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Program Planning Review

Total questions: 30

Worksheet time: 32mins

Name
Class
Date
1.

Programmed leisure is best described as…

a)

Spontaneous play without structure

b)

Organized, intentional leisure experiences provided by an agency

c)

Only competitive sports run by cities

d)

A type of private club membership

2.

Which trio reflects typical outcomes of leisure participation?

a)

Wellness, life satisfaction, quality of life

b)

Wealth, productivity, GPA

c)

Speed, strength, endurance

d)

Attendance, revenue, margin

3.

Leisure primarily benefits physical health and has little impact on social well-being.

a)

True

b)

False

4.

The “public good” argument for leisure says…

a)

Leisure benefits only those who pay

b)

Leisure is mainly about elite performance

c)

Leisure improves community well-being and culture

d)

Leisure is a private luxury with limited social value

5.

A programmer’s role is to…

a)

Guard facilities only

b)

Facilitate and intentionally design leisure experiences

c)

Sell memberships

d)

Eliminate paperwork

6.

Which philosophy asks, “What practical outcomes will this program produce?”

a)

Idealism

b)

Pragmatism

c)

Realism

d)

Existentialism

7.

Which is NOT a leisure service system setting?

a)

Governmental parks & recreation

b)

Campus recreation organizations

c)

Therapeutic recreation services

d)

Nuclear regulatory commission

8.

Programmers plan single events, series, and entire program portfolios.

a)

True

b)

False

9.

Which pair are key personal qualities for programmers?

a)

Empathy and integrity

b)

Secrecy and aloofness

c)

Cynicism and detachment

d)

Rigidity and inflexibility

10.

Certification primarily exists to…

a)

Replace degrees

b)

Guarantee high salaries

11.

Nonprofit community organizations rely heavily on volunteers and focus strongly on youth.

a)

True

b)

False

12.

Commercial recreation businesses typically emphasize…

a)

Profit-oriented programming and flexible roles

b)

Tax funding and rigid civil-service roles

c)

Only youth development with volunteers

d)

Military morale programs

13.

Quality service includes which three dimensions?

a)

A. Product quality, functional quality, image quality

b)

B. Speed, cost, decoration

c)

C. Coaching, officiating, training

d)

D. Facilities, staff, budget

14.

Delivering the experience “as described” in marketing is a core expectation.

a)

True

b)

False

15.

Customer satisfaction, simply put, is…

a)

Perceptions meeting or exceeding expectations

b)

Lowest possible price

c)

Winning championships

d)

Largest building size

16.

Which principle focuses on producing results with minimal waste of time, talent, and resources?

a)

Advocacy

b)

Diversity

c)

Public good

d)

Efficiency

17.

Continuous improvement should sit at the heart of successful programs.

a)

True

b)

False

18.

Which attribute of successful change means “people can try it out gradually”?

a)

Compatibility

b)

Observability

c)

Trialability

d)

Relative advantage

19.

An inclusion principle for programmers is to…

a)

Program only for current attendees

b)

Avoid adapting for disabilities

c)

Be proactive in serving all populations effectively

d)

Limit access to reduce workload

20.

Advocacy means proactively serving participant needs, especially when they aren’t being treated adequately.

a)

True

b)

False

21.

Which is NOT a standard program format?

a)

Competition

b)

Open facility

c)

Special events

d)

Esports only

22.

Activity analysis is used to…

a)

Break an activity into parts to match participants and resources

b)

Eliminate documentation needs

c)

Create budgets only

d)

Replace risk management plans

23.

Instructional formats are highly structured and often require strong leader credentials.

a)

True

b)

False

24.

“Open facility” most closely means…

a)

Invite-only tournaments

b)

Drop-in, casual participation with supervision for safety

c)

Staff-only training time

d)

Indoor facilities only

25.

Activity modification most often involves…

a)

Changing rules, environment/equipment, or staffing to enable access

b)

Reducing supervision to increase freedom

c)

Eliminating safety checks

d)

Cancelling challenging activities

26.

Activity clustering combines activities/formats with similar benefits (e.g., chili cook-off competition + special event).

a)

True

b)

False

27.

For special events, one key planning tip is to…

a)

Skip committees

b)

Ignore crowd control

c)

Coordinate early and avoid conflicts with other events

d)

Avoid schedules to stay flexible

28.

A strong rationale for esports in campus recreation is that it…

a)

Only benefits elite gamers

b)

Requires zero planning or staffing

c)

Builds community, promotes inclusion, and creates career pathways

d)

Has no overlap with traditional formats

29.

Esports program formats can mirror traditional ones (tournaments/leagues, open-play labs, instructional workshops, special events).

a)

True

b)

False

30.

Fill in the blank: Blend sport + culture, fix pain points (e.g., weather plans), engage Gen Z ________.

a)

digitally

b)

physically

c)

locally

d)

traditionally