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Unit 3 Protocols and Modules

Unit 3 Protocols and Modules

Assessment

Presentation

Computers

12th Grade

Practice Problem

Easy

Created by

Anthony DellaRosa

Used 2+ times

FREE Resource

67 Slides • 1 Question

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Module 3: Protocols and
Models

Introduction to Networks 7.0
(ITN)

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Module Objectives

Module Title: Protocols and Models

Module Objective: Explain how network protocols enable devices to access local and remote
network resources.

Topic Title

Topic Objective

The Rules

Describe the types of rules that are necessary to successfully communicate.

Protocols

Explain why protocols are necessary in network communication.

Protocol Suites

Explain the purpose of adhering to a protocol suite.

Standards Organizations

Explain the role of standards organizations in establishing protocols for network
interoperability.

Reference Models

Explain how the TCP/IP model and the OSI model are used to facilitate
standardization in the communication process.

Data Encapsulation

Explain how data encapsulation allows data to be transported across the
network.

Data Access

Explain how local hosts access local resources on a network.

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Class Activity – Design a Communications System

Design a Communications System

Objectives:

Explain the role of protocols and standards organizations in facilitating

interoperability in network communications.

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3.1 The Rules

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The Rules
Video – Devices in a Bubble

This video will explain the protocols that devices use to see their place in the
network and communicate with other devices.

Login to the netacad and watch the video 3.1.1 Device in a bubble.

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The Rules
Communications Fundamentals

Networks can vary in size and complexity. It is not enough to have a connection,
devices must agree on “how” to communicate.

There are three elements to any communication:

There will be a source (sender).

There will be a destination (receiver).

There will be a channel (media) that provides for the path of communications to

occur.

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Open Ended

List and describe the three common elements all communication methods have in common.

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The Rules
Communications Protocols

All communications are governed by protocols.

Protocols are the rules that communications will follow.

These rules will vary depending on the protocol.

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The Rules
Rule Establishment

Individuals must use established rules or agreements to govern the conversation.

The first message is difficult to read because it is not formatted properly. The second shows

the message properly formatted

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The Rules
Rule Establishment (Cont.)

Protocols must account for the following requirements:

An identified sender and receiver

Common language and grammar

Speed and timing of delivery

Confirmation or acknowledgment requirements

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The Rules
Network Protocol Requirements

Common computer protocols must be in agreement and include the following
requirements:

Message encoding

Message formatting and encapsulation

Message size

Message timing

Message delivery options

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The Rules
Message Encoding

Encoding is the process of converting information into another acceptable form for

transmission.

Decoding reverses this process to interpret the information.

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The Rules
Message Formatting and Encapsulation

When a message is sent, it must use a specific format or structure.

Message formats depend on the type of message and the channel that is used to

deliver the message.

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The Rules
Message Size

Encoding between hosts must be in an appropriate format for the medium.

Messages sent across the network are converted to bits

The bits are encoded into a pattern of light, sound, or electrical impulses.

The destination host must decode the signals to interpret the message.

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The Rules
Message Timing

Message timing includes the following:

Flow Control – Manages the rate of data transmission and defines how much information
can be sent and the speed at which it can be delivered.

Response Timeout – Manages how long a device waits when it does not hear a reply from
the destination.

Access method - Determines when someone can send a message.

• There may be various rules governing issues like “collisions”. This is when more than one

device sends traffic at the same time and the messages become corrupt.

• Some protocols are proactive and attempt to prevent collisions; other protocols are

reactive and establish a recovery method after the collision occurs.

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The Rules
Message Delivery Options

Message delivery may one of the following methods:

Unicast – one to one communication

Multicast – one to many, typically not all

Broadcast – one to all

Note: Broadcasts are used in IPv4 networks, but are not an option for IPv6. Later we will also
see “Anycast” as an additional delivery option for IPv6.

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The Rules
A Note About the Node Icon

Documents may use the node icon , typically a circle, to represent all devices.

