
Gamification
Presentation
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Education
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Professional Development
•
Practice Problem
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Easy
Minette Bosman
Used 2+ times
FREE Resource
21 Slides • 7 Questions
1
Gamification
in
Language Learning
Presented by Minette Bosman
2024-05-04
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A bit about me:
- South African
- English High School Teacher for about 8 years
- Africa, South Korea and KG
- I have been teaching in SAPAT schools for 3 years
- Studying Masters in Educational Leadership at Liverpool John Moores University
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Agenda
Defining Gamification in Language Learning
Reflecting on our own teaching methods in Gamification by collaborating
Understanding the impact gamification has on student motivation and participation
Learn by PLAYING ourselves!!
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Please move into your selected groups
Please introduce yourself to your group
You will be playing as a team together today
-5 minutes- use dojo
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Open Ended
Introductions:
Please write your name, where you are from, and what grades you teach.
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-Adam Renfro
Please discuss the following quote with your team: (please choose one participant to give feedback from the group) 5 minutes
" Gamification is not about turning the classroom into a game; it's about turning learning into an experience worth playing"
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Word Cloud
What do you think is gamification?
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Gamification is the use of game design elements in non-gaming contexts. In our case: Language Learning
What is gamification?
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- in education is the process of using game-based elements and mechanics in educational settings to engage and motivate students.
-can take many forms, from simply incorporating game-like activities into existing lesson plans to developing entire courses or curricula around gaming principles.
Gamification in Language Learning:
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Open Ended
After watching the video, please explain what did you learn about Gamification
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Poll
How often do you use gaming (or gaming elements) in your classroom?
Never
Rarely
Often
Always
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Word Cloud
What do you think is the advantages of using gamification in ESL classrooms?
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Effective Strategies for Gamifying Language Learning
Clear goals and progression
Points, badges and rewards
Challenges and leader-boards
Storytelling and narrative
Real-life simulations
Collaborative learning
Feedback and progress checking
Personalization and adaptive learning
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Please share with your team practical strategies and techniques to incorporate Gamification effectively in lessons.
Choose someone to give feedback from the group
5 minutes
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Gaming in ESL with tech
Let's watch another video!
-
TOP 5 Gamification Examples In Education today!
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Word Cloud
What kind of Edtech do you use in your class for gamification?
Example: Kahoot
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Let's Play!
- You will be given a game to play for 4 minutes.
-After 4 minutes one team member will rotate to another group.
- You will be rewarded for group work, confidence and winning!!!
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Poll
Will you use try to implement more Gamification into your lessons?
No
Maybe
Yes
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Conclusion:
In conclusion, gamification can be a powerful tool for engaging students and promoting learning. When used effectively, it can help students to develop important skills such as problem-solving and critical thinking.
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Please send me an email if you'd like to receive digital forms of these games and other useful resources for gamification
minettebosman@gmail.com
Gamification
in
Language Learning
Presented by Minette Bosman
2024-05-04
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