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Worksheets

iMedia Block 4 Revision

Total questions: 147

Worksheet time: 1hrs 21mins

Name
Class
Date
1.

What is video defined as in the media industry?

a)

A digital platform for sharing content

b)

A type of audio recording used for entertainment

c)

Any moving visual image recorded, produced, or broadcasted for viewing

d)

A genre of music

2.

Which sector primarily consists of visual and audio content created using video recording and editing techniques?

a)

Music streaming services

b)

Film

c)

Radio

d)

Podcasts

3.

What does audio in the media industry refer to?

a)

Visual content for movies

b)

Recorded sound used to convey stories, emotions, or information

c)

Interactive media installations

d)

Online video platforms

4.

Which of the following is NOT a product of the audio category in the media industry?

a)

Radio shows

b)

Audiobooks

c)

Online and social media videos

d)

Sound effects for video games

5.

In which sector is music used to provide emotional depth and set the tone through background scores and theme songs?

a)

Film

b)

Interactive media

c)

Internet advertisements

d)

Computer games

6.

Which media sector primarily focuses on music, promoting new artists and broadcasting live performances?

a)

Film

b)

Interactive media

c)

Television

d)

Radio

7.

What role does audio play in computer games?

a)

Providing visual effects

b)

Offering gameplay instructions

c)

Providing players with feedback, ambiance, and narrative context

d)

Broadcasting live game streams

8.

How does interactive media often incorporate video into its content?

a)

Through music videos

b)

Using text-based storytelling

c)

By offering downloadable content

d)

Exemplified by information kiosks and multimedia presentations

9.

Where on the internet is extensive video content available?

a)

E-books

b)

Online radio stations

c)

Podcasts

d)

Platforms like YouTube and social media websites

10.

What has animation evolved from?

a)

Digital imaging

b)

Traditional methods like flipbook animations

c)

Computer-based software

d)

Visual effects

11.

Which sectors utilize animation?

a)

Agriculture

b)

Film, television, computer games, interactive media, and the internet

c)

Healthcare

d)

Construction

12.

What are special effects known as?

a)

CGI

b)

Animation

c)

SFX

d)

VFX

13.

What does VFX stand for?

a)

Very Fine Xylophones

b)

Visual Fun Xperiences

c)

Visual Effects

d)

Virtual Fox Xing

14.

Which of the following is NOT a use of digital imaging and graphics?

a)

Designing logos for online advertisements

b)

Creating visual effects in films

c)

Character and environment design in computer games

d)

Generating weather forecasts

15.

What software might digital artists use?

a)

Microsoft Word

b)

Adobe Illustrator and Photoshop

c)

AutoCAD

d)

Spotify

16.

In what form of media are SFX and VFX primarily used?

a)

Radio broadcasts

b)

Live theater

c)

Film, television, and computer games

d)

Podcasts

17.

What is the purpose of animation in computer games?

a)

For character backgrounds and narrative elements

b)

To write game codes

c)

To create music

d)

To manage player accounts

18.

Which of the following is a product of animation?

a)

Gaming avatars

b)

Live-action movies

c)

Printed books

d)

Wooden sculptures

19.

What is the role of digital imaging and graphics in print and digital publishing?

a)

To enhance audio quality

b)

For live streaming

c)

For covers, advertisements, and editorial content

d)

To increase internet speed

20.

Which of the following is NOT listed as a social media platform used by businesses?

a)

LinkedIn

b)

Instagram

c)

Facebook

d)

Snapchat

21.

What do film studios use social media for?

a)

Sharing recipes

b)

Promoting products and engaging with fans

c)

Selling tickets directly

d)

Conducting interviews

22.

Which sector primarily utilizes digital games?

a)

Computer games

b)

Transportation

c)

Agriculture

d)

Healthcare

23.

What is a key difference between comic books and graphic novels?

a)

Graphic novels are shorter

b)

Comic books are primarily digital

c)

Comic books are shorter periodical installments

d)

Graphic novels do not contain illustrations

24.

