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TRUE/FALSE QUESTIONS (1-15)

Total questions: 50

Worksheet time: 25mins

Name
Class
Date
1.

Reading and navigating on‑screen content is more difficult for users with visual impairments. Choose True or False.

a)

True

b)

False

2.

Colossus (1943) was the first interactive computer. Choose True or False.

a)

True

b)

False

3.

The Memex was unable to store personal books. Choose True or False.

a)

True

b)

False

4.

Computer screens can trigger epileptic attacks in some users. Choose True or False.

a)

True

b)

False

5.

Facebook and Twitter are not examples of social media. Choose True or False.

a)

True

b)

False

6.

People with colour vision deficits see lower contrast between colours. Choose True or False.

a)

True

b)

False

7.

Clicking, double‑clicking and drag‑and‑drop pose no problems for people with motor impairments. Choose True or False.

a)

True

b)

False

8.

You can use Facebook without an internet connection. Choose True or False.

a)

True

b)

False

9.

Email growth before the late 1980s was mostly restricted to academic communities. Choose True or False.

a)

True

b)

False

10.

People with visual impairments generally see better colour contrasts. Choose True or False.

a)

True

b)

False

11.

Internationalisation requires considering dates, calendars, formats, and other observable elements. Choose True or False.

a)

True

b)

False

12.

Learnability refers to how easily a user reaches effective performance in a system. Choose True or False.

a)

True

b)

False

13.

Drones are used in agriculture and farmland management. Choose True or False.

a)

True

b)

False

14.

Formative evaluation happens near the end of development. Choose True or False.

a)

True

b)

False

15.

Web 2.0 refers to static, non‑interactive web pages. Choose True or False.

a)

True

b)

False

16.

Associate activation errors are similar to:

a)

Description errors

b)

Mode errors

c)

Capture errors

17.

The ease with which users can enter a system and reach a high level of performance is called:

a)

Flexibility

b)

Robustness

c)

Usability

d)

User experience

e)

Learnability

18.

Users who can only move their head can interact using:

a)

Gravity fields

b)

Touch screen

c)

Eye-tracking devices

d)

Mouse movement

e)

Braille keyboard

19.

Localisation means:

a)

Designing for a specific culture/language

b)

Creating one universal design

20.

Why is internationalisation important?

a)

Applications can be accessed globally

b)

Applications are used by one local user

21.

Users with physical impairments often struggle with:

a)

Mouse movement

b)

Touch screens

c)

Braille keyboards

d)

Text-to-speech

e)

Fine motor control and selecting small targets

22.

Why is speech input a weak solution for severely impaired users?

a)

High error rates; works only in quiet environments

b)

Background noise only

c)

Laptop mic is weak

d)

Low error rate

23.

Localisation challenges include:

a)

Character sets, keyboards, special input devices

b)

No need for cultural sensitivity

c)

Only translating text

24.

Human-Computer Interaction requires designers to:

a)

Allow intended users to use systems with minimal effort and support their tasks

b)

Focus only on hardware

c)

Focus only on programmers

d)

Adopt cognitive methods only

25.

A positive user experience should be:

a)

Satisfying, frustrating, engaging

b)

Enjoyable and frustrating

c)

Satisfying, enjoyable, engaging

d)

Satisfying, enjoyable, frustrating

26.

The goals that focus on effectiveness and learnability are:

a)

User experience goals

b)

Usability goals

c)

Satisfaction goals

27.

A constraint in HCI is a mechanism that:

a)

Restricts user behaviour

b)

Maps controls

c)

Makes elements visible

d)

Enables hyper-connectivity

28.

Essential parts of a system must be:

a)

Visible

b)

Hidden

c)

Mapped

d)

Constrained

29.

GUI strengths include:

a)

Cross-cultural communication and impact

b)

Visibility and impact only

c)

Visibility, cross-cultural communication, impact and animation

d)

Cross-cultural communication and clutter

e)

Visibility, cross-cultural communication, impact and animation

30.

Providing information about a user's action is called:

(a)  

31.

An example of a shareable interface is:

a)

Roomware

b)

Classroom

c)

Roomshare

32.

Virtual reality uses _____ simulations to create synthetic environments.

a)

Technology-based

b)

Computer-generated

c)

Computer-based

33.

Drones are used for:

a)

Entertainment for elderly

b)

Checking heat ovens in iron plants

c)

Agriculture, vineyards, cattle tracking

34.

PDAs come with a ________ for making selections or sketching.

a)

Pencil

b)

Eraser

c)

Pen / Stylus

35.

Formative evaluation includes:

a)

Slow prototyping, rapid prototyping, user acceptance

b)

Rapid prototyping, user-defined interfaces, user acceptance

c)

Slow prototyping, rapid prototyping, user-defined interfaces

d)

Slow prototyping and rapid prototyping

36.

Which provides qualitative feedback, not only measurable results?

a)

Formative evaluation

b)

Cooperative evaluation

c)

Scenario-based evaluation

d)

Summative evaluation

e)

Heuristic evaluation

37.

Drones were initially used in:

a)

Spying on neighbours

b)

Hobbyists and military

c)

Gardens

38.

Not an evaluation approach:

a)

Cooperative evaluation

b)

Field studies

c)

Unit testing

d)

Analytical evaluation

e)

Usability testing

39.

Disadvantages of speech interfaces:

a)

Difficult to develop; struggle with accents; misinterpretation

b)

Easy to develop

c)

Voices misinterpreted but adaptable to accents

40.

Golden rules include:

a)

Prevention and difficult error handling

b)

Strive for consistency; enable shortcuts; informative feedback

c)

Inconsistency

d)

Disable shortcuts

41.

Benefits of modelling complex systems:

a)

Improve services only

b)

Improve services; understanding pandemics; climate predictions

c)

Understand pandemics only

d)

Decrease services

42.

Digital divide problem:

a)

Everyone has access

b)

Cognitive resources

c)

Bandwidth for all

d)

Large user population

e)

Not everyone has fast internet

43.

Groupware problems:

a)

Sync/async, contention, interference

b)

Systems talk

c)

No interference

d)

Understand group effects

44.

Malware includes:

a)

Ants and worms

b)

Trojan horses, time bombs, worms

c)

Trojans and time bombs

d)

Worms and time bombs

45.

Privacy/security issues:

a)

Social media is safe

b)

Only public sector affected

c)

SMS users are safe

d)

Institutions store personal data; DSTv network access

46.

Comfort and acceptability of a work system is:

a)

Availability

b)

Usability

c)

Accessibility

d)

User experience

e)

Satisfaction

47.

Web apps enabling interactive sharing are:

a)

Multimedia interfaces

b)

Advanced OS

c)

Hyper-connectivity

d)

Ubiquitous computing

e)

Web 2.0

48.

Designing the total working environment relates to:

a)

Interaction design

b)

Ergonomics

c)

User experience

d)

Availability

49.

Identifying needs and requirements is part of:

a)

User experience

b)

Usability

c)

Accessibility

d)

Availability

e)

Interaction design

50.

Babbage developed the Analytical Engine during the:

a)

18th & 19th century

b)

Mid-20th

c)

Early 20th

d)

Middle Ages