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Timestamped Multiple-Choice Test: Making a Pong Game in Scratch

Total questions: 21

Worksheet time: 11mins

Name
Class
Date
1.

What type of game is being created in this tutorial? (00:00–00:34)

a)

A platformer game

b)

A pong game

c)

A racing game

d)

A maze game

2.

At what timestamp does the tutorial explain how to select a sprite for the bouncing object? (00:34–01:09)

a)

00:00

b)

00:34

c)

01:47

d)

02:59

3.

What is the first block used to make the object move? (01:09–01:47)

a)

"Move 10 steps"

b)

"Set X to"

c)

"Point in direction"

d)

"If on edge bounce"

4.

How is the ball made to bounce when it hits the edges of the screen? (01:47–02:27)

a)

By using the "move 10 steps" block

b)

By using the "if on edge bounce" block

c)

By changing the X position

d)

By clicking the green flag

5.

What does the "point in direction" block do? (01:47–02:27)

a)

Changes the speed of the object

b)

Sets the direction the sprite moves

c)

Stops the ball from moving

d)

Changes the size of the ball

6.

What is added to make the ball start when the green flag is clicked? (02:27–02:59)

a)

A "when green flag clicked" block

b)

A "set X to" block

c)

An "if on edge bounce" block

d)

A "forever loop"

7.

How can randomness be added to the ball's bounce? (07:15–07:46)

a)

By using the "pick random" block to set a range for the turning angle

b)

By adding a "move 10 steps" block

c)

By changing the speed of the ball

d)

By setting the X position to zero

8.

How does the paddle follow the mouse movement? (03:35–04:15)

a)

By linking the "set X to" block with the "mouse X" block

b)

By using the "if on edge bounce" block

c)

By adding the "move 10 steps" block

d)

By using the "point in direction" block

9.

What happens if the forever loop is not included in the paddle code?

a)

The paddle will not move

b)

The paddle moves once and stops

c)

The paddle bounces off the edges of the screen

d)

The paddle disappears

10.

What code makes the ball bounce off the paddle? (05:29–06:05)

a)

"Turn 180 degrees" and "move 15 steps"

b)

"If on edge bounce"

c)

"Set X to" block

d)

"Point in direction"

11.

Why is a "wait 0.5 seconds" block added after the ball moves away from the paddle? (07:15–07:46)

a)

To slow down the game

b)

To allow the ball to move away before the next bounce

c)

To stop the game temporarily

d)

To reset the ball's position

12.

How is the game ended when the ball touches the bottom of the screen? (07:46–08:25)

a)

By using the "stop all" block

b)

By resetting the X position

c)

By hiding the ball sprite

d)

By changing the backdrop

13.

What block ensures the game always checks if the ball touches the bottom line? (08:25–09:00)

a)

Forever loop

b)

If on edge bounce

c)

Set X to

d)

Wait 0.5 seconds

14.

How is the score tracked in the game? (09:00–09:46)

a)

By using a variable named "score"

b)

By counting the number of times the ball hits the paddle

c)

By changing the backdrop after each level

d)

By using the "if on edge bounce" block

15.

What happens when the score reaches 5 points? (09:46–10:22)

a)

The game ends

b)

The level changes to the next backdrop

c)

The paddle disappears

d)

The ball stops moving

16.

How is the initial level set in the game? (10:22–10:46)

a)

By adding a "switch backdrop to" block

b)

By setting the X position to zero

c)

By clicking the green flag

d)

By using the "stop all" block

17.

At what timestamp does the tutorial explain how to restart the score at the beginning of the game? (09:00–09:46)

a)

08:25

b)

09:00

c)

09:46

d)

10:22

18.

How can players remix the Pong game? (10:22–10:46)

a)

By adding their own sprites and backdrops

b)

By following the link to the project in the description

c)

By changing the ball's speed

d)

Both a and b

19.

Why is Scratch a good platform for creating games like Pong? (Throughout the tutorial)

a)

It has a simple interface and blocks-based programming

b)

It is free and accessible

c)

It allows creativity in design

d)

All of the above

20.

What additional features are suggested in the tutorial for enhancing the Pong game? (10:46-End)

a)

Adding more randomness to the ball's movement

b)

Creating new levels with different backdrops

c)

Adding more sprites and mechanics

d)

All of the above

21.

What creative changes would you make to improve your Pong game?

a)

Add new levels and challenges

b)

Improve graphics and sound

c)

Introduce multiplayer mode

d)

All of the above