Which of the following is NOT a form of media mentioned as utilizing social media for promotion?

a)

Game developers

b)

Libraries

c)

Radio stations

d)

TV networks

25.

Where are digital games primarily available?

a)

Radio broadcasts

b)

Print magazines

c)

Billboards

d)

Personal computers and home consoles

26.

Which sector employs digital games as part of immersive experiences?

a)

Fashion

b)

Interactive media

c)

Construction

d)

Automotive

27.

How do publishers and authors use social media?

a)

For internal communication

b)

To calculate book sales

c)

To track competitor sales

d)

To engage audiences and share news

28.

Which of the following is NOT a way that social media platforms are used according to the text?

a)

To conduct market research

b)

To share gameplay and strategies

c)

To promote products

d)

To connect with customers

29.

What is primarily used by the internet media sector to present products and content?

a)

Websites

b)

Radio broadcasts

c)

Social media platforms

d)

Printed magazines

30.

Which sector uses websites for game developers, gaming news, forums, and communities?

a)

Interactive media

b)

Computer game sector

c)

Print publishing

d)

Film industry

31.

What integrates various media types such as text, audio, images, animation, and video into a single product?

a)

VR technologies

b)

Websites

c)

Multimedia products

d)

Ebooks

32.

Which media sectors heavily rely on multimedia products?

a)

Ebooks and VR

b)

Print publishing and radio

c)

Film, television, and computer games

d)

Newspapers and magazines

33.

What are ebooks primarily used for?

a)

Reading on electronic devices

b)

Streaming movies

c)

Listening to music

d)

Playing video games

34.

Which sectors are key users of ebooks?

a)

Film and television

b)

Print publishing, interactive media, internet, and digital publishing

c)

Radio and music industry

d)

VR and AR technologies

35.

What does VR stand for?

a)

Virtual Reality

b)

Variable Reality

c)

Vast Reality

d)

Visual Reality

36.

Which media sectors use VR and AR for immersive experiences?

a)

Digital publishing and ebooks

b)

Newspapers and magazines

c)

Print publishing and radio

d)

Film, television, computer games, interactive media, and the internet

37.

How do television sectors utilize AR?

a)

To create ebooks

b)

For live streaming

c)

To enhance content with immersive, interactive experiences

d)

For printing purposes

38.

What is the role of websites in the film industry?

a)

To promote movies, share trailers, and sell tickets

b)

To stream movies directly

c)

To publish digital books

d)

To broadcast live radio

39.

What is a media product?

a)

A platform used to play video games

b)

A platform used to communicate information to a specific audience

c)

A type of graphic design software

d)

A technology used to incorporate dangerous effects in movies

40.

What does digital imaging and graphics refer to?

a)

A product that uses technology to create images in digital form

b)

A product that includes moving images and an auditory element

c)

A product that includes moving images and an auditory element

d)

A product that uses games consoles for entertainment

41.

What is the definition of a video in the context of media products?

a)

A product that records audio as a way to express emotion

b)

A product that converts still images into moving elements

c)

A product that includes moving images and usually an auditory element

d)

Special effects created on set, like puppetry or prosthetic make-up

42.

What is the purpose of animation in media products?

a)

To record or transmit sound

b)

To entertain the audience with online gaming

c)

To illustrate a sequence of events by converting still images into moving elements

d)

To incorporate effects that are too dangerous or impossible to add in any other way

43.

What are digital games?

a)

Products that use technology to create digital images

b)

Products that include moving images and an auditory element

c)

Products that use game consoles and personal computers to entertain the audience

d)

Technology used to incorporate dangerous or impossible effects

44.

What are visual effects (VFX) in media products?

a)

Effects that are created on set, like puppetry or prosthetic make-up

b)

Products that record audio to express emotion

c)

Technology used to incorporate effects that may be too dangerous or impossible to add any other way

d)

Products that convert still images into moving elements to illustrate a sequence of events

45.

