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Quiz: L.9-12.UX Design and Interaction Quiz

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

The Empathize stage mainly helps designers ________.

a)

Validate the prototype

b)

Understand real user experiences

c)

Select app colors

d)

Write code faster

2.

Which output best represents the Define stage?

a)

Style guide

b)

Problem statement

c)

Logo design

d)

User feedback report

3.

A tool that shows what users say, think, do, and feel is called ________.

a)

Journey map

b)

Empathy map

c)

Storyboard

d)

Wireframe

4.

The goal of Ideation is to ________.

a)

Identify the best developer

b)

Produce as many ideas as possible

c)

Execute the final product

d)

Select fonts for UI

5.

SCAMPER is an example of a technique used in the ________ stage.

a)

Ideate

b)

Test

c)

Define

d)

Empathize

6.

Low-fidelity prototypes are usually created to ________.

a)

Impress investors

b)

Visualize concepts quickly

c)

Replace final UI

d)

Install features

7.

The Test stage looks for ________.

a)

Market trends

b)

User reactions and issues

c)

Color palettes

d)

Coding standards

8.

Which UX role studies user behavior through interviews and surveys?

a)

UI Designer

b)

UX Researcher

c)

Visual Designer

d)

Interaction Designer

9.

Which designer focuses on micro-animations and transitions?

a)

UX Researcher

b)

Interaction Designer

c)

Product Owner

d)

Business Analyst

10.

Information Architects specialize in ________.

a)

App marketing

b)

Structuring content and navigation

c)

Coding UI components

d)

Branding graphics

11.

Sensory memory is responsible for holding information for ________.

a)

Long durations

b)

Extremely brief moments

c)

One complete task

d)

Several hours

12.

Short-term memory can only manage a limited number of items, so designers must ________.

a)

Avoid using icons

b)

Reduce unnecessary elements

c)

Use long paragraphs

d)

Add more screens

13.

Hick’s Law reminds designers to keep choices ________.

a)

As many as possible

b)

Simple and minimal

c)

Hidden in menus

d)

Decorative

14.

Miller’s Law helps designers by encouraging them to ________.

a)

Change colors regularly

b)

Present info in small chunks

c)

Remove important details

d)

Use large animations

15.

A major benefit of prototyping is ________.

a)

Faster app downloads

b)

Early detection of usability problems

c)

Better marketing reach

d)

Higher resolution graphics

16.

Interaction Design mainly focuses on ________.

a)

The app’s backend database

b)

How users and systems communicate

c)

Server hardware

d)

Graphic logos

17.

A good interaction is described as ________.

a)

Confusing but attractive

b)

Predictable and responsive

c)

Slow but detailed

d)

Hidden to avoid clutter

18.

Understanding user goals helps designers create ________.

a)

More advertisements

b)

Interfaces that support user tasks

c)

Complicated workflows

d)

Random screen layouts

19.

A person designing with 'context awareness' considers ________.

a)

The weather conditions

b)

The environment where the user interacts

c)

The developer’s preferences

d)

The file size of images

20.

Learnability is seen when users can ________.

a)

Understand the interface quickly

b)

Memorize code

c)

Download updates easily

d)

Edit the database manually

21.

Efficiency in UX means users can ________.

a)

Complete tasks with minimal steps

b)

Navigate slowly

c)

Read long instruction paragraphs

d)

Memorize all menus

22.

Error prevention ensures that ________.

a)

Users cannot proceed at all

b)

Mistakes are reduced

c)

Colors remain consistent

d)

Animations play longer

23.

Which design choice helps maintain usability?

a)

Hiding important buttons

b)

Using familiar icons

c)

Adding excessive pop-ups

d)

Using random terms

24.

The first step in the interaction design process is ________.

a)

Market launch

b)

Understand the problem

c)

Designing animations

d)

Adding advertisements

25.

Prototyping is helpful because it ________.

a)

Avoids user testing

b)

Makes the final app unnecessary

c)

Reveals issues early

d)

Ensures perfect coding

26.

The term iteration means ________.

a)

Repeating improvements

b)

Releasing final versions

c)

Reducing screen size

d)

Ending all revisions

27.

Clear labels and simple wording improve ________.

a)

Lag

b)

Learnability

c)

Server load

d)

Graphics quality

28.

A user struggling to find the 'Submit' button indicates poor ________.

a)

Visibility

b)

Security

c)

Branding

d)

Data storage

29.

Navigation exists in an interface to help users ________.

a)

Customize hardware

b)

Move between content easily

c)

Update the system

d)

Edit code

30.

Global navigation is typically ________.

a)

Visible on all main screens

b)

Hidden on purpose

c)

Only for settings

d)

Used once per app

31.

Local navigation helps users explore ________.

a)

The entire app

b)

The current section or page

c)

Other installed apps

d)

Device settings

32.

A key indicator of usability is when users can ________.

a)

Get lost in menus

b)

Complete tasks without confusion

c)

Memorize all paths

d)

Test the code

33.

Learnability is improved when the layout ________.

a)

Follows familiar patterns

b)

Changes frequently

c)

Uses random icons

d)

Hides menu labels

34.

Error prevention can include ________.

a)

Disabling unclear buttons

b)

Removing navigation

c)

Adding long instructions

d)

Creating more pop-ups

35.

Prototyping a navigation layout helps designers ________.

a)

Avoid user testing

b)

Check whether users find things easily

c)

Finalize the product

d)

Replace content

36.

Proper spacing helps users by ________.

a)

Increasing visual clarity

b)

Hiding important features

c)

Filling empty space unnecessarily

d)

Making everything smaller

37.

Consistency in UI means ________.

a)

Reusing familiar patterns

b)

Changing styles per screen

c)

Mixing random icons

d)

Changing labels often

38.

White space improves readability by ________.

a)

Overcrowding the layout

b)

Providing breathing room

c)

Adding more text

d)

Increasing server load

39.

Grouping similar elements helps users ________.

a)

Understand content faster

b)

Get confused

c)

Scroll more

d)

Switch screens randomly

40.

A bottom navigation bar is commonly used in mobile apps because ________.

a)

It hides essential functions

b)

It is easy to reach with thumbs

c)

It prevents scrolling

d)

It replaces the home button