WorksheetsTest Bank - Chapter 11
Total questions: 14
Worksheet time: 7mins
Which statement is not an essential criterion for a behavior to be referred to as play?
Behavior produces an end product.
Behavior is spontaneous, voluntary, or pleasurable.
Behavior changes over time.
Behavior is initiated when one is relaxed.
Individuals can determine play and nonplay episodes when they are observed and the predominant differences between the two include
sensory and motor dimensions.
cognitive and sensory dimensions.
social-emotional and sensory dimensions.
social-emotional and cognitive dimensions.
Current theories of play, including those developed through animal research suggest that play may be vitally important for ________________.
regulating emotion and stress
enhance motor learning through variability
all of these
managing novelty and problem solving
According to Mary Reilly, what are the stages of play (from earliest to latest)?
Exploration, competence, achievement
Exploration, achievement, competence
Achievement, competence, exploration
Competence, exploration, achievement
Which statement best describes playfulness?
It refers to a fun and motivating event.
It is synonymous with play.
It refers to a person's approach toward play.
It refers to a person's spontaneity toward activities.
In considering play as an occupation, therapists consider the form, function, meaning, and context. If a therapist was describing categories or types of play, or the general developmental progression of skills in play, the therapist would be speaking about the ____________ of play.
form
function
meaning
context
Which set of factors inhibits play?
Safe atmosphere, nonintrusive adults, fun environment
Too much novelty, limited choices, overcompetition
Freedom from stress, novelty, opportunities to make choices
Familiar peers, toys and other materials, freedom of choice
Which assessment provides a self-report of the child's play?
Pediatric Interest Profile (PIP)
Test of Playfulness (TOP)
Knox Revised Preschool Play Scale (KRPPS)
Test of Environmental Supportiveness (TOES)
You are treating a 4-year-old boy with poor strength and endurance. You play a game of building a castle tower using large boxes filled with beanbags. You allow the child to take breaks but decrease the time for the breaks each week. How are you using play in this treatment session?
As a tool to increase strength and endurance
As an occupation
As a tool to increase cognition
As a reward to gain compliance with activity
You are treating a 5-year-old girl. Her parents are concerned that she does not "play like other children." She has limited use of her right arm and usually has a flat affect. She does not provide cues to show others she is playing and has difficulty sharing her toys. She is not typically spontaneous in her play. During your treatment session, you learn there is a cartoon she enjoys that shows hula dancing. You together create a hula dancing game, with each person hula dancing in turns, imitating the cartoon and each other as desired, and pretending to be wearing grass skirts. She is engaged, smiling, and laughing. In this session, you are using play in what way?
As a tool to increase the use of her right arm
As a reward for her prior good work
As an occupation
As a tool to increase cognition and motor imitation
Which characteristics of play are found in children who have been environmentally deprived?
Regression, increased social play, decreased anxiety
Self-stimulation, decreased social play, limited repertoire of play
Playfulness, creativity, increased endurance, and movement
Creativity, increased social play, increased verbalizations
Which technique would a therapist not use to help facilitate playfulness?
Be strict in applying rules
Read child's cues
Demonstrate spontaneity
Display creativity
Which is not considered a barrier to free play?
Physical limitations of child
Safe environment with novel toys
Limitations imposed by caregivers
Environment not conducive to play
Which characteristic is not one that is common in play?
internal control
freedom to suspend reality
fun
extrinsic motivation