What are special effects (SFX) in the context of media products?

a)

Technology used to create images in digital form

b)

Effects that can be created on set, including physical character creation and puppetry

c)

Products that use game consoles for entertainment

d)

Products that include moving images and an auditory element

46.

What is a media product?

a)

A. A platform used to communicate information to a specific audience.

b)

B. A type of social media application.

c)

C. A computer-generated simulation.

d)

D. An electronic form of books.

47.

Websites and applications that enable users to create and share content or to participate in social networking.

a)

Social Media

b)

Websites

c)

Email

d)

Video Games

48.

What are comics and graphic novels?

a)

A product that is designed to tell

stories an in more visual way through

illustrations and speech bubbles for

dialogue.

b)

A product that combines a range of

multimedia elements to create a

webpage that can be accessed with an

internet connection.

c)

A product that is available in electronic

form and accessible via apps or e

readers (e.g. Kindle)

d)

A product that combines a range of

assets such as text, images, video,

animation and sound.

49.

What is multimedia?

a)

A. A product that combines text, images, video, animation, and sound.

b)

B. A computer program designed to run on mobile devices.

c)

C. A computer-generated simulation in a three-dimensional environment.

d)

D. A product that allows users to experience the real world digitally augmented.

50.

What is an app?

a)

A. A product that combines a range of multimedia elements to create a webpage.

b)

B. A computer-generated simulation in a three-dimensional environment.

c)

C. A mobile application or software designed to run on a mobile device.

d)

D. A product that is designed to tell stories visually through illustrations and speech bubbles.

51.

What is virtual reality (VR)?

a)

A. A product that allows users to experience the real world digitally augmented.

b)

B. A product that combines text, images, video, animation, and sound.

c)

C. A computer-generated simulation in which a person can interact within an artificial three-dimensional environment.

d)

D. A product that is available in electronic form and accessible via apps or e-readers.

52.

What are eBooks?

a)

A. A product that combines a range of multimedia elements to create a webpage.

b)

B. A product that is designed to tell stories in a more visual way through illustrations and speech bubbles for dialogue.

c)

C. A mobile application or app designed to run on a mobile device.

d)

D. A product that is available in electronic form and accessible via apps or e-readers.

53.

What is augmented reality (AR)?

a)

A. A product that combines text, images, video, animation, and sound.

b)

B. A computer-generated simulation in which a person can interact within an artificial three-dimensional environment.

c)

C. A product that is designed to tell stories visually through illustrations and speech bubbles.

d)

D. A technology that allows the user to experience the real world, which has been digitally augmented or enhanced in some way.

54.

What are the advantages of desktop and laptop computers as physical platforms for media distribution?

a)

Slower loading times, limited distribution methods, smaller screens

b)

Faster loading times, smoother playback, larger screens

c)

Faster loading times, smaller screens, limited distribution methods

d)

Limited storage capacity, slower playback, smaller screens

55.

What are the challenges of interactive TVs as physical platforms for media distribution?

a)

Large screens, quality audio, broad demographic reach

b)

Limited storage capacity, slower playback, smaller screens

c)

Specific app requirements, compatibility limitations, need for additional resources

d)

Intuitive interfaces, faster loading times, smoother playback

56.

What are the drawbacks of kiosks as physical platforms for media distribution?

a)

Increased exposure, public platform, convenient access for Simple Touch Screen interfaces

b)

Fixed locations, limited potential reach, time-consuming and costly maintenance

c)

Faster loading times, smoother playback, larger screens

d)

Specific app requirements, compatibility limitations, need for additional resources

57.

What are the challenges of mobile devices as physical platforms for media distribution?

a)

Quality audio, broad demographic reach, intuitive interfaces

b)

Wide user base, powerful distribution Channel, convenience of accessing and purchasing creative products

c)

Faster loading times, smoother playback, larger screens

d)

Limited screen size, technical limitations, competition in my maps

58.

