanding the needs, preferences, and behaviors of users. By studying HCI, students learn how to design technology that is intuitive and efficient, ensuring a positive user experience.

a)

Enhances Problem-Solving and Critical Thinking

b)

Fosters Innovation in Technology

c)

Improves User-Centered Design Skills

d)

Promotes Inclusivity and Accessibility

e)

Prepares for Diverse Careers

44.

Topic: Importance of HCI

Students gain problem-solving skills by analyzing and improving existing systems, considering user feedback, and continuously iterating on design choices.

a)

Prepares for Diverse Careers

b)

Promotes Inclusivity and Accessibility

c)

Fosters Innovation in Technology

d)

Enhances Problem-Solving and Critical Thinking

e)

Improves User-Centered Design Skills

45.

Topic: Importance of HCI

HCI encourages students to explore innovative ways to bridge the gap between humans and technology, from new interaction modalities (e.g., voice, touch, gestures) to emerging technologies (e.g., virtual reality, AI).

a)

Enhances Problem-Solving and Critical Thinking

b)

Promotes Inclusivity and Accessibility

c)

Prepares for Diverse Careers

d)

Improves User-Centered Design Skills

e)

Fosters Innovation in Technology

46.

Studying HCI helps students understand how to design for diverse users, including those with disabilities or unique needs.

a)

Fosters Innovation in Technology

b)

Promotes Inclusivity and Accessibility

c)

Prepares for Diverse Careers

d)

Enhances Problem-Solving and Critical Thinking

e)

Improves User-Centered Design Skills

47.

Topic: Importance of HCI:

Knowledge of HCI opens up career opportunities in a variety of industries, including tech, healthcare, entertainment, and education, where user experience and interface design are critical.

a)

Prepares for Diverse Careers

b)

Promotes Inclusivity and Accessibility

c)

Improves User-Centered Design Skills

d)

Enhances Problem-Solving and Critical Thinking

e)

Fosters Innovation in Technology

48.

Topic: Importance of HCI

Students can contribute to the development of cutting-edge technologies and solutions that improve how people interact with and benefit from digital systems.

a)

Improves User-Centered Design Skills

b)

Prepares for Diverse Careers

c)

Fosters Innovation in Technology

d)

Promotes Inclusivity and Accessibility

e)

Enhances Problem-Solving and Critical Thinking

49.

Topic: Importance of HCI

This ability is crucial in fields like web development, product design, and software engineering, where understanding and meeting user needs is essential for success.

a)

Promotes Inclusivity and Accessibility

b)

Fosters Innovation in Technology

c)

Prepares for Diverse Careers

d)

Enhances Problem-Solving and Critical Thinking

e)

Improves User-Centered Design Skills

50.

It refers to the ease of use and effectiveness with which a user can interact with a system, product, or interface to achieve their goals. A system with good usability allows users to complete tasks efficiently, with minimal errors, frustration, and effort.

(a)