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BTVTED 2 Midterm Exam

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

In Ready Player One, virtual reality (VR) is a key component of education. What is one major challenge teachers might face when implementing VR in the classroom?

a)

Increased student engagement

b)

High costs and lack of resources

c)

Easier assessment of student performance

d)

Reduction in the need for teacher involvement

2.

In Passengers, most tasks on the spaceship are automated by AI. How can AI best support teachers in modern education?

a)

By replacing teachers in classrooms

b)

By providing personalized learning experiences and automating tasks

c)

By eliminating the need for traditional teaching methods

d)

By making human teachers obsolete

3.

In Ready Player One, students attend virtual schools in a digital world. What is a potential disadvantage of virtual learning for teachers?

a)

Increased accessibility for students

b)

More flexibility in lesson delivery

c)

reduced face-to-face interaction and engagement

d)

Enhanced collaboration opportunities

4.

Which of the following is a key ICT-related ethical concern seen in Passengers, where AI collects and processes passenger data?

a)

Data privacy and security risks

b)

Lack of access to technology

c)

Excessive use of social media

d)

Poor internet connectivity

5.

How can the concept of gamification, as seen in Ready Player One, be applied to ICT-based teaching?

a)

By integrating game elements to increase motivation and engagement

b)

By using leaderboards and rewards to encourage participation

c)

By incorporating storytelling and challenges to enhance learning

d)

By making learning completely dependent on games

6.

In Ready Player One, the OASIS serves as a virtual learning environment. What is one major benefit of using virtual reality (VR) in education?

a)

It eliminates the need for teachers

b)

It enhances engagement through immersive learning experiences

c)

It makes learning more difficult by adding distractions

d)

It limits student interaction and collaboration

7.

Which ICT tool best supports interactive and engaging lessons similar to the OASIS in Ready Player One?

a)

PowerPoint slides with only text

b)

Virtual reality and augmented reality applications

c)

Traditional whiteboard teaching

d)

Printed textbooks without multimedia

8.

In Passengers, AI handles most of the spaceship’s operations. What is one potential risk of relying too much on AI in education?

a)

It improves efficiency in grading assignments

b)

It can lead to reduced teacher-student interaction

c)

It personalizes learning for students

d)

It provides quick feedback for students

9.

Which of the following ICT tools is most similar to the AI assistant in Passengers, helping automate tasks for teachers?

a)

Google Forms for assessments

b)

Learning Management Systems (LMS) like Google Classroom

c)

AI-powered chatbots for answering student queries

d)

All of these

10.

Which ICT-related ethical concern is highlighted in both Passengers and Ready Player One?

a)

Lack of digital literacy among students

b)

Data privacy and security risks

c)

The importance of handwriting in learning

d)

The decline of printed books in education

11.

What is an important skill for teachers using ICT in the classroom, as seen in the advanced technology of Ready Player One?

a)

Coding in multiple programming languages

b)

Digitally Skillfull

c)

Avoiding technology to focus on traditional methods

d)

Digital literacy and adaptability

12.

In Passengers, the AI system maintains the spaceship’s operations. What is a similar role of teacher in ICT education?

a)

Automating administrative tasks like grading and attendance

b)

Replacing human teachers completely

c)

Automating students learning

d)

Storing physical textbooks in digital form with enhancements

13.

Which of these best demonstrates the use of ICT in teaching, inspired by the futuristic technology in Ready Player One?

a)

Using digital textbooks only

b)

Relying all lectures with multimedia

c)

Incorporating digital tools such as simulations and interactive media

d)

Making all educational activity possible online

14.

AI-driven recommendation systems, like those in Passengers, can help teachers except.

a)

Replacing all decision-making in lesson planning

b)

Providing personalized learning suggestions based on student data

c)

Making students use digital tools

d)

Eliminating teacher control over classroom activities

15.

In Ready Player One, students learn in a virtual world. How do virtual learning environments impact student engagement and understanding?

a)

They make learning more interactive and immersive

b)

They reduce the need for teacher supervision

c)

They make learning harder because students get distracted easily

d)

They have no effect on student engagement

16.

Passengers presents an AI-driven system that controls many aspects of life. How should AI be used in education to enhance, rather than replace, teaching?

a)

AI should be used to automate repetitive tasks and personalize learning

b)

AI should completely take over the role of teachers

c)

AI should be used only for entertainment purposes in class

d)

AI should make all educational decisions without human input

17.

Imagine your school integrates VR like the OASIS in Ready Player One. How would teaching methods need to change?

a)

Teachers would no longer be needed in a VR-based school

b)

Students would be left to explore on their own with guidance of the teacher

c)

Teachers wouldn't need to incorporate interactive and experiential learning strategies

d)

Teaching methods wouldn’t need to change at all

18.