What are the challenges of mobile apps as online platforms for media distribution?

a)

Increased visibility, opportunities for collaboration, convincing users to install the app

b)

Global 24 7 access to content, cost-effective distribution, opportunity for audience interaction

c)

Ensuring compatibility across devices, convincing users to install the app, concerns about personal data collection

d)

Instant access to content, large audience, highly optimized for smartphones

59.

What are the drawbacks of web media as online platforms for media distribution?

a)

Global 24 7 access to content, cost-effective distribution, opportunity for audience interaction

b)

Cost-effective distribution, opportunity for audience interaction, competition for attention

c)

Competition for attention, potential unauthorized sharing, requirements for an internet connection

d)

Increased visibility, opportunities for collaboration, convincing users to install the app

60.

What are the challenges of multimedia platforms as online platforms for media distribution?

a)

Changes in platform policies, creators facing censorship, discovering content can be difficult

b)

Increased visibility, opportunities for collaboration, convincing users to install the app

c)

Creative flexibility, increased visibility, opportunities for collaboration

d)

Global 24 7 access to content, cost-effective distribution, opportunity for audience interaction

61.

What are the drawbacks of physical media as platforms for media distribution?

a)

Relatively affordable to produce in bulk, cater to customers who prefer tangible items, limited distribution range

b)

Convenient, accessible, offer large storage capacities, prone to misplacement or damage

c)

Reliable, offer a tangible and tactile experience, cost-effective particularly for businesses with limited resources

d)

Limited in functionality, distribution reach, and durability, can be damaged by water, moisture, or physical wear and tear

62.

What are the advantages of interactive TVs as physical platforms for media distribution?

a)

Large screens, quality audio, broad demographic reach

b)

Specific app requirements, compatibility limitations, need for additional resources

c)

Intuitive interfaces, faster loading times, smoother playback

d)

Limited storage capacity, slower playback, smaller screens

63.

What are the challenges of desktop and laptop computers as physical platforms for media distribution?

a)

Slower loading times, limited distribution methods, smaller screens

b)

Faster loading times, smoother playback, larger screens

c)

Limited storage capacity, slower playback, smaller screens

d)

Faster loading times, smaller screens, limited distribution methods

64.

What are the advantages of mobile apps as online platforms for media distribution?

a)

Increased visibility, opportunities for collaboration, convincing users to install the app

b)

Global 24 7 access to content, cost-effective distribution, opportunity for audience interaction

c)

Instant access to content, large audience, highly optimized for smartphones

d)

Ensuring compatibility across devices, convincing users to install the app, concerns about personal data collection

65.

What are the advantages of web media as online platforms for media distribution?

a)

Global 24/7 access to content, cost-effective distribution, opportunity for audience interaction

b)

Increased visibility, opportunities for collaboration, convincing users to install the app

c)

Competition for attention, potential unauthorized sharing, requirements for an internet connection

d)

Cost-effective distribution, opportunity for audience interaction, competition for attention

66.

What are the drawbacks of mobile devices as physical platforms for media distribution?

a)

Quality audio, broad demographic reach, intuitive interfaces

b)

Limited screen size, technical limitations, competition in my maps

c)

Wide user base, powerful distribution Channel, convenience of accessing and purchasing creative products

d)

Faster loading times, smoother playback, larger screens

67.

(a)   is the methods by which media products are delivered to audiences, including the marketing campaign.

68.

A physical method of distribution, no device needed to access but can be expensive to print and transport.

a)

CD / DVD

b)

Memory Stick

c)

Paper- based media

69.

Portable and cheap method of distribution but can be easily damaged.

a)

CD / DVD

b)

Memory Stick

c)

Paper- based media

70.

Portable method distribution but expensive and easy to misplace/lose.

a)

CD / DVD

b)

Memory Stick

c)

Paper- based media

71.

Sort the platforms into their correct categories

Categorize the following

Computers

Mobile Devices

Apps

Websites

Kiosks

Physical Platforms
Online Platform
72.

