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Turtle: Turtle: Movement, Coordinates, Polygons, Subprograms

Turtle: Turtle: Movement, Coordinates, Polygons, Subprograms

Assessment

Presentation

•

Computers

•

9th - 10th Grade

•

Practice Problem

•

Medium

Created by

Calum Gordon

Used 6+ times

FREE Resource

11 Slides • 24 Questions

1

Turtle: Movement and Coordinates

Programming loops

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2

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3

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4

Multiple Select

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In this lesson I am going to learn to ... ?

1

Use cartesian co-ordinates

2

Use Python control structures with turtle graphics

3

Use object-oriented programming

4

Create recursive algorithms

5

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6

Fill in the Blank

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The co-ordinates (0,0) are also called the ______

7

Multiple Choice

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Each value on the X and Y axis represents one _____

1

pixel

2

bit

3

turtle

4

byte

8

Draw

Draw an X on the co-ordinates (-3,-2) ...

9

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10

Fill in the Blank

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Type a line of code to move a turtle object called "tommy "to the co-ordinates (2,-3)

11

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12

Fill in the Blank

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What do we call these regularly sized shapes?

13

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14

Multiple Choice

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When drawing polygons with the turtle, which angles needs to be calculated?

1

internal

2

external

15

Multiple Choice

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The calculation for the turning angle is:

angle = __________

1

360 / sides

2

360 - sides

3

360 // sides

4

360 % sides

16

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17

Multiple Choice

Creating subprograms for different functions of a program is an example of ______________

1

decomposition

2

abstraction

3

generalisation

4

repetition

18

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19

Fill in the Blank

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Tupe the name of a user-defined subprogram ...

20

Fill in the Blank

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Type the name of a Turtle object ...

21

Fill in the Blank

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Type a line number that contains a call to a user-defined subprogram ...

22

Fill in the Blank

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Type a line number that contains a type cast ...

23

Fill in the Blank

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Type a line number that uses a turtle method ...

24

Fill in the Blank

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Type a line number where a loop starts ...

25

Fill in the Blank

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Type a numeric argument used by a turtle method ...

26

Fill in the Blank

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Type a string argument used by a turtle method ...

27

Fill in the Blank

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Type a parameter name used by a user-defined subprogram ...

28

Fill in the Blank

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Type a Python keyword used in the program ...

29

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30

Multiple Choice

What direction would the turtle be facing after this command:

turtle.setheading(45)

1

North-east

2

North-west

3

South-east

4

South-west

31

Fill in the Blank

Type a line of code that would point a turtle called "timothy" in a south-west direction ...

32

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33

Multiple Select

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In this lesson I have learned to ...

1

Use cartesian co-ordinate system

2

Draw regular shaped polygons

3

Change turtle orientation

34

Open Ended

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Thinking Hard

What have your learnt today?

What can you do with this knowledge?

What do you still need to know?

(press Shift+Enter to take a new line ...)

35

Poll

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How much of this lesson have you understood?

None of it

Some of it

Most of it

All of it

Turtle: Movement and Coordinates

Programming loops

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