ICT provides automation and personalisation in education, as seen in both movies. How can digital tools best support students with different learning needs?

a)

By limiting technology use to only the highest-performing students

b)

By replacing teachers with AI tutors

c)

By making all students follow the same digital learning experience

d)

By offering personalized learning paths and adaptive assessments

19.

Both Passengers and Ready Player One explore the impact of technology on human interaction. As a teacher, how can ICT be used to balance technology and personal connection in the classroom?

a)

By using technology to enhance communication and collaboration.

b)

By ensuring digital tools complement but don’t replace face-to-face engagement.

c)

By structuring lessons that encourage both online and offline participation.

d)

By limiting technology to only administrative tasks to keep human interaction central.

20.

Which of the following best describes print media?

a)

A form of mass communication that uses printed materials such as newspapers, magazines, and books to disseminate information.

b)

Any media content that is published online and later printed for physical distribution.

c)

A traditional communication medium that has been completely replaced by digital media in modern education.

d)

A type of media that is only used for official government publications and textbooks.

21.

Which of the following are key characteristics of broadcasting media?

I. It transmits information through radio and television signals.

II. It allows real-time dissemination of news to a large audience.

III. It requires an internet connection for content distribution.

IV. It includes radio, television, and live-streamed content.

a)

I only

b)

I, II only

c)

I, II, IV only

d)

I, II, III, IV

22.

Which of the following is the exact chronological order of the ages of media?

I. Electronic Age

II. Industrial Age

III. New Information Age

IV. Pre-Industrial Age

a)

IV-I, III, II,

b)

IV-III-I-II

c)

IV-II, I, III

d)

IV-II-III, I

23.

In this age, people discored weapons and tools with stone, bronze, copper, and iron. Also, developed fire and paper from plants.

a)

Electronic Age

b)

New information age

c)

Pre-Industrial Age

d)

Industrial Age

24.

The following are examples of media in the Industrial Age execept.

a)

Clay Paintings

b)

Clay Tablets

c)

Papyrus in Egypt

d)

Codex in Mayan region

25.

People in this age used steam, developed machine tools, and manufactured products, including books, through the printing press.

a)

Electronic Age

b)

Pre-Industrial Age

c)

New information Age

d)

Industrial Age

26.

Telegraph and Punch cards belong to what age?

a)

Industrial Age

b)

Electronic Age

c)

New information Age

d)

Pre-Industrial Age

27.

The following are examples are Print Media execpt.

a)

Books

b)

News Paper

c)

Magazine

d)

Research Paper in a word file

28.

Which category does mobile phone belong to?

a)

New Media

b)

Print Media

c)

Broadcast Media

d)

Phone Media

29.

What new media is considered today as a new source of information where you can learn new things by watching a video?

a)

TV

b)

YouTube

c)

Radio

d)

Facebook

30.

_____ Refers to something using digits, particularly binary digits

a)

New Media

b)

Digital/New Media

c)

Digital

d)

Binary Numbers

31.

What does the word Internet stand for?

a)

Interconnected Neural

b)

Interconnected New Media

c)

Interconnected Networks

d)

Interconnected Network

32.

This happens when two media sources join together. I allow new media to be produced or distributed on multiple media devices.

a)

Convergence

b)

Converge

c)

Media Convergence

d)

Media

33.

Which of the following new media can be considered converged media?

a)

Browser

b)

Camera

c)

Web

d)

Smartphones

34.

The following are sources of information except

a)

Public Library

b)

Internet

c)

Indigenous Media

d)

Neighbor

35.

This type of library serves colleges and universities.

a)

Public Library

b)

School Library

c)

Special Library

d)

Academic Library

36.

Library in a firestation can be considered as what kind of library?

a)

School Library

b)

Special Library

c)

Public Library

d)

Firestation library

37.

When evaluating information found on the internet, the following is considered except.

a)

Hearsay

b)

Authorship

c)

Currency

d)

Accuracy and verifiability

38.

Which of the following things to consider in evaluating information?

a)

Reliability, Value, Accuracy, Timeliness, Authority

b)

Redability, Value, Accuracy, Timeliness, Authority

c)

Reliability, Value, Attainability, Timeliness, Authority

d)

Reliability, Value, Accuracy, Timeliness, Accessibility

39.

Which of the following is a significant advantage of using digital media in education, as seen in Ready Player One?

a)

It restricts students to traditional learning methods.

b)

It allows for a one-size-fits-all approach to learning.

c)

It eliminates the need for any form of assessment.

d)

It provides access to a vast array of resources and information.

40.

What is a potential drawback of using AI in educational settings, as depicted in Passengers?

a)

It fosters collaboration among students.

b)

It simplifies the grading process for teachers.

c)

It may lead to over-reliance on technology for teaching.

d)

It can enhance personalized learning experiences.