What are the benefits of using cloud storage as a platform for media distribution?

a)

Unlimited storage capacity, high security, offline access

b)

Scalability, accessibility from anywhere, cost-effectiveness

c)

Limited storage capacity, high costs, complex setup

d)

Offline access, high security, limited scalability

73.

What are the challenges of using social media as a platform for media distribution?

a)

High engagement, broad reach, easy content sharing

b)

Privacy concerns, algorithm changes, content saturation

c)

Cost-effective advertising, targeted audience, real-time feedback

d)

Limited audience, high costs, complex analytics

74.

What are the advantages of podcasts as a medium for media distribution?

a)

Visual engagement, high production costs, limited audience

b)

Audio-only format, easy to produce, wide reach

c)

High production costs, limited reach, visual engagement

d)

Complex setup, high costs, limited audience

75.

Streaming music is less popular than radio listening

a)

True

b)

False

76.
This is the methods by which media products are delivered to audiences, including the marketing campaign.
a)
Distribution
b)
Delivery
77.
One of the most popular forms of distribution, they can be more responsive than websites, however some require an internet connection to use, even if they’re downloaded onto the device.
a)
Online distribution: apps
b)
Online distribution: multimedia
c)
Online distribution: websites
78.
Online services that are not website based, such as Steam™. Allows a community experience, online services often have to be downloaded and can take a lot of space.
a)
Online distribution: apps
b)
Online distribution: multimedia
c)
Online distribution: websites
79.
A popular method because of it has a wider audience reach. Can distribute content in different ways such as: videos, audio and images. Less favoured to apps as some are not as responsive or as user friendly.
a)
Online distribution: apps
b)
Online distribution: multimedia
c)
Online distribution: websites
80.
Lots of people have access to a laptop or desktop computer which makes it a good choice to distribute content. Not very portable and may need to be constantly plugged in.
a)
Physical platform distribution: computers
b)
Physical platform distribution: interactive TV
c)
Physical platform distribution: kiosks
d)
Physical platform distribution: mobile devices
81.
Provides users with more flexibility and not tied down to a viewing schedule. Has to be physically plugged in to access.
a)
Physical platform distribution: computers
b)
Physical platform distribution: interactive TV
c)
Physical platform distribution: kiosks
d)
Physical platform distribution: mobile devices
82.
Automated system that provides users with real-time information. Fixed in one position and cannot be moved around.
a)
Physical platform distribution: computers
b)
Physical platform distribution: interactive TV
c)
Physical platform distribution: kiosks
d)
Physical platform distribution: mobile devices
83.
A small, lightweight and portable platform that allows users to access content on the go. Limited battery life and would need to be charged.
a)
Physical platform distribution: computers
b)
Physical platform distribution: interactive TV
c)
Physical platform distribution: kiosks
d)
Physical platform distribution: mobile devices
84.
Portable and cheap method of distribution but can be easily damaged.
a)
Physical media distribution: CD/DVD
b)
Physical media distribution: memory stick
c)
Physical media distribution: paper-based
85.
Portable method distribution but expensive and easy to misplace/lose.
a)
Physical media distribution: CD/DVD
b)
Physical media distribution: memory stick
c)
Physical media distribution: paper-based
86.
A physical method of distribution, no device needed to access but can be expensive to print and transport.
a)
Physical media distribution: CD/DVD
b)
Physical media distribution: memory stick
c)
Physical media distribution: paper-based
87.

What do desktop and laptop computers use to allow access to media?

a)

Websites, installed software, and storage media

b)

Streaming services

c)

Interactive menus

d)

Mobile apps

88.

What is a disadvantage of using desktop and laptop computers for media?

a)

Faster loading times

b)

Less portability

c)

Larger screens

d)

Support for diverse distribution methods

89.

What feature do interactive TVs or smart TVs offer?

a)

Built-in connectors

b)

Apps and interactive menus

c)

Portable USB storage

d)

Tangible items

90.

