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Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

Assessment

Presentation

Instructional Technology

Professional Development

Practice Problem

Hard

Created by

Jorge Martinez

FREE Resource

4 Slides • 10 Questions

1

Social Networking and Gamification
Teacher Web Resource

Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025

2

Part 1:

Social & Academic Benefits of Gamification & Social Media

3

Multiple Choice

Which of the following is a key academic benefit of using gamification in education?

1

Enables passive learning

2

Promotes student engagement & motivation

3

Replaces traditional instruction entirely

4

Discourages academic dishonesty

4

Multiple Choice

How does social networking enhance learning?

1

Provides instant feedback & collaboration

2

Mitigates distractions

3

Provides opportunities for homework

4

Replaces textbooks entirely

5

Multiple Choice

Which platform would be BEST for classroom collaboration and resource sharing?

1

TikTok

2

Twitch

3

Google Classroom

4

Snapchat

6

Match

Match the gaming apps with their best classroom use case:

Quizizz

Freerice

Gimkit

Blooket

Kahoot

Creating interactive presentations

Vocabulary Building

Highly interactive review games

Competitive Engagement

Fast-Paced review

7

Part 2:

Ethical & Safety Considerations in Gamification & Social Media

8

Multiple Choice

Which of the following is an ethical concern when using social media in classrooms?

1

Student privacy & data protection

2

Encouraging unlimited screen time

3

Replacing teacher-led instruction

4

None of the Above

9

Open Ended

A student shares their quiz results on social media without consent. What should the teacher do?

10

Multiple Choice

Which is a BEST PRACTICE for ensuring safe student use of classroom games?

1

Allow unrestricted access to online chats

2

Encourage students to create personal accounts on social sites

3

Avoid using digital tools altogether

4

Use school-approved platforms with monitoring

11

Part 3:

Implementation and Engagement Strategies

12

Multiple Choice

What feature makes Quizizz engaging for students?

1

Self-paced learning

2

Interactive lessons

3

Consistent feedback provided

4

Multiple-choice questions

13

Multiple Choice

A teacher wants to introduce social media but avoid ethical concerns. What’s the best platform?

1

Instagram

2

TikTok

3

Remind

4

Reddit

14

Poll

Final Poll: Do you believe gamification & social networking should be integrated into standardized test prep (such as for STAAR in Texas)?

Yes, with proper guidelines

No, too distracting

Not sure, needs more research

Social Networking and Gamification
Teacher Web Resource

Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025

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