
Social Networking and Gamification Teacher Web Resource
Presentation
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Instructional Technology
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Professional Development
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Practice Problem
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Hard
Jorge Martinez
FREE Resource
4 Slides • 10 Questions
1
Social Networking and Gamification
Teacher Web Resource
Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025
2
Part 1:
Social & Academic Benefits of Gamification & Social Media
3
Multiple Choice
Which of the following is a key academic benefit of using gamification in education?
Enables passive learning
Promotes student engagement & motivation
Replaces traditional instruction entirely
Discourages academic dishonesty
4
Multiple Choice
How does social networking enhance learning?
Provides instant feedback & collaboration
Mitigates distractions
Provides opportunities for homework
Replaces textbooks entirely
5
Multiple Choice
Which platform would be BEST for classroom collaboration and resource sharing?
TikTok
Twitch
Google Classroom
Snapchat
6
Match
Match the gaming apps with their best classroom use case:
Quizizz
Freerice
Gimkit
Blooket
Kahoot
Creating interactive presentations
Vocabulary Building
Highly interactive review games
Competitive Engagement
Fast-Paced review
Creating interactive presentations
Vocabulary Building
Highly interactive review games
Competitive Engagement
Fast-Paced review
7
Part 2:
Ethical & Safety Considerations in Gamification & Social Media
8
Multiple Choice
Which of the following is an ethical concern when using social media in classrooms?
Student privacy & data protection
Encouraging unlimited screen time
Replacing teacher-led instruction
None of the Above
9
Open Ended
A student shares their quiz results on social media without consent. What should the teacher do?
10
Multiple Choice
Which is a BEST PRACTICE for ensuring safe student use of classroom games?
Allow unrestricted access to online chats
Encourage students to create personal accounts on social sites
Avoid using digital tools altogether
Use school-approved platforms with monitoring
11
Part 3:
Implementation and Engagement Strategies
12
Multiple Choice
What feature makes Quizizz engaging for students?
Self-paced learning
Interactive lessons
Consistent feedback provided
Multiple-choice questions
13
Multiple Choice
A teacher wants to introduce social media but avoid ethical concerns. What’s the best platform?
TikTok
Remind
14
Poll
Final Poll: Do you believe gamification & social networking should be integrated into standardized test prep (such as for STAAR in Texas)?
Yes, with proper guidelines
No, too distracting
Not sure, needs more research
Social Networking and Gamification
Teacher Web Resource
Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025
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