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Quiz 5 - IT 113

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

A design team keeps arguing about the app’s visual style (colors, icons, fonts) even though the layout is not yet finalized. Which low-fi prototyping strength would best prevent this issue?

a)

Real-time collaboration

b)

Avoiding early fixation on visuals

c)

High-fidelity representation

d)

Fully interactive simulations

2.

A team wants to test whether users can complete a task using minimal steps. Which approach best evaluates this using low-fi prototypes?

a)

Running an A/B test with high-fi screens

b)

Asking users to imagine the steps verbally

c)

Sketching key screens and simulating navigation

d)

Producing a coded prototype immediately

3.

A user becomes confused about where to go after submitting a form in a low-fi test. What should the designer revise first?

a)

The color of the submit button

b)

The overall app branding

c)

The navigation flow between screens

d)

The font style in the form fields

4.

A startup with a very small budget wants to validate an idea quickly. Which characteristic makes low-fi prototyping ideal?

a)

Requires expensive design software

b)

Needs high-detail visuals for validation

c)

Cost-efficient and easy to create

d)

Demands interactive animations

5.

If a team wants to gather early feedback on whether information appears in the right order on a page, what should they test?

a)

Color palette consistency

b)

Information hierarchy

c)

Micro-interactions

d)

Typography weight

6.

During testing, users misunderstand where the “Add Task” button is located in a to-do app sketch. What should the designer adjust?

a)

Button color

b)

User journey map

c)

Wireframe layout and placement

d)

App icon style

7.

If a team struggles to explain an idea verbally to stakeholders, what aspect of low-fi prototyping helps most?

a)

Visual clarity for communication

b)

Fully coded interactions

c)

Detailed UI elements

d)

Typography hierarchy

8.

A designer wants to explore multiple layout ideas quickly. Which low-fi advantage supports this?

a)

High detail for accuracy

b)

Slow iteration process

c)

Rapid iteration using simple sketches

d)

Requires digital UI tools

9.

A team must decide between two user flows for onboarding. What is the most efficient low-fi method?

a)

Building two coded prototypes

b)

Drawing flowcharts and simple screen sketches

c)

Writing a proposal only

d)

Creating high-fidelity designs

10.

Users struggle to complete a task because important elements blend into the layout. What concept should the designer evaluate?

a)

Interactivity level

b)

Aesthetic style

c)

Information hierarchy

d)

Wireframe fidelity

11.

A company is redesigning an app. They want feedback on how users expect a feature to work. Which low-fi testing focus applies?

a)

User expectations

b)

Graphic design

c)

Development feasibility

d)

Database structure

12.

A new designer wants a tool that provides a hand-drawn sketch style digitally. Which tool best matches this need?

a)

Adobe XD

b)

Sketch

c)

Figma

d)

Balsamiq

13.

A design team wants to scale from low-fi sketches to high-fi mockups in one tool. What should they use?

a)

Paper only

b)

Balsamiq

c)

Figma

d)

Pen and whiteboard

14.

Which issue would not be discovered using low-fi prototypes?

a)

Confusing navigation

b)

Poor information hierarchy

c)

Incorrect backend logic

d)

Unclear screen flow

15.

A team wants to ensure their design is “clutter-free.” Which step in developing a low-fi prototype addresses this?

a)

Step 4: Review and adjust

b)

Step 1: Define user flow

c)

Step 2: Sketch screens

d)

Step 5: Create digital prototype

16.

A designer wants to simulate how tasks move from one screen to another without coding. What should they add?

a)

Screen transitions as text notes or arrows

b)

Interactive clickable elements

c)

Color-coded buttons

d)

Gradient backgrounds

17.

Users expect the “Settings” icon to be in the upper-right corner, but the sketch places it below the screen. What problem arises?

a)

Overly detailed visuals

b)

Misaligned user expectations

c)

Aesthetic inconsistency

d)

Technical limitations

18.

A prototype's layout feels inconsistent across screens. What should the designer review?

a)

User feedback cycle

b)

Navigation hierarchy

c)

Consistency in wireframe structure

d)

Button colors

19.

A user hesitates because multiple elements look equally important. What issue is present?

a)

Non-interactive prototype

b)

Poor information hierarchy

c)

Lack of color contrast

d)

Absence of icons

20.

A developer joins the project late and misunderstands the intended user flow. What should the team provide?

a)

Complete high-fi screens

b)

Code snippets

c)

User flow diagrams or low-fi sketches

d)

Final brand guidelines