The figure illustrates the use of the node icon for delivery options.

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3.2 Protocols

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Protocols
Network Protocol Overview

Network protocols define a
common set of rules.

Can be implemented on

devices in:

Software

Hardware

Both

Protocols have their own:

Function

Format

Rules

Protocol Type

Description

Network
Communications

enable two or more devices to communicate over
one or more networks

Network Security

secure data to provide authentication, data
integrity, and data encryption

Routing

enable routers to exchange route information,
compare path information, and select best path

Service
Discovery

used for the automatic detection of devices or
services

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Protocols
Network Protocol Functions

Devices use agreed-upon protocols

to communicate .

Protocols may have may have one

or functions.

Function

Description

Addressing

Identifies sender and receiver

Reliability

Provides guaranteed delivery

Flow Control

Ensures data flows at an efficient rate

Sequencing

Uniquely labels each transmitted segment of data

Error Detection

Determines if data became corrupted during transmission

Application Interface

Process-to-process communications between network applications

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Protocols
Protocol Interaction

Networks require the use of several protocols.

Each protocol has its own function and

format.

Protocol

Function

Hypertext Transfer
Protocol (HTTP)

Governs the way a web server and a web client interact

Defines content and format

Transmission Control
Protocol (TCP)

Manages the individual conversations

Provides guaranteed delivery

Manages flow control

Internet Protocol (IP)

Delivers messages globally from the sender to the receiver

Ethernet

Delivers messages from one NIC to another NIC on the same Ethernet Local
Area Network (LAN)

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3.3 Protocol Suites

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Protocol Suites
Network Protocol Suites

Protocols must be able to work with other
protocols.

Protocol suite:

A group of inter-related protocols

necessary to perform a communication
function

Sets of rules that work together to help

solve a problem

The protocols are viewed in terms of layers:

Higher Layers

Lower Layers- concerned with moving

data and provide services to upper layers

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Protocol Suites
Evolution of Protocol Suites

There are several protocol suites.

Internet Protocol Suite or TCP/IP- The

most common protocol suite and maintained
by the Internet Engineering Task Force
(IETF)

Open Systems Interconnection (OSI)

protocols- Developedby the International
Organization for Standardization (ISO) and
the International Telecommunications Union
(ITU)

AppleTalk- Proprietary suite release by

Apple Inc.

Novell NetWare- Proprietary suite

developed by Novell Inc.

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Protocol Suites
TCP/IP Protocol Example

TCP/IP protocols operate at the

application, transport, and
internet layers.

The most common network

access layer LAN protocols are
Ethernet and WLAN (wireless
LAN).

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Protocol Suites
TCP/IP Protocol Suite

TCP/IP is the protocol suite used by

the internet and includes many
protocols.

TCP/IP is:

An open standard protocol suite

that is freely available to the public
and can be used by any vendor

A standards-based protocol suite

that is endorsed by the networking
industry and approved by a
standards organization to ensure
interoperability

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Protocol Suites
TCP/IP Communication Process

A web server encapsulating and sending a

web page to a client.

A client de-encapsulating the web page for

the web browser

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3.4 Standards Organizations

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Standards Organizations
Open Standards

Open standards encourage:

interoperability

competition

innovation

Standards organizations are:

vendor-neutral

non-profit organizations

established to develop and promote the

concept of open standards.

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Standards Organizations
Internet Standards

Internet Society (ISOC) - Promotes

the open development and evolution of
internet

Internet Architecture Board (IAB) -

Responsible for management and
development of internet standards

Internet Engineering Task Force

(IETF) - Develops, updates, and
maintains internet and TCP/IP
technologies

Internet Research Task Force

(IRTF) - Focused on long-term
research related to internet and
TCP/IP protocols

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Standards Organizations
Internet Standards (Cont.)

