wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Year 8 Kodu Assessment

Total questions: 28

Worksheet time: 14mins

Name
Class
Date
1.

A good game should be for a specific audience?

a)

True

b)

False

2.

Interesting theme & visual style is very important when creating game.

a)

Yes

b)

No

3.

Computer games should be challenging to make it fun.

a)

Yes

b)

No

4.

What is a character in a game?

a)

a person or any other entity acting in a game.

b)

a type of game controller.

c)

the background music in a game.

d)

the score display in a game.

5.

A computer game needs a ________ in which the character exists.

a)

world

b)

button

c)

score

d)

menu

6.

A computer game includes some ________ that the character either interacts with or not.

a)

objects

b)

songs

c)

colors

d)

numbers

7.

What does 'Sequence' mean in programming?

a)

Instructions executed randomly

b)

Instructions executed one after the other

c)

Instructions ignored by the computer

d)

Instructions written in reverse order

8.

In Kodu, instructions are written as ______ statements.

a)

WHEN...DO

b)

IF...THEN

c)

REPEAT...UNTIL

d)

FOR...NEXT

9.

This line of code needs to be explained. What does it do?

a)

It creates a new variable.

b)

It makes the character move when the arrow keys are pressed

c)

It deletes a character when it moves

d)

It makes the character move forward when the arrow keys are pressed

10.

This line of code is performing which operation?

a)

Assigning a value to a variable

b)

Moves the character anywhere on the screen when arrow keys are pressed

c)

Moves the character forward when the arrow keys are pressed

d)

Importing a module

11.

This line of code is:

a)

Automatic

b)

Manual

c)

Semi-automatic

d)

None of the above

12.

What does the Ground Brush tool do in Kodu?

a)

Create Spikey or Hilly Ground

b)

Paint, Add or Delete Ground

c)

Add, Remove, or Tint Water

d)

Make Ground Smooth or Level

13.

Which tool is used to create hills or valleys in Kodu?

a)

Water Tool

b)

Flatten

c)

Roughen

d)

Up/Down

14.

The Flatten tool in Kodu is used to _________?

a)

Change the weather

b)

Add Water to the World

c)

Create New Characters

d)

Make Ground Smooth or Level

15.

Which tool allows you to create spikey or hilly ground in Kodu?

a)

Water Tool

b)

Roughen

c)

Ground Brush

d)

Up/Down

16.

What can you do with the Water Tool in Kodu?

a)

Paint the water

b)

Add, Remove, or Tint Water

c)

Flood your world

d)

Change World Water Settings

17.

Which tool is used to change the appearance of the world in Kodu?

a)

Camera Tool

b)

Object Tool

c)

Change World Settings

d)

Path Tool

18.

What does code number 1 do?

a)

When the character sees an apple, it hides behind a tree.

b)

When the character sees an apple, it jumps over the apple.

c)

When the character sees an apple, it stops moving.

d)

When the character sees an apple, it moves toward the apple.

19.

What does code number 2 do?

a)

When the character touches an apple, the score increases by 1 point.

b)

When the character touches the ground, the game restarts.

c)

When the character collects a coin, the timer resets.

d)

When the character bumps into an apple, the score increases by 1 point.

20.

What does code number 3 do?

a)

When the score reaches 5 points, the player wins & immediately starts again

b)

It resets the score to zero

c)

When the score reaches 5 points, the player wins

d)

It displays a game over message

21.

What 4 components does a computer game need?

a)

Character, world, objects, rules/ reaction

b)

Screen, keyboard, mouse, printer

c)

Music, movies, books, magazines

d)

CPU, RAM, hard disk, monitor

22.

Look at the coding instruction shown in the image (keyboard + arrows → move forward quickly). What does this instruction do?

a)

It makes the character move forward quickly when the keyboard arrow keys are pressed.

b)

It makes the character jump when the spacebar is pressed.

c)

It makes the character move backward slowly when the keyboard arrow keys are pressed.

d)

It makes the character stop moving when any key is pressed.

23.

Which navigation method uses 'When See...' to move toward a castle slowly?

a)

Semi-Automatic

b)

Manual navigation using arrow keys

c)

Random movement algorithm

d)

Automatic navigation

24.

Select 2 benefits of coding using selection.

a)

It makes collaboration simple and easy to manage

b)

It allows for easier debugging and testing

c)

It increases the risk of errors and mistakes

d)

It improves code readability and maintainability

25.

What does the term 'cloning' mean?

a)

To make an exact copy of something

b)

To destroy something completely

c)

To change the color of something

d)

To move something to a new place

26.

What is a 'creatable' in the context of Kodu programming?

a)

A setting that controls the speed of all characters in the game

b)

A special command used to delete objects from the game world

c)

A tool for changing the background music in a Kodu game

d)

A type of object that can be programmed and spawned into the game world by other characters or events

27.

In Kodu, what does it mean when an object is 'spawned'?

a)

It means the object is deleted from the game world

b)

It means the object is created and appears in the game world, often as a result of another character or event

c)

It means the object changes its color

d)

It means the object becomes invisible but remains in the game world

28.

What are the 3 methods of selection you can use in Kodu?

a)

Drag, drop & rotate

b)

Copy, paste and delete

c)

Basic selection, advanced selection and pages

d)

Zoom, pan and select