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9_L1_Q3_Quiz 3_Animation Workflow (Using FlipaClip)

Total questions: 33

Worksheet time: 17mins

Name
Class
Date
1.

Full Name

4 lines
2.

Grade and Section

4 lines
3.
Gender
a)
Male
b)
Female
4.

What does FPS (Frames Per Second) control in an animation?

a)

A. The resolution

b)

B. The speed and smoothness of movement

c)

C. The color quality

d)

D. The canvas size

5.

A student sets the FPS too low, causing a jumpy run cycle. What is the BEST solution?

a)

A. Add more background details

b)

B. Increase the canvas size

c)

C. Improve key pose accuracy

d)

D. Use brighter colors

6.

Which pose in a run cycle shows the character’s foot fully on the ground?

a)

A. Passing pose

b)

B. Up pose

c)

C. Contact pose

d)

D. Down pose

7.

While previewing the run cycle, the arms change size between frames. What clean-up principle was MOST LIKELY ignored?

a)

A. Closed shapes

b)

B. Consistent proportions

c)

C. Fill accuracy

d)

D. Frame duplication

8.
5. A learner increases FPS but does not add in-between drawings. What will MOST LIKELY happen to the animation?
a)
A. The motion becomes smoother
b)
B. The motion appears faster but stiff
c)
C. The motion loops correctly
d)
D. The motion becomes clearer
9.

Which set represents the basic repeating poses of a run cycle?

a)

A. Start – Stop – Jump – Land

b)

B. Contact – Passing – Up – Down

c)

C. Push – Pull – Lift – Drop

d)

D. Front – Side – Back – Turn

10.

7. Why should rough sketch lines be removed before exporting the run cycle?

a)

A. To reduce file size

b)

B. To make fill tools work accurately

c)

C. To increase FPS automatically

d)

D. To add more in-betweens

11.

8. During line-testing, a student notices uneven leg movement. What should be checked FIRST?

a)

A. Background brightness

b)

B. Frame naming

c)

C. Spacing between drawings

d)

D. Export format

12.

9. Why does a higher FPS require more in-between drawings?

a)

A. More frames are displayed per second

b)

B. Backgrounds move faster

c)

C. Characters become larger

d)

D. The run cycle stops looping

13.

Which filename follows the required output format?

a)

A. Rollo_Run_Final

b)

B. RunCycle_FPS

c)

C. RunCycle_CleanUp_YourName

d)

D. MyAnimation_Run

14.

What is the MAIN goal of a looping animation?

a)

A. To add more frames

b)

B. To make the animation repeat smoothly

c)

C. To increase drawing speed

d)

D. To use more colors

15.

A student sees a visible “jump” when the animation restarts. What is the MOST LIKELY cause?

a)

A. FPS is too high

b)

B. Inconsistent background color

c)

C. Last frame does not match first frame

d)

D. Frame duplication not used

16.

What does frame duplication help animators do?

a)

A. Create backgrounds faster

b)

B. Maintain consistency while making small pose changes

c)

C. Increase resolution

d)

D. Automatically add in-betweens

17.

What will MOST LIKELY happen to the animation if a learner moves Rollo too far in each frame while duplicating frames?

a)

A. The motion becomes smoother

b)

B. The motion looks faster but jerky

c)

C. The loop stops working

d)

D. The FPS adjusts automatically

18.

Which step is MOST important before exporting a looping animation?

a)

A. File size of the project

b)

B. Smooth connection between first and last frames

c)

C. Number of background layers

d)

D. Canvas orientation

19.

Why should the last frame match the first frame in a loop?

a)

A. To reduce export time

b)

B. To prevent visual breaks in the repeated motion

c)

C. To allow more frames to be added

d)

D. To make the animation longer

20.

7. A learner changes FPS and the loop feels too fast. What adjustment would improve the motion?

a)

A. Add more background details

b)

B. Reduce FPS or add more duplicated frames

c)

C. Delete the first frame

d)

D. Change the project name

21.
8. In a looping walk or bounce, what indicates GOOD motion timing?
a)
A. Each frame is very different
b)
B. Spacing between frames is uneven
c)
C. Movement appears consistent and readable
d)
D. The animation plays as long as possible
22.

Which action refines motion after duplicating frames?

a)

A. Renaming the project

b)

B. Adjusting spacing between frames

c)

C. Exporting immediately

d)

D. Locking all layers

23.
10. What is the correct output requirement for this activity?
a)
A. A single frame saved as PNG
b)
B. A looping animation exported as MP4
c)
C. A storyboard drawing
d)
D. A non-looping animation with sound
24.

What is the PRIMARY animation principle in Rollo’s Corner Kick?

a)

A. Lip-sync accuracy

b)

B. Arcs and change of direction

c)

C. Color harmony

d)

D. Camera zoom

25.

A student animates Rollo moving stiffly into the corner and out after the kick. What principle is missing?

a)

A. Anticipation

b)

B. Timing

c)

C. Arc of motion

d)

D. Frame duplication

26.

3. Why is it important to identify the contact frame during the kick?

a)

A. It shortens the animation

b)

B. It marks the moment of impact and direction change

c)

C. It reduces the number of frames needed

d)

D. It improves background animation

27.

Rollo changes direction suddenly while previewing the animation. What should be improved?

a)

A. Background brightness

b)

B. Emphasis on the impact frame

c)

C. FPS setting only

d)

D. Project name

28.
5. What does using curved motion paths after the kick help communicate?
a)
A. Faster export time
b)
B. Natural and believable movement
c)
C. Cleaner line quality
d)
D. Better file compression
29.
6. Which sequence BEST represents the correct flow of motion in this activity?
a)
A. Kick → Approach → Exit
b)
B. Approach → Exit → Kick
c)
C. Approach → Contact (Kick) → Exit
d)
D. Exit → Contact → Approach
30.

7. A learner uses large spacing between frames as Rollo approaches the corner. What is the MOST likely effect?

a)

A. The motion looks smoother

b)

B. The motion appears rushed or jumpy

c)

C. The arc becomes clearer

d)

D. The kick feels heavier

31.

Why is slight squash or stretch recommended on the contact frame?

a)

A. To make the character cuter

b)

B. To show speed

c)

C. To emphasize impact and force

d)

D. To hide mistakes

32.

During playback, the kick feels weak despite the correct arc. What adjustment would improve the action?

a)

A. Increase background details

b)

B. Add stronger pose change at impact

c)

C. Lower canvas size

d)

D. Remove follow-through frames

33.
10. Which criterion BEST indicates that the animation meets the completion requirements?
a)
A. Rollo moves fast
b)
B. The animation uses many frames
c)
C. Approach, impact, and exit are clearly readable
d)
D. The background contains multiple characters