Standards organizations involved with the
development and support of TCP/IP

Internet Corporation for Assigned

Names and Numbers (ICANN) -
Coordinates IP address allocation, the
management of domain names, and
assignment of other information

Internet Assigned Numbers Authority

(IANA) - Oversees and manages IP
address allocation, domain name
management, and protocol identifiers
for ICANN

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Standards Organizations
Electronic and Communications Standards

Institute of Electrical and Electronics Engineers (IEEE, pronounced “I-triple-E”)

- dedicated to creating standards in power and energy, healthcare,
telecommunications, and networking

Electronic Industries Alliance (EIA) - develops standards relating to electrical

wiring, connectors, and the 19-inch racks used to mount networking equipment

Telecommunications Industry Association (TIA) - develops communication

standards in radio equipment, cellular towers, Voice over IP (VoIP) devices,
satellite communications, and more

International Telecommunications Union-Telecommunication

Standardization Sector (ITU-T) - defines standards for video compression,
Internet Protocol Television (IPTV), and broadband communications, such as a
digital subscriber line (DSL)

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Standards Organizations
Lab – Researching Networking Standards

In this lab, you will do the following:

Part 1: Research Networking Standards Organizations

Part 2: Reflect on Internet and Computer Networking Experience

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3.5 Reference Models

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Reference Models
The Benefits of Using a Layered Model

Complex concepts such as how a
network operates can be difficult to
explain and understand. For this
reason, a layered model is used.

Two layered models describe network
operations:

Open System Interconnection (OSI)

Reference Model

TCP/IP Reference Model

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Reference Models
The Benefits of Using a Layered Model (Cont.)

These are the benefits of using a layered model:

Assist in protocol design because protocols that operate at a specific layer have

defined information that they act upon and a defined interface to the layers above
and below

Foster competition because products from different vendors can work together

Prevent technology or capability changes in one layer from affecting other layers

above and below

Provide a common language to describe networking functions and capabilities

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Reference Models
The OSI Reference Model

OSI Model Layer

Description

7 - Application

Contains protocols used for process-to-process communications.

6 - Presentation
Provides for common representation of the data transferred between application
layer services.

5 - Session

Provides services to the presentation layer and to manage data exchange.

4 - Transport
Defines services to segment, transfer, and reassemble the data for individual
communications.

3 - Network

Provides services to exchange the individual pieces of data over the network.

2 - Data Link

Describes methods for exchanging data frames over a common media.

1 - Physical

Describes the means to activate, maintain, and de-activate physical connections.

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Reference Models
The TCP/IP Reference Model

TCP/IP Model
Layer
Description

Application

Represents data to the user, plus encoding and dialog control.

Transport

Supports communication between various devices across diverse networks.

Internet

Determines the best path through the network.

Network Access

Controls the hardware devices and media that make up the network.

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Reference Models
OSI and TCP/IP Model Comparison

The OSI model divides the network

access layer and the application
layer of the TCP/IP model into
multiple layers.

The TCP/IP protocol suite does not

specify which protocols to use when
transmitting over a physical medium.

OSI Layers 1 and 2 discuss the

necessary procedures to access the
media and the physical means to
send data over a network.

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Reference Models
Packet Tracer – Investigate the TCP/IP and OSI Models in Action

This simulation activity is intended to provide a foundation for understanding the
TCP/IP protocol suite and the relationship to the OSI model. Simulation mode
allows you to view the data contents being sent across the network at each layer.

In this Packet Tracer, you will:

Part 1: Examine HTTP Web Traffic

Part 2: Display Elements of the TCP/IP Protocol Suite

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3.6 Data Encapsulation

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Data Encapsulation
Segmenting Messages

Segmenting is the process of breaking up
messages into smaller units. Multiplexing is
the processes of taking multiple streams of
segmented data and interleaving them
together.

Segmenting messages has two primary
benefits:

Increases speed - Large amounts of

data can be sent over the network
without tying up a communications link.

Increases efficiency - Only segments

which fail to reach the destination need to
be retransmitted, not the entire data
stream.

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Data Encapsulation
Sequencing

Sequencing messages is the process of
numbering the segments so that the
message may be reassembled at the
destination.

