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SCRATCH BASICS QUIZ

Total questions: 60

Worksheet time: 31mins

Name
Class
Date
1.

Where do I CHOOSE the BLOCKS that I will be using in the program?

a)

Letter A

b)

Letter E

c)

Letter F

d)

Letter G

2.

Where is the PREVIEW of what the code will do?

a)

Letter A

b)

Letter B

c)

Letter C

d)

Letter D

3.

What is Letter D?

a)

Stage

b)

Background Library

c)

Sprite

d)

Sprite Library

4.

What is Letter C?

a)

Stage

b)

Background Library

c)

Sprite

d)

Sprite Library

5.

What is Letter B?

a)

Stage

b)

Background Library

c)

Sprite

d)

Sprite Library

6.

What is Letter A?

a)

Stage

b)

Background Library

c)

Sprite

d)

Sprite Library

7.

What is Letter G?

a)

Blocks Palette

b)

Project Editor

c)

Run Button

d)

Stage

8.

What is Letter F?

a)

Blocks Palette

b)

Project Editor

c)

Run Button

d)

Stage

9.

What is Letter E?

a)

Blocks Palette

b)

Project Editor

c)

Run Button

d)

Stage

10.

The "when green flag is clicked" block is which type of a block?

a)

Motion

b)

Looks

c)

Events

d)

Sounds

11.

"Move 10 steps" block is in which category of blocks?

a)

Motion

b)

Looks

c)

Events

d)

Control

12.

The "change color effect by 25" is in which category of blocks?

a)

Motion

b)

Looks

c)

Events

d)

Control

13.

Look at where Scratch Cat is standing. What will Scratch Cat say when the green flag is clicked and the program is run?

a)

Hello! My name is Scratch Cat. What is your name?

b)

Hello! What is your name?

c)

My name is Scratch Cat. What is your name?

d)

What is your name?

14.

Look at where Scratch Cat is standing. What will Scratch Cat say when the green flag is clicked and the program is run?

a)

Hello! My name is Scratch Cat. What is your name?

b)

Hello! What is your name?

c)

My name is Scratch Cat. What is your name?

d)

My name is Scratch Cat.

15.

Where on the stage is Scratch Cat? Hint: look at Scratch Cat’s X position and Y position.

a)

b)

c)

16.

Which of the Scratch blocks below are Boolean conditions (meaning they return "True" or "False)? Check all that apply

a)
b)
c)
d)
e)

17.

Look at the two sequences of code blocks below. Do both blocks of code produce the same result when the green flag is clicked?

a)

Yes, they both produce the same result.

b)

No, they produce different results.

18.

Look at where Scratch Cat is standing. What will Scratch Cat say when the green flag is clicked and the program is run?

a)

Hello! My name is Scratch Cat. What is your name?

b)

Hello! What is your name?

c)

My name is Scratch Cat. What is your name?

d)

What is your name?

19.

Characters in Scratch program are called

a)

colours

b)

Sprites

c)

stars

20.

Area that we use to put commands in isa called

a)

Script area

b)

sprite area

c)

background area

21.

Forever block's function is ...

a)

to repeat the command

b)

to change costume

c)

to move the sprite

22.

We use red circle to ......

a)

delete sprite

b)

run the script

c)

stop the script

23.

Scratch program is about .....

a)

Coding

b)

music

c)

videos

24.

Looks commands are related to ..

a)

Sound

b)

movement

c)

appearance

25.

sprites can be deleted

a)

Yes

b)

No

26.

You can add more than one sprite

a)

Yes

b)

No

27.

You can't add background to your script

a)

Yes

b)

No

28.

You can make equations using Scratch program

a)

Yes

b)

No

29.

You can't make game using Scratch program

a)

Yes

b)

No

30.

ICT is the best subject or what mmm

a)

for sure

b)

nah

31.

Green flag is used to ...

a)

stop the script

b)

run the script

c)

delete the script

32.

Motion blocks are related to ..

a)

appearance

b)

sound

c)

movement

33.

Select the block that makes the sprite move around the stage.

a)
b)
c)
34.

1. Select the block used to stop the program.

a)
b)
c)
35.

Select the block used to control the script.

a)
b)
c)
36.

Select the block used to control events.

a)
b)
c)
37.

Choose the code that makes the sprite look to the right.

a)
b)
c)
38.

Choose the code that makes the sprite look to the left.

a)
b)
c)
39.

1. To add a new menu to your code, you click on:

a)
b)
c)
40.

1. To add a new backdrop to your code, you click on:

a)
b)
c)
41.

1. To add a new sprite to your code, you click on:

a)
b)
c)
42.

A(n) ______________ is a series of instructions that follow one another in order.

a)

algorithm

b)

sequence

c)

teleprompt

d)

chronology

43.

A(n) ______________ is an action that causes something to happen.

a)

cause

b)

behavior

c)

event

d)

effect

44.

Sets of instructions can run at the same time. This is known as _______________.

a)

parallelism

b)

initializing

c)

debugging

d)

sequencing

45.

The act of assigning an initial or beginning value to a variable or object is known as _________________.

a)

initializing

b)

sequencing

c)

parallelism

d)

responive

46.

A(n) _______________ is a series of still frames shown in succession.

a)

event

b)

sequence

c)

initialize

d)

animation

47.

X, Y coordinates

a)

the horizontal & vertical address of ony point.

b)

a sequence of events toward the end of the alphabet.

c)

geometry location of well known elements

d)

placing random points on a large grid.

48.

Circle the correct name given to characters in Scratch:

a)

Sprites

b)

Cartoons

c)

Actors

d)

Doodle

49.

Which line is the X axis?

a)

A

b)

B

50.

The cat sprite is told to go to x: -100 y: -100. Which letter represents its new location?

a)

A

b)

B

c)

C

d)

D

51.

The cat sprite is told to go to x: -100 y: 100. Which letter represents its new location?

a)

A

b)

B

c)

C

d)

D

52.

The cat sprite is told to go to x: 100 y: -100. Which letter represents its new location?

a)

A

b)

B

c)

C

d)

D

53.

The process of using trial and error to rewrite code that isn't performing as intended.

a)

sequencing

b)

debugging

c)

glitching

d)

X, Y Coordinates

54.

A(n) ___________ is a set of instructions given to a computer. These instructions are generally written in code.

a)

code

b)

program

c)

algorithm

d)

loop

55.

A placeholder for a piece of information that can change. 

a)

loop

b)

event

c)

variable

d)

program

56.

A language which the computer is designed to understand.

a)

code

b)

blockly

c)

java

d)

algoritm

57.

Which block is used for starting an algorithm?

a)
b)
c)
d)
58.

Create a program with the following algorithm?

a)
b)
c)
d)
59.

The Pen Down block tells ...

a)

The Sprite to start drawing

b)

The Sprite to erase a drawing

c)

The Sprite to stop drawing

d)

The Sprite to draw

60.

What is the purpose of the 'if' block in Scratch?

a)

The purpose of the 'if' block in Scratch is to define variables.

b)

The purpose of the 'if' block in Scratch is to create conditional statements.

c)

The purpose of the 'if' block in Scratch is to repeat a set of instructions.

d)

The purpose of the 'if' block in Scratch is to play sounds.