What is a challenge of using kiosks for media distribution?

a)

Compatibility across devices

b)

High competition

c)

Data corruption

d)

Fixed locations

91.

What makes mobile devices a powerful distribution channel?

a)

Optical disks

b)

Wide user base

c)

Large storage capacities

d)

Tangible and tactile experience

92.

What is a drawback of online platforms for media consumption?

a)

Opportunities for collaboration

b)

Creative flexibility

c)

Competition for attention

d)

Increased visibility

93.

What are CDs, DVDs, and Blu-ray discs used for?

a)

Accessing content on the go

b)

Storing and distributing digital content

c)

Interacting with the screen for various purposes

d)

Transferring data between devices

94.

What is a disadvantage of memory sticks?

a)

Prone to misplacement or damage

b)

Quality audio

c)

Broad demographic reach

d)

Intuitive interfaces

95.

What advantage does paper-based media offer?

a)

Cost-effective distribution

b)

Large storage capacities

c)

Built-in connectors

d)

Tangible and tactile experience

96.

What factor is important when selecting the appropriate platform for media distribution?

a)

Color of the device

b)

Number of apps available

c)

Compatibility with diverse content and devices

d)

Shape of the device

97.

What is the responsibility of a graphics designer?

a)

Creating website designs

b)

Writing code for new programs

c)

Designing graphics for use in media products

d)

Capturing high-quality images

98.

In which phase of production does a sound editor work?

a)

Development

b)

Post-production

c)

Production

d)

Pre-production

99.

What is the responsibility of a campaign manager?

a)

Tracking campaign performance

b)

Capturing high-quality images

c)

Creating website designs

d)

Writing code for new programs

100.

What is the responsibility of a director in the media industry?

a)

Creating website designs

b)

Developing concepts for advertising or promotional campaigns

c)

Writing code for new programs

d)

Capturing high-quality images

101.

What is the responsibility of a camera operator?

a)

Assembling and setting up equipment

b)

Writing code for new programs

c)

Developing concepts for advertising or promotional campaigns

d)

Capturing high-quality images

102.

In which phase of production does a web developer work?

a)

Pre-production

b)

Production

c)

Post-production

d)

Development

103.

What is the responsibility of a sound editor?

a)

Creating, updating, maintaining and adding to sample and sound libraries

b)

Planning and organising production schedules

c)

Creating website designs

d)

Developing concepts for advertising or promotional campaigns

104.

What is the responsibility of a copywriter?

a)

Tracking campaign performance

b)

Creating text for advertising/marketing purposes

c)

Writing code for new programs

d)

Capturing high-quality images

105.

In which phase of production does an animator work?

a)

Pre-production

b)

Production

c)

Post-production

d)

Development

106.

What is the responsibility of a video editor?

a)

Tracking campaign performance

b)

Creating, updating, maintaining and adding to sample and sound libraries

c)

Assembling and setting up equipment

d)

Assembling raw footage and transferring or uploading to a computer

107.

What is the responsibility of a storyboard artist?

a)

Creating, updating, maintaining and adding to sample and sound libraries

b)

Creating visual representations of the script

c)

Writing code for new programs

d)

Capturing high-quality images

108.

What is the responsibility of a production manager in the media industry?

a)

Planning and organising production schedules

b)

Creating website designs

c)

Writing code for new programs

d)

Capturing high-quality images

109.

In which phase of production does a scriptwriter work?

a)

Pre-production

b)

Production

c)

Post-production

d)

Development

110.

Which job role would be responsible for writing, reviewing, editing, and updating content for websites?

a)

web designer

b)

content creator

c)

web developer

d)

script writer

111.

Can one person take on more than one role in a production?

a)

Yes - so that they can get paid more

b)

Yes - the production may be small

c)

No - it's not fair on other people who need work

d)

No - they wouldn't be qualified

112.

Which of the following job roles span multiple production phases?

a)

production manager

b)

director

c)

creative director

d)

games developer

113.

