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Usability Engineering Quiz

Total questions: 40

Worksheet time: 30mins

Name
Class
Date
1.

What does HCI stand for?

a)

Human-Centered Information

b)

Human-Computer Interaction

c)

Highly-Connected Interface

d)

Human Control Intelligence

2.

What are the three core aspects of usability according to ISO 9126?

a)

Flexibility, Maintainability, Portability

b)

Functionality, Reliability, Portability

c)

Effectiveness, Efficiency, Satisfaction

d)

Accessibility, Ergonomics, Security

3.

Which of the following is not one of Nielsen's 5 components of usability?

a)

Learnability

b)

Accessibility

c)

Efficiency

d)

Satisfaction

4.

What does "Learnability" refer to in usability?

a)

The ability to make minimal errors

b)

The ability to remember system functions

c)

How easy it is to use the system for the first time

d)

How fast tasks are completed after training

5.

Which component focuses on how fast users can perform tasks after learning?

a)

Memorability

b)

Learnability

c)

Efficiency

d)

Errors

6.

Which term describes how well users remember how to use a system after not using it for a while?

a)

Satisfaction

b)

Memorability

c)

Reliability

d)

Accuracy

7.

Which usability component involves preventing and recovering from mistakes?

a)

Learnability

b)

Efficiency

c)

Errors

d)

Accessibility

8.

What is not included in the 5 E's of usability?

a)

Easy to learn

b)

Error tolerant

c)

Economical

d)

Engaging

9.

What is the goal of Usability Engineering?

a)

To improve database performance

b)

To achieve usability during interface design

c)

To create marketing interfaces

d)

To increase software code reusability

10.

Which of the following is a benefit of Usability Engineering?

a)

Higher development costs

b)

Longer training time

c)

Increased productivity

d)

More complex features

11.

In the usability life cycle, what comes after Requirement Analysis?

a)

Testing

b)

Evaluation

c)

Conceptual Model Design

d)

Debugging

12.

What is the purpose of Evaluation and Refinement in the usability life cycle?

a)

To deliver the final system

b)

To update the product by testing and improving usability

c)

To build a codebase

d)

To debug logical errors

13.

What is a key reason for adopting structured processes?

a)

Intuition is often wrong

b)

Design always works the first time

c)

Processes are optional

d)

Users are always tech-savvy

14.

Which is not a reason for the difficulty of using modern software?

a)

Increasing interactivity

b)

Reduced complexity

c)

Complex features

d)

Inexperienced users

15.

What problem was discovered during ATM usability testing with senior citizens?

a)

ATMs lacked privacy

b)

Only 20% could operate the ATM correctly

c)

ATMs had no instructions

d)

Cards were often lost

16.

What is one suggested solution to improve ATM usability?

a)

Add more features

b)

Reduce screen size

c)

Provide user training

d)

Increase brightness

17.

What additional usability factor ensures that people with disabilities can use the system?

a)

Satisfaction

b)

Consistency

c)

Accessibility

d)

Efficiency

18.

What does "User Control and Flexibility" refer to?

a)

Users having control and customization options

b)

Changing screen resolution

c)

Forcing interface limitations

d)

Software lock-in

19.

Which phase includes building and delivering the final system?

a)

Prototyping

b)

Implementation

c)

Conceptual Design

d)

Analysis

20.

What is a major financial benefit of good usability engineering?

a)

Increased hardware requirements

b)

Higher tech support costs

c)

Reduced development and support costs

d)

Lower user satisfaction

21.

The first activity in interaction design that focuses on understanding goals and context.

(a)  

22.

The design activity that involves creating conceptual and physical representations.

(a)  

23.

Building simplified versions of a system to explore design ideas.

(a)  

24.

This stage includes user testing and A/B testing.

(a)  

25.

Design approach where developers involve users throughout the design process.

(a)  

26.

UCD element that ensures users can easily locate information.

(a)  

27.

UCD element related to understandable communication.

(a)  

28.

UCD element focused on satisfaction, effectiveness, and efficiency.

(a)  

29.

UCD element that deals with readability of text.

(a)  

30.

UCD element indicating users can tell what actions are possible.

(a)  

31.

Approach that leverages real-life situations for design inspiration.

(a)  

32.

Design type concerned with system structure and flow.

(a)  

33.

The process of repeating and refining designs based on feedback.

(a)  

34.

Users who interact with the system frequently and directly.

(a)  

35.

Users who use the system occasionally or through another person.

(a)  

36.

Model that follows a linear, step-by-step sequence.

(a)  

37.

Model that emphasizes speed and iterative development, ideal for short-term projects.

(a)  

38.

Iterative model that values feedback and adapts easily to change.

(a)  

39.

Model where evaluation is central to every stage.

(a)  

40.

Model combining iterative development with risk analysis at each phase.

(a)