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GAMIFY TO ENGAGE RHR

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

Gamification same as Game-based learning.

a)

True

b)

False

2.

Gamification is an education approach to motivate students to learn.

a)

True

b)

False

3.

What is one of the definitions of gamification?

a)

Using cards to categorize elements

b)

Playing video games in everyday use

c)

Using game elements to make non-games more enjoyable

d)

Engaging in brain games for cognitive development

4.

How many types of instructional suites are available in Quizizz?

a)

3

b)

4

c)

5

d)

6

5.

How many different types of questions can be created in Quizizz?

a)

16

b)

18

c)

20

d)

22

6.

What is the main difference between formative and summative assessment?

a)

Both are only used in tests.

b)

Formative gives feedback during learning, summative checks learning at the end.

c)

Formative is harder than summative.

7.

How many levels are there in the Depth of Knowledge framework?

a)

2

b)

3

c)

4

d)

5

8.

What is the Quizizz feature that can change the question bank into quizzes?

a)

Quizizz Factory

b)

Quizizz AI

9.

Through this feature, teachers can create questions very quickly. This feature allows teachers to take and modify questions from other quizzes. What is this feature?

a)

Teleport

b)

Power Up

c)

Power Ranger

d)

Hypnotize

10.

How many interactive game modes does Quizizz offer?

a)

4

b)

5

c)

6

d)

7