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HCI - Quiz 2

Total questions: 30

Worksheet time: 15mins

Name
Class
Date
1.
HCI stands for?
a)
Human–Computer Interaction
b)
Human–Communication Interface
c)
High–Computer Input
d)
Human–Central Integration
e)
Human–Control Interaction
2.
Why do we need HCI guidelines?
a)
To make tech user-friendly
b)
To increase file size
c)
To slow down apps
d)
To remove visuals
e)
To complicate design
3.
What type of interface is best for kids?
a)
Big buttons and simple design
b)
Complex menus
c)
Hidden controls
d)
Small text
e)
No visuals
4.
What do elders require in design?
a)
Large text, clear instructions
b)
Fast-changing screens
c)
Tiny fonts
d)
Complex gestures
e)
Hidden buttons
5.
Accessibility features for people with disabilities include?
a)
Screen readers
b)
Captions
c)
Voice commands
d)
High contrast
e)
All of the above
6.
Which platform requires touch-friendly design?
a)
Mobile phones
b)
Laptops
c)
VR
d)
ATMs
e)
Desktops
7.
ATM design must include?
a)
Big buttons & clear feedback
b)
Tiny controls
c)
Hidden menus
d)
Random layouts
e)
Touch-only controls
8.
What helps reduce screen clutter?
a)
White space
b)
More ads
c)
Random colors
d)
Extra icons
e)
Moving elements
9.
Where should important elements be placed?
a)
Top or center
b)
Random places
c)
Hidden menus
d)
Bottom corner only
e)
Right edge only
10.
Why keep navigation consistent?
a)
Builds muscle memory
b)
Confuse users
c)
For fun
d)
To hide menus
e)
For decoration
11.
Example of consistent navigation?
a)
YouTube search bar at top
b)
Hidden Facebook menu
c)
Random button size
d)
Shifting icons
e)
None
12.
Which is NOT an input method?
a)
Typing
b)
Touch
c)
Voice
d)
Mouse/Trackpad
e)
Telepathy
13.
Principle of input design?
a)
Minimize typing
b)
Complex layout
c)
Hide save button
d)
Random flow
e)
Force errors
14.
Which button should look different for safety?
a)
Delete
b)
Save
c)
Cancel
d)
Print
e)
Search
15.
Forms should follow?
a)
Natural progression
b)
Random order
c)
No fields
d)
Hidden logic
e)
Reversed flow
16.
Video captions help?
a)
Deaf users
b)
People learning English
c)
Noisy environments
d)
Readers who prefer text
e)
All of the above
17.
Keyboard navigation benefits?
a)
Motor-disabled users
b)
Random gamers
c)
Only teens
d)
Only kids
e)
None
18.
Designers must avoid?
a)
Flashing colors
b)
High contrast
c)
Clear text
d)
Simple fonts
e)
Logical design
19.
Mobile tap targets should be at least?
a)
44px
b)
10px
c)
100px
d)
5px
e)
20px
20.
Why should mobile reduce typing?
a)
Small keyboards are hard
b)
To waste time
c)
To confuse users
d)
For fun
e)
To hide info
21.
Example of reducing typing in mobile?
a)
Messenger voice messages
b)
Extra forms
c)
Random ads
d)
Hidden buttons
e)
Complex captchas
22.
Games should focus on?
a)
Fun and feedback
b)
Hidden rules
c)
Confusing controls
d)
Extra typing
e)
Bland screens
23.
E-commerce design should focus on?
a)
Security & easy checkout
b)
Random menus
c)
Fun only
d)
Hidden costs
e)
Slow process
24.
Social media apps must enable?
a)
Quick sharing
b)
Hidden access
c)
Complex menus
d)
Slow interaction
e)
Locked features
25.
Learning apps must provide?
a)
Progress tracking
b)
Hidden lessons
c)
Confusing flow
d)
No feedback
e)
Unclear design
26.
Why are guidelines challenging?
a)
Conflicting requirements
b)
Always easy
c)
Never change
d)
Simple trade-offs
e)
No diversity
27.
Example of inclusive design improving all users?
a)
YouTube captions
b)
Random ads
c)
Blurry text
d)
Flashing icons
e)
None
28.
Example of VR design need?
a)
3D spatial thinking
b)
Big fonts
c)
Flat menus
d)
44px buttons
e)
None
29.
Example of kiosk requirement?
a)
Accessibility in all lighting
b)
Hidden menu
c)
Fast-changing text
d)
Complex controls
e)
Small fonts
30.
Designing technology is rewarding because?
a)
It helps diverse users
b)
It reduces features
c)
It hides buttons
d)
It makes tech harder
e)
It ignores accessibility