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Gamification

Gamification

Assessment

Presentation

Education

Professional Development

Practice Problem

Hard

Created by

Iryna Protsenko

FREE Resource

6 Slides • 0 Questions

1

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GAMIFICATION IN

THE CLASSROOM

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IT'S TIME TO GET GAMIFICATION

GOING!

01

Are your students

unmotivated in class?

02

Are they distracted

and not paying

attention?

03

Are they falling

behind in maths?

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Gamification

is

the

application

of

“game-elements” to non-game activities. It

can also be defined as a set of activities

and processes to solve problems using

game elements.

Gamification

Game-based

learning(GBL)

is

the

addition of an actual game as part of the

learning process. Students can make a

game on their own or use a commercially,

e.g Trivial, Quizzers, Minecraft, Brain Age,

LittleBigPlanet etc.

Game-based learning

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EXAMPLES OF GAME

ELEMENTS

Rewards

Points system

Progress bar

Levels

Challenges

Missions

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BENEFITS OF

GAMIFICATION

IN THE

CLASSROOM

Increased

Motivation

Communication

and teamwork

Improves

academic

performance

Boosts

creativity

Better personal

performance

More

fun &

engagement

Comfortable

learning

environment

Soft skills development

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Some Gamification

Tools

Kahoot: a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games.

Pros:

-        Students don´t have to login/register, simply introducing a pin code they can paly;

-        Various types of questions and answers (though the free version is a bit limited);

-        You can add images and videos;

-        Can be hosted live in class (Teach mode) or assigned as self-paced challenges that students can play at their own pace (Assign mode);

-        You can access statistics and insights on students’ performance and identify learning difficulties

Kahoot

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GAMIFICATION IN

THE CLASSROOM

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