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WorksheetsTRUE/FALSE QUESTIONS (1-15)
Total questions: 50
Worksheet time: 25mins
Reading and navigating on‑screen content is more difficult for users with visual impairments. Choose True or False.
True
False
Colossus (1943) was the first interactive computer. Choose True or False.
True
False
The Memex was unable to store personal books. Choose True or False.
True
False
Computer screens can trigger epileptic attacks in some users. Choose True or False.
True
False
Facebook and Twitter are not examples of social media. Choose True or False.
True
False
People with colour vision deficits see lower contrast between colours. Choose True or False.
True
False
Clicking, double‑clicking and drag‑and‑drop pose no problems for people with motor impairments. Choose True or False.
True
False
You can use Facebook without an internet connection. Choose True or False.
True
False
Email growth before the late 1980s was mostly restricted to academic communities. Choose True or False.
True
False
People with visual impairments generally see better colour contrasts. Choose True or False.
True
False
Internationalisation requires considering dates, calendars, formats, and other observable elements. Choose True or False.
True
False
Learnability refers to how easily a user reaches effective performance in a system. Choose True or False.
True
False
Drones are used in agriculture and farmland management. Choose True or False.
True
False
Formative evaluation happens near the end of development. Choose True or False.
True
False
Web 2.0 refers to static, non‑interactive web pages. Choose True or False.
True
False
Associate activation errors are similar to:
Description errors
Mode errors
Capture errors
The ease with which users can enter a system and reach a high level of performance is called:
Flexibility
Robustness
Usability
User experience
Learnability
Users who can only move their head can interact using:
Gravity fields
Touch screen
Eye-tracking devices
Mouse movement
Braille keyboard
Localisation means:
Designing for a specific culture/language
Creating one universal design
Why is internationalisation important?
Applications can be accessed globally
Applications are used by one local user
Users with physical impairments often struggle with:
Mouse movement
Touch screens
Braille keyboards
Text-to-speech
Fine motor control and selecting small targets
Why is speech input a weak solution for severely impaired users?
High error rates; works only in quiet environments
Background noise only
Laptop mic is weak
Low error rate
Localisation challenges include:
Character sets, keyboards, special input devices
No need for cultural sensitivity
Only translating text
Human-Computer Interaction requires designers to:
Allow intended users to use systems with minimal effort and support their tasks
Focus only on hardware
Focus only on programmers
Adopt cognitive methods only
A positive user experience should be:
Satisfying, frustrating, engaging
Enjoyable and frustrating
Satisfying, enjoyable, engaging
Satisfying, enjoyable, frustrating
The goals that focus on effectiveness and learnability are:
User experience goals
Usability goals
Satisfaction goals
A constraint in HCI is a mechanism that:
Restricts user behaviour
Maps controls
Makes elements visible
Enables hyper-connectivity
Essential parts of a system must be:
Visible
Hidden
Mapped
Constrained
GUI strengths include:
Cross-cultural communication and impact
Visibility and impact only
Visibility, cross-cultural communication, impact and animation
Cross-cultural communication and clutter
Visibility, cross-cultural communication, impact and animation
Providing information about a user's action is called:
(a)
An example of a shareable interface is:
Roomware
Classroom
Roomshare
Virtual reality uses _____ simulations to create synthetic environments.
Technology-based
Computer-generated
Computer-based
Drones are used for:
Entertainment for elderly
Checking heat ovens in iron plants
Agriculture, vineyards, cattle tracking
PDAs come with a ________ for making selections or sketching.
Pencil
Eraser
Pen / Stylus
Formative evaluation includes:
Slow prototyping, rapid prototyping, user acceptance
Rapid prototyping, user-defined interfaces, user acceptance
Slow prototyping, rapid prototyping, user-defined interfaces
Slow prototyping and rapid prototyping
Which provides qualitative feedback, not only measurable results?
Formative evaluation
Cooperative evaluation
Scenario-based evaluation
Summative evaluation
Heuristic evaluation
Drones were initially used in:
Spying on neighbours
Hobbyists and military
Gardens
Not an evaluation approach:
Cooperative evaluation
Field studies
Unit testing
Analytical evaluation
Usability testing
Disadvantages of speech interfaces:
Difficult to develop; struggle with accents; misinterpretation
Easy to develop
Voices misinterpreted but adaptable to accents
Golden rules include:
Prevention and difficult error handling
Strive for consistency; enable shortcuts; informative feedback
Inconsistency
Disable shortcuts
Benefits of modelling complex systems:
Improve services only
Improve services; understanding pandemics; climate predictions
Understand pandemics only
Decrease services
Digital divide problem:
Everyone has access
Cognitive resources
Bandwidth for all
Large user population
Not everyone has fast internet
Groupware problems:
Sync/async, contention, interference
Systems talk
No interference
Understand group effects
Malware includes:
Ants and worms
Trojan horses, time bombs, worms
Trojans and time bombs
Worms and time bombs
Privacy/security issues:
Social media is safe
Only public sector affected
SMS users are safe
Institutions store personal data; DSTv network access
Comfort and acceptability of a work system is:
Availability
Usability
Accessibility
User experience
Satisfaction
Web apps enabling interactive sharing are:
Multimedia interfaces
Advanced OS
Hyper-connectivity
Ubiquitous computing
Web 2.0
Designing the total working environment relates to:
Interaction design
Ergonomics
User experience
Availability
Identifying needs and requirements is part of:
User experience
Usability
Accessibility
Availability
Interaction design
Babbage developed the Analytical Engine during the:
18th & 19th century
Mid-20th
Early 20th
Middle Ages