Pick two of the following job roles that are better suited to the production phase.

a)

graphic designer

b)

video editor

c)

campaign manager

d)

games developer

114.

Which of the following job roles are best suited to the post-production phase?

a)

content creator

b)

graphic artist

c)

audio technician

d)

sound editor

115.

Which of the following job roles are best suited to the pre-production phase?

a)

script writer

b)

web developer

c)

camera operator

d)

sound editor

116.

What is an Illustrator/Graphic Artist?

a)

A person who generates original artwork by drawing or painting by hand or digitally

b)

A person who will capture photos based on a clients requirments

c)

A person who writes scripts for scenes including action, narration, or dialogue

d)

A person who designs house style, appearance, content, layout, and function of websites

117.

What is a Graphic Designer?

a)

Someone who generates moving images based on script or storyboard

b)

Someone who generates posts for online platforms including text, video, images, etc.

c)

Someone who writes text-based content based on a brief or rough plan to convey a message clearly

d)

Someone who plans, designs, evaluates graphics with a client

118.

What is a Copy Writer?

a)

Someone who generates moving images based on script or storyboard

b)

Someone who generates posts for online platforms including text, video, images, etc.

c)

Someone who writes text-based content based on a brief or rough plan to convey a message clearly

d)

Someone who plans, designs, evaluates graphics with a client

119.

What is an Content Creator?

a)

Someone who generates moving images based on script or storyboard

b)

Someone who generates posts for online platforms including text, video, images, etc.

c)

Someone who writes text-based content based on a brief or rough plan to convey a message clearly

d)

Someone who plans, designs, evaluates graphics with a client

120.

What is an animator?

a)

Someone who generates moving images based on script or storyboard

b)

Someone who generates posts for online platforms including text, video, images, etc.

c)

Someone who writes text-based content based on a brief or rough plan to convey a message clearly

d)

Someone who plans, designs, evaluates graphics with a client

121.

What is a Script Writer?

a)

A person who generates original artwork by drawing or painting by hand or digitally

b)

A person who will capture photos based on a clients requirments

c)

A person who writes scripts for scenes including action, narration, or dialogue

d)

A person who designs house style, appearance, content, layout, and function of websites

122.

What is a Web designer?

a)

A person who generates original artwork by drawing or painting by hand or digitally

b)

A person who will capture photos based on a clients requirments

c)

A person who writes scripts for scenes including action, narration, or dialogue

d)

A person who designs house style, appearance, content, layout, and function of websites

123.

Someone who selects and operates cameras and equipment to ensure shots are in focus and captured according to the director's plan, storyboard, and script is known as a...

a)

Camera Operator

b)

Games Programmer

c)

Sound Editor

d)

Audio Technician

124.

Someone who generates computer gameplay and interactions according to a Game Design Document (GDD), flowchart, or storyboard and tests functionality is known as a...

a)

Camera Operator

b)

Games Programmer

c)

Sound Editor

d)

Audio Technician

125.

Someone who operates editing software and equipment to trim, cut, and edit captured sounds together with non-diegetic sound to generate final audio according to script, graphic score or storyboard is known as a...

a)

Camera Operator

b)

Games Programmer

c)

Sound Editor

d)

Audio Technician

126.

Someone who selects and operates recording equipment to ensure speech, ambient (diegetic) sound, foley, and non-diegetic sound, are captured at suitable volume and clarity for use by the editor is known as a...

a)

Camera Operator

b)

Games Programmer

c)

Sound Editor

d)

Audio Technician

127.

Someone who operates editing software and equipment to trim, cut, and edit video together with B roll or stock footage to generate a final video product according to the script and storyboard is known as a...

a)

Sound editor

b)

Sound technician

c)

Video editor

d)

Web Developer

128.

Someone who uses programming and coding languages, software and content management systems (CMS) to create, test, upload, and maintain websites according to a web designers site map and UI design is known as a...

a)

Sound editor

b)

Sound technician

c)

Video editor

d)

Web Developer

129.

