
Gamification
Presentation
•
Education
•
Professional Development
•
Practice Problem
•
Hard
Iryna Protsenko
FREE Resource
6 Slides • 0 Questions
1
GAMIFICATION IN
THE CLASSROOM
2
IT'S TIME TO GET GAMIFICATION
GOING!
01
Are your students
unmotivated in class?
02
Are they distracted
and not paying
attention?
03
Are they falling
behind in maths?
3
Gamification
is
the
application
of
“game-elements” to non-game activities. It
can also be defined as a set of activities
and processes to solve problems using
game elements.
Gamification
Game-based
learning(GBL)
is
the
addition of an actual game as part of the
learning process. Students can make a
game on their own or use a commercially,
e.g Trivial, Quizzers, Minecraft, Brain Age,
LittleBigPlanet etc.
Game-based learning
4
EXAMPLES OF GAME
ELEMENTS
• Rewards
• Points system
• Progress bar
• Levels
• Challenges
• Missions
5
BENEFITS OF
GAMIFICATION
IN THE
CLASSROOM
Increased
Motivation
Communication
and teamwork
Improves
academic
performance
Boosts
creativity
Better personal
performance
More
fun &
engagement
Comfortable
learning
environment
Soft skills development
6
Some Gamification
Tools
Kahoot: a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games.
Pros:
- Students don´t have to login/register, simply introducing a pin code they can paly;
- Various types of questions and answers (though the free version is a bit limited);
- You can add images and videos;
- Can be hosted live in class (Teach mode) or assigned as self-paced challenges that students can play at their own pace (Assign mode);
- You can access statistics and insights on students’ performance and identify learning difficulties
Kahoot
GAMIFICATION IN
THE CLASSROOM
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