TCP is responsible for sequencing the
individual segments.

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Data Encapsulation
Protocol Data Units

Encapsulation is the process where protocols
add their information to the data.

At each stage of the process, a PDU has a

different name to reflect its new functions.

There is no universal naming convention for

PDUs, in this course, the PDUs are named
according to the protocols of the TCP/IP
suite.

PDUs passing down the stack are as

follows:

1.

Data (Data Stream)

2.

Segment

3.

Packet

4.

Frame

5.

Bits (Bit Stream)

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Data Encapsulation
Encapsulation Example

Encapsulation is a top down

process.

The level above does its

process and then passes it
down to the next level of the
model. This process is
repeated by each layer until
it is sent out as a bit stream.

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Data Encapsulation
De-encapsulation Example

Data is de-encapsulated as it moves up

the stack.

When a layer completes its process,

that layer strips off its header and
passes it up to the next level to be
processed. This is repeated at each
layer until it is a data stream that the
application can process.

1.

Received as Bits (Bit Stream)

2.

Frame

3.

Packet

4.

Segment

5.

Data (Data Stream)

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3.7 Data Access

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Data Access
Addresses

Both the data link and network layers use addressing to deliver data from source to
destination.

Network layer source and destination addresses - Responsible for delivering the IP
packet from original source to the final destination.

Data link layer source and destination addresses – Responsible for delivering the data
link frame from one network interface card (NIC) to another NIC on the same network.

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Data Access
Layer 3 Logical Address

The IP packet contains two IP
addresses:

Source IP address - The IP

address of the sending device,
original source of the packet.

Destination IP address - The IP

address of the receiving device,
final destination of the packet.

These addresses may be on the same
link or remote.

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Data Access
Layer 3 Logical Address (Cont.)

An IP address contains two parts:

Network portion (IPv4) or Prefix (IPv6)

The left-most part of the address indicates

the network group which the IP address is
a member.

Each LAN or WAN will have the same

network portion.

Host portion (IPv4) or Interface ID

(IPv6)

The remaining part of the address identifies

a specific device within the group.

This portion is unique for each device on

the network.

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Data Access
Devices on the Same Network

When devices are on the same
network the source and destination will
have the same number in network
portion of the address.

PC1 – 192.168.1.110

FTP Server – 192.168.1.9

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Data Access
Role of the Data Link Layer Addresses: Same IP Network

When devices are on the same Ethernet
network the data link frame will use the
actual MAC address of the destination
NIC.

MAC addresses are physically embedded
into the Ethernet NIC and are local
addressing.

The Source MAC address will be that of

the originator on the link.

The Destination MAC address will

always be on the same link as the
source, even if the ultimate destination
is remote.

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Data Access
Devices on a Remote Network

What happens when the actual

(ultimate) destination is not on the
same LAN and is remote?

What happens when PC1 tries to

reach the Web Server?

Does this impact the network and data

link layers?

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Data Access
Role of the Network Layer Addresses

When the source and destination have
a different network portion, this means
they are on different networks.

PC1 – 192.168.1

Web Server – 172.16.1

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Data Access
Role of the Data Link Layer Addresses: Different IP Networks

When the final destination is remote, Layer 3
will provide Layer 2 with the local default
gateway IP address, also known as the
router address.

The default gateway (DGW) is the router

interface IP address that is part of this
LAN and will be the “door” or “gateway” to
all other remote locations.

All devices on the LAN must be told about

this address or their traffic will be confined
to the LAN only.

Once Layer 2 on PC1 forwards to the

default gateway (Router), the router then
can start the routing process of getting the
information to actual destination.

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Data Access
Role of the Data Link Layer Addresses: Different IP Networks
(Cont.)

The data link addressing is local

addressing so it will have a source and
destination for each link.

The MAC addressing for the first

segment is :

Source – AA-AA-AA-AA-AA-AA

(PC1) Sends the frame.

Destination – 11-11-11-11-11-11 (R1-

Default Gateway MAC) Receives the
frame.