Which category are the following roles?

Animator, Content Creator, Graphic Designer, Illustrator, Photographer, Script Writer, Web Designer

a)

Creative Roles

b)

Technical Roles

c)

Kebab Rolls

d)

Bread Rolls

130.

Which category are the following roles?

Camera Operator, Games Programmer, Sound Editor, Audio Technician, Video Editor, Web Developer

a)

Creative Roles

b)

Technical Roles

c)

Rock and Roll

d)

Jam Roly Poly

131.

Which Senior Role in a production company does this describe?

A______ controls the overall direction of projects in the advertising sector. They will often have marketing experience and will oversee the choice of assets during the pre-production phase of ad campaigns

a)

Campaign Manager

b)

Creative Director

c)

Director

d)

Editor

e)

Production Manager

132.

Which Senior Role in a production company does this describe?

A______ works across a number of sectors and media including motion, video, animation and 2D or 3D design. They are responsible for interpreting the client brief and developing the overall design response and concept for a product in pre-production phase.

a)

Campaign Manager

b)

Creative Director

c)

Director

d)

Editor

e)

Production Manager

133.

Which Senior Role in a production company does this describe?

A______ leads the creative and technical teams for products such as video, television, animation, and live theatre during production phase. They may provide creative input to explain how a script or storyboard will be translated into action.

a)

Campaign Manager

b)

Creative Director

c)

Director

d)

Editor

e)

Production Manager

134.

Which Senior Role in a production company does this describe?

A______ takes completed aspects of a product and compiles them into rough-cut removing unwanted and less successful elements before generating a final product.

a)

Campaign Manager

b)

Creative Director

c)

Director

d)

Editor

e)

Production Manager

135.

Which Senior Role in a production company does this describe?

A______ is employed in the TV and Film sectors. They oversee the business, budgeting and recruitment aspects of television and film during all phases of a production.

a)

Campaign Manager

b)

Creative Director

c)

Director

d)

Editor

e)

Production Manager

136.

I create advertising campaigns and market the product.

a)

Production Manager/Producer

b)

Director

c)

Campaign Manager

137.

I create advertising campaigns and market the product.

a)

Production Manager/Producer

b)

Director

c)

Campaign Manager

138.

I am mostly involved in the project in the later production and distribution stages

a)

Director

b)

Campaign Manager

c)

Creative Director

139.

I plan and oversee the creative development of the product.

a)

Director

b)

Creative Director

c)

Editor

140.

I guide and manage actors on set, working from the script. I will be focussed on the theme/storytelling I want to get across.

a)

Creative Director

b)

Director

c)

Campaign Manager

141.

I am responsible for checking and refining the product. I will be thinking about the target audience when I do this and making sure everything is in the correct style/language.

a)

Editor

b)

Creative Director

c)

Campaign Manager

142.

I am responsible for hiring staff and making sure we have the right team to product the product.

a)

Campaign Manager

b)

Production Manager

c)

Director

143.

I manage the budget for the project - eg a film shoot - and I make sure we have all of the correct equipment/location etc booked.

a)

Campaign Manager

b)

Creative Director

c)

Production Manager

144.

Match the following roles and responsibilities

a)

Campaign Manager

1.

Promote and market the product

b)

Creative Director

2.

Motivate creative and technical team

c)

Production Manager/Producer

3.

Hire creative and technical colleagues

145.

A director on a ​ (a)   needs to get on really well with the cast and crew. The day is very structured with strict deadlines to get shots done.

Choose from the below words
film set
animation
theatre
146.

The director working in ​ (a)   can use lots of rehearsals to develop the piece and to think about making changes as they go along.

Choose from the below words
theatre
animation
TV
147.

Match the following roles and responsibilities

a)

Campaign Manager

1.

Promote and market the product

b)

Creative Director

2.

Motivate creative and technical team

c)

Production Manager/Producer

3.

Hire creative and technical colleagues