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Gamification

Gamification

Assessment

Presentation

Education

Professional Development

Practice Problem

Easy

Created by

Minette Bosman

Used 2+ times

FREE Resource

21 Slides • 7 Questions

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Gamification
in
Language Learning

Presented by Minette Bosman ​
2024-05-04

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A bit about me:
- South African
- English High School Teacher for about 8 years
- Africa, South Korea and KG
- I have been teaching in SAPAT schools for 3 years
- Studying Masters in Educational Leadership at Liverpool John Moores University

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Agenda

  • Defining Gamification in Language Learning

  • Reflecting on our own teaching methods in Gamification by collaborating

  • Understanding the impact gamification has on student motivation and participation

  • Learn by PLAYING ourselves!!

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Please move into your selected groups

  • Please introduce yourself to your group

  • You will be playing as a team together today



-5 minutes- use dojo

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Open Ended

Introductions:

Please write your name, where you are from, and what grades you teach.

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-Adam Renfro

Please discuss the following quote with your team: (please choose one participant to give feedback from the group) 5 minutes

" Gamification is not about turning the classroom into a game; it's about turning learning into an experience worth playing" 

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Word Cloud

Question image

What do you think is gamification?

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Gamification is the use of game design elements in non-gaming contexts. In our case: Language Learning

What is gamification?

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- in education is the process of using game-based elements and mechanics in educational settings to engage and motivate students.
-can take many forms, from simply incorporating game-like activities into existing lesson plans to developing entire courses or curricula around gaming principles.

Gamification in Language Learning:

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Gamification in the Classroom

Teachings in Education

Lets watch a video

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Open Ended

After watching the video, please explain what did you learn about Gamification

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Poll

How often do you use gaming (or gaming elements) in your classroom?

Never

Rarely

Often

Always

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Word Cloud

What do you think is the advantages of using gamification in ESL classrooms?

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Effective Strategies for Gamifying Language Learning

  • Clear goals and progression

  • Points, badges and rewards

  • Challenges and leader-boards

  • Storytelling and narrative

  • Real-life simulations

  • Collaborative learning

  • Feedback and progress checking

  • Personalization and adaptive learning

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Please share with your team practical strategies and techniques to incorporate Gamification effectively  in lessons.

Choose someone to give feedback from the group
5 minutes

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Gaming in ESL with tech

Let's watch another video!
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TOP 5 Gamification Examples In Education today!



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Word Cloud

What kind of Edtech do you use in your class for gamification?

Example: Kahoot

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Let's Play!
- You will be given a game to play for 4 minutes.
-After 4 minutes one team member will rotate to another group.
- You will be rewarded for group work, confidence and winning!!!

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Poll

Will you use try to implement more Gamification into your lessons?

No

Maybe

Yes

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Conclusion:

In conclusion, gamification can be a powerful tool for engaging students and promoting learning. When used effectively, it can help students to develop important skills such as problem-solving and critical thinking.

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Please send me an email if you'd like to receive digital forms of these games and other useful resources for gamification

minettebosman@gmail.com


Gamification
in
Language Learning

Presented by Minette Bosman ​
2024-05-04

media
media

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