Note: While the L2 local addressing will
change from link to link or hop to hop, the
L3 addressing remains the same.

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Data Access
Data Link Addresses

Since data link addressing is local addressing, it will have a source and destination for

each segment or hop of the journey to the destination.

The MAC addressing for the first segment is:

Source – (PC1 NIC) sends frame

Destination – (First Router- DGW interface) receives frame

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Data Access
Data Link Addresses (Cont.)

The MAC addressing for the second hop is:

Source – (First Router- exit interface) sends frame

Destination – (Second Router) receives frame

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Data Access
Data Link Addresses (Cont.)

The MAC addressing for the last segment is:

Source – (Second Router- exit interface) sends frame

Destination – (Web Server NIC) receives frame

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Data Access
Data Link Addresses (Cont.)

Notice that the packet is not modified, but the frame is changed, therefore the L3 IP

addressing does not change from segment to segment like the L2 MAC addressing.

The L3 addressing remains the same since it is global and the ultimate destination is still

the Web Server.

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Data Access
Lab – Install Wireshark

In this lab you will do the following:

Download and Install Wireshark

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Data Access
Lab – Use Wireshark to View Network Traffic

In this lab, you will do the following:

Part 1: Capture and Analyze Local ICMP Data in Wireshark

Part 2: Capture and Analyze Remote ICMP Data in Wireshark

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3.8 Module Practice and Quiz

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Module Practice and Quiz
What did I learn in this module?

The Rules

• Protocols must have a sender and a receiver.

• Common computer protocols include these requirements: message encoding, formatting

and encapsulation, size, timing, and delivery options.

Protocols

• To send a message across the network requires the use of several protocols.

• Each network protocol has its own function, format, and rules for communications.

Protocol Suites

• A protocol suite is a group of inter-related protocols.

• TCP/IP protocol suite are the protocols used today.

Standards Organizations

• Open standards encourage interoperability, competition, and innovation.

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Module Practice and Quiz
What did I learn in this module? (Cont.)

Reference Models

• The two models used in networking are the TCP/IP and the OSI model.

• The TCP/IP model has 4 layers and the OSI model has 7 layers.

Data Encapsulation

• The form that a piece of data takes at any layer is called a protocol data unit (PDU).

• There are five different PDUs used in the data encapsulation process: data, segment, packet,

frame, and bits

Data Access

• The Network and Data Link layers are going to provide addressing to move data through the

network.

• Layer 3 will provide IP addressing and layer 2 will provide MAC addressing.

• The way these layers handle addressing will depend on whether the source and the destination

are on the same network or if the destination is on a different network from the source.

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New Terms and Commands

• encoding
• protocol
• channel
• flow control
• response timeout
• acknowledgement
• unicast
• multicast
• broadcast
• protocol suite
• Ethernet
• standard
• proprietary protocol

• 802.3 (Ethernet)
• 802.11 (wireless Ethernet)
• segmentation
• default gateway
• Hypertext Transfer Protocol (HTTP)
• Simple Mail Transfer Protocol (SMTP)
• Post Office Protocol (POP)
• Transmission Control Protocol (TCP)
• transport
• data link
• network access
• Advanced Research Projects Agency

Network (ARPANET)

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New Terms and Commands (Cont.)

• Internet Message Access Protocol (IMAP)
• File Transfer Protocol (FTP)
• Trivial File Transfer Protocol (TFTP)
• User Datagram Protocol (UDP)
• Network Address Translation (NAT)
• Internet Control Messaging Protocol

(ICMP)

• Open Shortest Path First (OSPF)
• Enhanced Interior Gateway Routing

Protocol (EIGRP)

• Address Resolution Protocol (ARP)
• Dynamic Host Configuration (DHCP)

• encapsulation
• de-encapsulation
• protocol data unit (PDU)
• segment
• packet
• frame

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Module 3: Protocols and
Models

Introduction to Networks 7.0
(ITN)

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